1.How do i make a lair spawn monsters?.
The spawn consists of several stages.
1. in the F3 mode, press the S tag. This tag is for all possible spawn programs that you would like to use in the map. Because a spawn prog is a repetitive action, the program has to derive the data from somewhere.
Under the "spawn prog's" menu RM click on the emplt field and press add. Give it a name. your first spawn prog will appear. now you will need to fill in the "form" with all needed variables.
Spawn type: live it "units"
prerequisites: leave blank
name: leave blank
tag: leave blank.
Raw: you may select a unit type here. Lets select the simple wolves. This will be the "beast_wolf" line. press it.
Nationality: leave on "same"
Level: this is only relevant to heroes. heroes should have a range of 1-100. all monsters should have "0" here.
Ai task: leave at "none"
postspawn: means that the unit will spawn after the cooldown will be counted. so if the cooldown between spawns is 60 seconds, the 60 seconds will count before the first unit will appear.
gold: the carrying value of gold on a creature.
count: how many creatures would you like to appear. This variable is set in a RANGE, meaning you have to input two numbers. the first number means the minimum and the second is the maximum. If you put "1 3" (with a space), then 1-3 wolves will spawn every X seconds.
Spawn time: how quickly the spawn will trigger each cycle.
max count: the maximum number of creatures to be spawned from 1 lair. If you set it to 4, and the "count" is 3, if all 3 creatures are alive, on next cycle 1 more creature will appear. If all 4 creatures are alive till the next cycle, no creatures will be spawned.
First wave: opposite to "postspawn".
2. Now you have a spawn prog ready. You need a trigger to get it rolling. Lets assume that you have put a building on the map (a wolf dan). It is called "logovo_wolf" in the editor, where "logovo" is a russian word for "dan" (I have no idea why this was not translated properly). Put it on the map, give it full health and give it the kingdom.
Go to a tag that looks somewhat like a flipped Z sign, its a trigger menu. Right click, add. give it a name.
Condition: choose the "mission start" condition.
commands:
a) select the delay_days action. Imput the amount of days to wait till the trigger shoots. Imput 1 day. This means, that 1 full day will be delayed, and the trigger will start working on day 2.
b) choose the "set spawn prog" action.
type: choose "raw"
Raw: choose the "logovo_wolf" (thats why you needed that specific dan to be built)
zone: ignore this one.
Spawn prog: choose the spawn prog you created (should be only one)
global_prog: ignore it.
You're done!
2.What i have to do, to set up my starting kingdom as human player?; enemies works the same?, what about monsters or neutrals?, what do i have to put in the map, to be able to run the simulation mode?¿.
You have to press ALT + SHIFT + K. This will open the Kingdoms tag. there you will be able to create new kingdoms. its very simple and self explanatory, so I wont explain every line.
To run a lest you pretty much need only named entities.
To name an entity, press on the building, and press F7. in the menu, press functions. in functions, find the ENTITYNATIONALITY tag. Press "set nationality", select the kingdom and press call. It you did the correct thing, the building's roof will change colour. If you did not set the colours, they are set in the F9 tab. Press F 9, find your desired kingdom, and press "color". change it. Poof, youre done.
3.Why buildings and lairs shown themselves as being "built" or like they are destroyed when you put them??¿, what sense does all that has?.
That has a sense that if you would like to create a new building, you can choose, whether it is just a started construction, or a completely built building. Without this feature, my AI would not work, because all spawned buildings would appear as 100% built. Select a building, go to the menu in the right that will appear upon selection. Find a line that says "health". It has 3 parameters, value, min and max. you will see that your current buliding's value is exactly 10% of the maximum possible value. just change the value to the max, and the building will auto-build.
Give me brief answers about that so i can try make something without waiting for guides.
Also, i suggest to put all your effort in making the guide (Hapuga, if the real devs don´t even care about it...), if you really wanna see a flourishing community of map makers. Otherwise... we are all probably ...:wacko:
I will consider your requests.
If anyone wants/is willing to write a tutorial/manual/guide for the editor I'd be more than happy to compensate you, for instance by giving the contributors Blue Coins on GamersGate. I'd just need someone to take the lead and take the main responsibility so it doesn't fall on me to compile everything

.
I am willing to accept this challenge.