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unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
There were basically 3 things that I found huge limitations with CK1:

1. No ability to nest effects. This was imo important for results where there was an X percentage chance of something happening. FE:

"I can't wait for CK2 to come out!"
option 1: "Agggh!"
50% gain stress
25% gain mania
> if you get mania, 50% chance you start stalking Doomdark
>> if you start stalking Doomdark 95% chance you get depressed when you can't find him, unless you live in sweden and then its 50%.

Those would all require seperate events which adds excess code and loadtime. It becomes extemely bad if there's more than one that needs nesting like that.

2. The event also highlights another problem with the system. It has no way of checking within the effects part of the coding if a condition is present. Thus making it so either the event has to be generic or 2 events have to be running at the same time doubling the load time and cpu usage for what amounts to essentially.

3. no way to set a temporary flag on a character or province. This made it so that I could get bogged down with my court members bugging me 3 times in 1 month about feeling unappreciated and wanting money from my dwindling coffers...even when they are humble!

4. Yea so I can't count, but I remembered one more while typing. Outside of Johan hard-coding events into the engine or having one event trigger another, there was no way to have an event absolutely trigger on a certain condition. The best we could do was MTTH=1 day which could still take months to fire.
 
2. With the new event-engine you can set 'flags' so that once an event has fired. It won't fire over and over again.


4. An event that must fire once the conditions are met can best be turned in to 'decisions'.
 
2. With the new event-engine you can set 'flags' so that once an event has fired. It won't fire over and over again.
But can they be temporary flags?
4. An event that must fire once the conditions are met can best be turned in to 'decisions'.
I'm thinking of the one where on the death of a liege, you get a choice to support the new liege or not. That's not something than can be left to a decision, at least not the way its implemented in other games.
1. It is possible to trigger another event and in it you have another 4 slots for another options. It's not exactly like 1:1 but can still simulate what you had in mind.
Indeed, but imagine if you have 3 different sets random triggering events and each of those have 3 and each of those has 3.
 
I'm thinking of the one where on the death of a liege, you get a choice to support the new liege or not. That's not something than can be left to a decision, at least not the way its implemented in other games.

But those events, just like the marriage duty for your ruler and his eldest daughter f.e. always fire. So I don't see what the problem is with these events ?
 
But those events, just like the marriage duty for your ruler and his eldest daughter f.e. always fire. So I don't see what the problem is with these events ?
Because they are tied to the game engine itself, those type of events cannot be added by players.
 
4. Yea so I can't count, but I remembered one more while typing. Outside of Johan hard-coding events into the engine or having one event trigger another, there was no way to have an event absolutely trigger on a certain condition. The best we could do was MTTH=1 day which could still take months to fire.

All good, but this one especially would be nice to see.
 
I'm thinking of the one where on the death of a liege, you get a choice to support the new liege or not. That's not something than can be left to a decision, at least not the way its implemented in other games.
Indeed, but imagine if you have 3 different sets random triggering events and each of those have 3 and each of those has 3.

Decision is to support the new liege. If you don't use this decision sooner or later you (or the new liege) gets event that states that he is pissed about your lack of support.
 
I feel the randomness of events needs to be changed. Frequently my lowly counts friendship with a guy 3 screens away comes to me as a pointless venture.
Or my sibling who just expressed his happyness kicking off the next day.

Or my latest favourite,
Bastard son of another ruler in your court wants to kill the Duke....

This bastard son is actually the bastard brother of my current Duke who has a friendship with him so why hes trying to kill him when hes the Marshall and has been allowed to Marry AND have his son made the Count of XXXX is beyond me...