• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
orc5.png
orc4.png
orc6.png
orc2.png
orc3.png


I'm aware these are a wee bit too colourful for orcs, but is the style otherwise alright?

Yes, these are fine. I like the orcs' attempt at a self portrait.
 
Grand. The unique damage won't be very common, just so you know. Making the tattered (elf?) skin on the middle one took about twice as long as the rest of it. :D

Not surprised, but the result shows, it looks really good. Much better than I could have done.


On the province front there are less than 100 names left to go! Woot. And It couldn't be soon enough. I realized today as I added another 100 that I wasn't even thinking as I did it... it just sort of became mechanical.

ScreenSave2.jpg


ScreenSave0.jpg


ScreenSave1.jpg
 
Could I request an Orcish province be named Tolagal? It's the name of an old rp guild in UO. They didn't just kick arse. They branded it, clapped it in chains, and made it do a little dance.

dwarvenexample.png


Haven't tested this with any of the shields yet, but I'm pretty chuffed with it. I spent the last couple of minutes trying to make the light slightly orange/red, to no avail.
 
Last edited:
Could I request an Orcish province be named Tolagal? It's the name of an old rp guild in UO. They didn't just kick arse. They branded it, clapped it in chains, and made it do a little dance.

dwarvenexample.png


Haven't tested this with any of the shields yet, but I'm pretty chuffed with it. I spent the last couple of minutes trying to make the light slightly orange/red, to no avail.

Sure, I can do that.

Looks good, you can always use an overlay of red and fiddle with the exact red to make it orange.
 
I love both the orcish and dwarfish skins. They're awesome!

And I think the king/duke/count thingies are good. Till we get a GFX wizzard, we can keep them.

Thank you, and yes. It is one of the main reasons we don't have orc portraits yet. I am in Chicago today, so very little work is going to get done. Sorry. I'll be back hard at work tomorrow or Monday.
 
The graphics look great and I'm sure a few smarter Orc tribes could/would use captives to make their colorful banners (just before killing them of course).

I've taken a little break from CK after getting my behind handed me trying to survive in the Brit isles numerous times. :(
 
The graphics look great and I'm sure a few smarter Orc tribes could/would use captives to make their colorful banners (just before killing them of course).

I've taken a little break from CK after getting my behind handed me trying to survive in the Brit isles numerous times. :(

Yeah, I've been rather inactive myself. My girlfriend and I bought a snake and are now trying to take care of it.
 
Okay, I have decided that today I shall finish all the maps and be done with it. I'll edit this post with the finished maps and I might even upload a testable map that all can use!

Huzzah!


Edit: Map has, in fact, been finished; but there are several name repeats, so I am removing those as I type this.
 
Last edited:
Okay, so the duplicates have been removed to the best of my knowledge. So here are some images from the finished map!!

ScreenSave0.jpg


And of province names on the terrain map!

ScreenSave1.jpg


ScreenSave2.jpg


They even match up properly!

And look good on all kinds of terrain:

ScreenSave3.jpg


ScreenSave4.jpg
 
The terrain map is A-M-A-Z-I-N-G! It looks so good! Well, good job Nick.

What's next on your list? Maybe I could help.
Thank you very much.

Scenario set-up is next on the list. That means countries, governments, people... you name it.

After that we'll tackle graphics and events.
 
Dd 1

Developer Diary #1

Given the nature of where I am in figuring everything out I am going to start with an idea we had early on that I really stuck to and like. That is a new Education System. I always felt that the education system cheated me a bit... giving my worst courtiers the best traits and my best the worst so I felt that randomly deciding what your courtier would be should be replaced with a specific education from that branch. Stats would then decide the "level" that character achieved.

In CK there were four educations: Martial, Court, Theology. In RotB there are three as well: Martial, Court and Magical. However you can only regularly pick from Martial and Court. I am not 100% sure how it will work, but to get magical you need to already have a wizard and that wizard needs to befriend you or your child. He will then offer to teach them the way of magic and will switch their education.

Once your child reaches maturity they will graduate from schooling and will receive one of sixteen "schools" based on what they went into and the people around them (Parents + Teacher).

The Martial Schools are:
General (x3 bonus to Martial)
Knight (x2 bonus to Martial, x1 bonus to Diplomacy)
Guerrilla (x2 bonus to Martial, x1 bonus to Intrigue)
Slasher (x2 bonus to Martial, x1 bonus to Stewardship)

The Diplomatic Schools are:
Omnibenevolence (x3 bonus to Diplomacy)
Omnipresence (x2 bonus to Diplomacy, x1 bonus to Intrigue)
Omniscience (x2 bonus to Diplomacy, x1 bonus to Stewardship)
Omnipotence (x2 bonus to Diplomacy, x1 bonus to Martial)

The Steward Schools are:
Banker (x3 bonus to Stewardship)
Merchant (x2 bonus to Stewardship, x1 bonus to Diplomacy)
Entrepreneur (x2 bonus to Stewardship, x1 bonus to Intrigue)
Investor (x2 bonus to Stewardship, x1 bonus to Martial)

The Intrigue Schools are:
Spy (x3 bonus to Intrigue)
Interrogator (x2 bonus to Intrigue, x1 bonus to Martial)
Schemer (x2 bonus to Intrigue, x1 bonus to Stewardship)
Honest Faced (x2 bonus to Intrigue, x1 bonus to Diplomacy)

The Magical Schools work a bit differently, instead of having a skill the excel in, instead they have one that they don't have a bonus to. So assume that the the three listed traits are the traits with a x1 bonus and the one without has no bonus.

Wizard (Martial, Diplomacy, Stewardship)
Warlock (Martial, Diplomacy, Intrigue)
Bard (Diplomacy, Intrigue, Stewardship)
Alchemist (Martial, Intrigue, Stewardship)


My hope is with this system that players can have a better feel for the characters while still having grey to fill in with their imagination. A Guerrilla in a coastal setting might actually be a Pirate, and a General an Admiral.

Which school you get is still semi-random but it will be influenced by several factors.
First, and foremost, is the characters traits and skills. A character with high diplomacy and high martial is likely to become either a Knight or someone with Omnipotence; though it is not guaranteed. A deceitful character is likely to land in an Intrigue position, or a school with an Intrigue bonus.
Second is the same-sexed parent's school. A father is likely to pass down his own understanding of something to his sons, a mother to her daughters.
Third is the teacher's school. Obviously a teacher has a particular bend on things, but I still believe that a parental bond is bound to be stronger and therefore more influential.

The original idea was for the player to be able to choose, but I find that this is seriously broken and will quickly become annoying to the player. But you can disagree if you want.
 
Looks very, very good! Only one request: since this is an island-like map, can't you reduce the price to transport troops overseas?

This has been brought up and I am pretty sure that the sail costs are hard coded. I am not even 100% how costs for that are done. But there are the same number of provinces between the two northern landmasses and the southern one as there is between France and Tunis in CK.

Another thing is to make colonizing a costly event, which it should be.
 
Just posting to say: I signed up so I could post to say: This mod is awesome. You sir, kick ass. Unfortunately, I don't actually have any particular skills needed to help, so I'm just ego-booster, I'm afraid.

Eagerly awaiting the final release.
 
Just posting to say: I signed up so I could post to say: This mod is awesome. You sir, kick ass. Unfortunately, I don't actually have any particular skills needed to help, so I'm just ego-booster, I'm afraid.

Eagerly awaiting the final release.

Well thank you, I am glad I could get someone to join up! I understand that many people want to help but are either lacking in time or understanding of CK's tricky non-sense, which is okay.

Today my plan is to get 1-100 in the culture/religion department. If I do 100 a day it'll take 8 days to finish. If I can do more, it will take less.
 
Okay, got 150 done in about half an hour or so. So I'll probably do more tonight and maybe get this done by the end of the week.

ScreenSave2.jpg


As you can see I got about half of the western landmass done in one sitting. Orange is Dwarven lands, brown is Human lands, and white is Elven lands.

ScreenSave1.jpg


ScreenSave0.jpg


The icy north is a racial mixing grounds were ancient elves, savage humans, and the remains of a once-great dwarven empire all mix.