During CORE 0.41 development I noticed a problem with several minors taking way too long to reinforce their units despite having enough IC and manpower.
From the AI files they were set up to have a reinforcement level of 0.30 in wartime and the event setting this had properly fired but savegames showed it was set to 0.03 instead.
We used AI switch files to set these levels
minor_upg_peace.ai
minor_upg_war.ai
Some testing revealed the file structure is a problem:
Problem is the last line, it's not closed with Enter thus the game engine either interpretes it as 0.01/0.02 or does not change the value at all.
Please verify if these two files are still in use by AoD. It's not a problem in vanilla Armageddon 1.3b as the lines are properly closed there, no idea if it's a problem from Armageddon 1.2 taken over to AoD.
From the AI files they were set up to have a reinforcement level of 0.30 in wartime and the event setting this had properly fired but savegames showed it was set to 0.03 instead.
We used AI switch files to set these levels
minor_upg_peace.ai
minor_upg_war.ai
Some testing revealed the file structure is a problem:
Code:
# Minor upgrading and reinforcing of units
upgrading = 0.75
reinforcement = 0.1
Code:
# Minor upgrading and reinforcing of units
upgrading = 0.35
reinforcement = 0.2
Please verify if these two files are still in use by AoD. It's not a problem in vanilla Armageddon 1.3b as the lines are properly closed there, no idea if it's a problem from Armageddon 1.2 taken over to AoD.
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