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I've loaded up the mod, play scenario and on 2nd Jan 1936 as well as all the events it says cannot load up "switch_gringo_countryname.ai" or something like that, does that mean I've missed installing some files?

I have never seen this before. Something must not have installed correctly, so you should reinstall and make sure the checksum matches.


I've edited most of the ai files to "switch = yes" so the AI can change from year to year, is that the problem?
Yes, that is a very big problem. The AI files switch by event at the appropriate time. You should reinstall and not touch the AI files.
 
I have never seen this before. Something must not have installed correctly, so you should reinstall and make sure the checksum matches.



Yes, that is a very big problem. The AI files switch by event at the appropriate time. You should reinstall and not touch the AI files.

I've reinstalled and it's all good, it must have been my editing, sorry my fault. :)
I keep seeing some sort of convoy event repeatedly come up for Italy, Japan, USA and UK, is that normal? Looking at the Italy AI it just builds IC, can't it build infra instead due to its low resource base?
 
Light tank divisions are already in the game so adding a new model is not impossible. Curiously enough I already answered daniel1111's question in another thread but then the question goes did he bother reading it.

sorry i have a real problem remembering things and i simply forgot were i posted it to
 
I keep seeing some sort of convoy event repeatedly come up for Italy, Japan, USA and UK, is that normal?
Yes, that is normal and is WAD. The events give the AI "free" convoy ships - for the appropriate resource cost - because the AI seldom builds enough convoy ships to supply its troops. Also, it is a workaround for an AoD bug where the AI sometimes spams lots of convoy ships in its production queue.


Looking at the Italy AI it just builds IC, can't it build infra instead due to its low resource base?
Italy should spend the first two years of the scenario (1936 & 1937) building IC. The AI cannot build infrastructure in AoD v1.04 but maybe this will be fixed in the 1.05 release.
 
Italy should spend the first two years of the scenario (1936 & 1937) building IC. The AI cannot build infrastructure in AoD v1.04 but maybe this will be fixed in the 1.05 release.

Ok, if I edited the italy.inc file to make it produce infrastructure in the production queue and then edited the italy ai file so it doesn't produce as much IC, would that be OK?
 
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Ok, if I edited the italy.inc file to make it produce infrastructure in the production queue and then edited the italy ai file so it doesn't produce as much IC, would that be OK?


That should be okay, but the only way to be sure is to play the game and see if it crashes. I usually do my handsoff playtests by loading up as Dominican Republic and turning off all message notifications and then just letting the game run on its own for a few hours while I am off doing something else. You will probably need to put it into Windowed Mode though unless you turn off your screensaver and do not do anything else on your computer while AoD is running the test.

By the way, the Allies will annihilate Italy pretty easily unless you assume military control of them, and even then you will probably get thrown out of North Africa....
 
By the way, the Allies will annihilate Italy pretty easily unless you assume military control of them, and even then you will probably get thrown out of North Africa....
How does Italy loose so bad? Does it place its troops poorly? When does it normally loose the North African campaign? I know IRL Britain could've kicked out the Italians in Libya by mid-1941 if Churchill didn't divert divisions to defend Greece and if Germany didn't send help.
 
I've reached January 1940 as Germany. I found it weird that the Fall Weserbrung event happened in November 1939 rather then April 1940 as it historically happened. Where did the Altmark Incident go? I had no problems annexing Norway, the UK managed to sink one transport ship and damage several of my capital ships but otherwise no harm done. A month after I annexed Norway, South African troops landed in Oslo, I'd much prefer this to happen while Norway still exists, if possible. :)

I should have made more destroyers as both France and the UK constantly sink my convoys for Norway. I don't know if that's historical, but its good to see the Allies making good use of their navy. :)

Are the production times for the ships historical? Or are they just basic solutions to stopping huge navies being created quickly? I'd prefer historical production times if possible. :)

Now the 1.05 update is out, you can make events that give units XP, so you can do that rather then make the Elite German units have future weapons.
 
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Hey Gringo,

Have you tried the E3 map mod? Your mod on top of E3 would be really awesome! I know there's a few other map mods out there but the E3 map seems to be the most complete. Playing on a new map really improves the game and gives it a fresh lease on life!

kilolima

Most likely he hasn't, it would take ages to edit! It's a great mod, even without E3. :)
 
Most likely he hasn't, it would take ages to edit! It's a great mod, even without E3. :)
Could you share some of your impressions? I was too interested in trying it but some more feedback would be highly appreciated :) .
 
Could you share some of your impressions? I was too interested in trying it but some more feedback would be highly appreciated :) .

On E3 or the Third Reich mod?

I see from your profile that you are in Trieste? One thing great about the E3 is that Trieste is its own province. So as Germany or Austria you could demand that famous Austro-Hungarian port back! Not too mention all the little Adriatic islands and the incredible detail of adding missing islands all around the world!

(I live on an island, so kinda partial to them)
 
On E3 or the Third Reich mod?

I see from your profile that you are in Trieste? One thing great about the E3 is that Trieste is its own province. So as Germany or Austria you could demand that famous Austro-Hungarian port back! Not too mention all the little Adriatic islands and the incredible detail of adding missing islands all around the world!

(I live on an island, so kinda partial to them)
I was referring to the Third Reich mod. About the E3 map, I've contributed a bit to it.

Regarding your second question: yes, I live in Trieste :) . Do you live here around too maybe?
 
I only got upto Feb 1940 but it does seem good, as I couldn't spawn submarines or make a huge army due to the increased manpower and production costs. Yet I did get put off by seeing the Fall Weserbrung event happen in November 1939, South African troops land in Norway and seeing Japan stalemate with China once China annexed Shanxi.
 
I only got upto Feb 1940 but it does seem good, as I couldn't spawn submarines or make a huge army due to the increased manpower and production costs. Yet I did get put off by seeing the Fall Weserbrung event happen in November 1939, South African troops land in Norway and seeing Japan stalemate with China once China annexed Shanxi.
Not the worst things you can see in an AoD game... though Weserübung in Nov 1939 is a bit weird, I agree :wacko: .
 
Just read the 1st pages or so of this thread and was impressed enough to download the mod.


1 major grievance, though:- the Italians had some excellent units such as the Alpini mountain divisions and the Voloire(horse-artillery units) which were among THE best fighters in the Eastern Front. Then there were the "Maiale", the human torpedoes, who sunk several ships in Gibraltar on numerous occasions. So, I heavily disagree with the org-/morale-losses given to the Italians in this mod.
 
Have you tried the E3 map mod?
It would be fantastic to incorporate a more detailed map into the Mod. The stacking (frontage) penalty would make more sense and maneuver would become more important. But to add a new map, I think all the AI files for every nation would have to be redone, and that does not sound like a lot of fun....


I did get put off by seeing the Fall Weserbrung event happen in November 1939, South African troops land in Norway and seeing Japan stalemate with China once China annexed Shanxi.
I moved up the Fall Weserberg event because I always get bored in the timeframe between the fall of Poland and when the weather clears in France in spring 1940. It was just personal preference. If you want to launch Fall Weserberg at a more historical time, you can choose "no" when the event fires, and then declare war on Denmark and Norway a few months later at a more historical time.

British troops did land in Norway in real life, so if you see Commonwealth forces invade Norway then that would be a good thing, wouldn't it, rather than a bad thing? Besides, the threat of Norway being invaded forces the Player to keep several divisions in Norway. In one game I actually lost Norway to the English in 1942, and I had to pull 11 divisions off the Eastern Front to retake it.

Most threads relating to China on the AoD forum complain that Japan conquers China too easily when, in real life, WW2 in China turned into a stalemate. In the Third Reich Mod, Japan wins sometimes and sometimes stalemates, so it can go either way. Did I misunderstand your point?


1 major grievance, though:- the Italians had some excellent units such as the Alpini mountain divisions and the Voloire(horse-artillery units) which were among THE best fighters in the Eastern Front. Then there were the "Maiale", the human torpedoes, who sunk several ships in Gibraltar on numerous occasions. So, I heavily disagree with the org-/morale-losses given to the Italians in this mod.

Yes, the Italians did field several good divisions during the war. However, on the whole, the Italian military was pretty much worthless. If anything, the org and morale penalty should be even more harsh than it is in the Mod. For example, consider Operation Compass in North Africa from Dec 1940 - Feb 1941 when a small Allied force advanced 800 km, destroyed or captured about 400 tanks and 1290 artillery pieces, and captured 130,000 Libyan and Italian prisoners with the loss of only 494 dead. That inspired the quote 'Never in the course of human events have so many surrendered so much to so few.'
 
British troops did land in Norway in real life, so if you see Commonwealth forces invade Norway then that would be a good thing, wouldn't it, rather than a bad thing? Besides, the threat of Norway being invaded forces the Player to keep several divisions in Norway. In one game I actually lost Norway to the English in 1942, and I had to pull 11 divisions off the Eastern Front to retake it.

Most threads relating to China on the AoD forum complain that Japan conquers China too easily when, in real life, WW2 in China turned into a stalemate. In the Third Reich Mod, Japan wins sometimes and sometimes stalemates, so it can go either way. Did I misunderstand your point?

Yes, the Italians did field several good divisions during the war. However, on the whole, the Italian military was pretty much worthless. If anything, the org and morale penalty should be even more harsh than it is in the Mod. For example, consider Operation Compass in North Africa from Dec 1940 - Feb 1941 when a small Allied force advanced 800 km, destroyed or captured about 400 tanks and 1290 artillery pieces, and captured 130,000 Libyan and Italian prisoners with the loss of only 494 dead. That inspired the quote 'Never in the course of human events have so many surrendered so much to so few.'
The Italians did do horrendously. In real life Japan got Nanjing in 1937, I just wanna see that without China being annexed, perhaps by Japan amphibious assaulting Shanghai. I agree with the Norway thing, how many divisions did you have defending before Britain invaded it?
 
The explanation give by more serious historians is not that the Italians were cowards or anything, it was simply that they weren't interested in fighting a war that Germans only really benefitted from.

Any chance of providing these elite Italian elite units I mentioned, minus the morale-losses etc.?