If you are still taking suggestions I have a couple for you.
1. Scharnhorst and Gneisenau were designed to be up-gunned to twin 15-inch turrets, which would solidify their classification as battleships. Due to the constraints of war, this re-fit never happened. How about creating an event which removes BC IV model Scharnhorst/Gneisenau and adds a BB IV?
2. JG 7 was formed as the first operational jet fighter wing. How about an even adding a Turbojet Fighter or Turbojet interceptor wing, with 2-3 battle stars worth of experience, and also with strength perhaps capped at 40?
3. Anti-tank guns are still not worthwhile IMO. Artillery provides much more SA, toughness, defensiveness, almost as much HA, and doesn't cost much more. Further balancing is needed, as it is still a nobrainer to attach arty to virtually any leg infantry (sometimes Eng).
4. Similarly to (3), SPA is extremely potent, followed closely by Assault guns. Both add lots of firepower, toughness, and defensiveness. Tank destroyers lag far behind, aren't worth what they cost to produce, and I find that I only build them for variety/flavor. I realize that adding
too much hard attack is very dangerous ie it makes armor/heavy armor brigades very vulnerable. A little balancing for these brigades may be necessary.
Great mod! I gave up on my first play-through....I built too many bombers and not enough armor/brigades. The lack of armor sure made me appreciate SS Das Reich - Armor V! I sure have a new respect for the allied air forces too. I only won air superiority over my own territory by virtue of many wrecked 109s
