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Damocles

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Mar 22, 2001
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There's not a lot that needs to be said to make the case for this. If you have any interest in history, and if you have ever read any medieval chronicle, you will find, time and time again - that the most important wars and battles are almost always fought within a dynasty and its vassals.

The Holy Roman Empire was one succession of civil wars. The Kings (as well as the Counts and Dukes...) of Sicily spent the great majority of their time fighting their powerful landed vassals in Southern Italy, while their predominantly muslim and greek population stayed loyal. The Ottoman dynasty was riven with infighting, including a four way war. England, Scotland and France...Countless examples.

But there is one thing that all these conflicts had in common.

It essentially stayed within the living framework of the 'realm'. They did not split or fracture off into completely different entities as in CK1. Nor was the winner able to wholesale annex the loser.

What happened, in nine out of ten cases, was that if the rebels won, the 'king' would be forced to change his policies by changing his advisers, often requiring the execution of favorites, make important concessions (perhaps give up territory if his personal domain had grown too large) and in extreme situations, himself be forced to resign. However, the ruler was almost always replaced by another, weaker member of his dynasty - who was usually a pawn of the 'barons'. Sometimes a subsequent revolt would see the old ruler brought back. In fact, at most times in history, in most 'dynasties', the supposed scion, whether King or Duke, was pretty much at the mercy of opposing factions, whether he knew it or not. Very rarely would a genuinely strong, single personality take entire control regardless of their title. Even the great conquerors of history were usually always acting under competing influences in their own court.

If the rebels lost, they were forced back into obedient vassalage. The ruler's inner circle or 'court faction' would win out over the barons. Most of the time, the major offenders were pardoned. The Hauteville rulers of Sicily put down more or less the exact same baronial families on something like a half dozen separate occasions. It should only be in extreme situations, with extreme loss of prestige, that a Sovereign is able to execute or annex a rebel baron's lands. The most precious thing that the victorious ruler should get is a variable number of years of peace - the luckiest might quiet the homefront for a generation - allowing the relatively carefree and blessed free time of dealing with foreign affairs. Such as interfering in your neighbors civil wars and going on crusade.

This is just a broad outline of the 'continuity' that I think civil warfare in CK2 should provide. There should be potential for foreign powers to 'interfere', but hopefully more by donating regiments or gold, than an active declaration of war.

In any case, these kinds of problems with vassals should be endemic, and a major factor in the difficulty of expansion. Periods of relative tranquility should be cherished. But I also don't like it being modelled on the old Bad Boy system, with its linear progression right to hell. Naturally, with the trait system, it should be quite possible the right leader and the right set of barons pick a generation to exist and accomplish something truly extraordinary - as happened once a twice. Only for the next generation to ruin everything they fought for.
 
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This is only true for western Europe!

Not for eastern Europe! What powers did a Kievian or Hungarian noble had? Nothing... They could start a revolt, yes, but if there was no foreign influence, they were stomped in no time, and their lands were taken away.

What was a problem is to determine the ruler from more contenders, but it was usually not decided by vassals, AND it had foreign influence. (also, in Hungary the first inheritable count title was János Hunyadi's, well into the 15th century.)



I agree with the part that a rebel should stay in the country, and not become independent.
 
Amen to the OP. Internal strife and civil war was the biggest threat to any dynasty in the Dark Ages. I'd love to see this represented in CK2. Do have some good hope for this though, in EU:Rome it were your own generals and governors which could be the biggest pain in your backside.
 
I liked the way the country split in EU:Rome, I'm replaying some CK1 and I found the succession wars to be annoying with vassals declaring war one by one against you, and even if you have crushed most of them, some continue to try to set free when it's obvious they don't stand a chance. I think it's good to have long term goals for vassals to get free, with steps where you see it coming (or don't if there are "secret goals" or let's say just after an assassination etc) or take your spot but having too much internal wars is not really fun game wise.
 
Internal wars are great as long as they aren't too easy to surpress. What the OP said about giving possible concessions to rebellious vassals instead of the old removal of them from the game also sounds very good to me. Personally I really hope to see diplomacy and warfare expanded upon with added options, wargoals and the like.
 
Agreed, Damo.

And, galuska, it depends upon one's definition of "Eastern Europe." I don't know about Hungary or Poland prior to its constitutional reforms in the EU II period, but what Damo says is doubly, triply true of the major southeastern European Empires (namely, the Roman and the Seljuk, less so of the Ottomans during the late CK, early EU II period) and the Islamic states generally.

By the way, Damo, would you be interested in an old-fashioned EU II MP game, were one to begin soonish?
 
I agree with OP also, in ck 1 when the vassals continually rebelled after you crush them again and again it really made the game no fun and didn't make much sense. If I'm some lowly duke I would hardly even think of rebelling as the king is 9 times out of 10 going to come and take his lands and my title back, above posters are imo right a rebellious vassal would try to get more power in the realm rather than go independent all together.
 
Agreed, Damo.
And, galuska, it depends upon one's definition of "Eastern Europe." I don't know about Hungary or Poland prior to its constitutional reforms in the EU II period

In Hungary or Kiev there were no strong vassal or dukes. Every noble family had land (not represented in game), the count level title (ispán = comes) were given out, and taken away by the king. The higher level titles (voivode of Transylvania, ban of Croatia) were like this too. Simply there was noone with enough land to even dare to oppose the king.
There were times when we had really strong magnates, but those were still family land, mostly inherited or given by the king.
There were no vassals of the king's vassals either, because only the king had the previlige to present land.





, but what Damo says is doubly, triply true of the major southeastern European Empires (namely, the Roman and the Seljuk, less so of the Ottomans during the late CK, early EU II period) and the Islamic states generally.

In E-Rome, yes. But not in Croatia, Serbia, Kiev, Suzdal, etc.

islamic states with vassal problems? Not really. With whole vassal states (like Albania or Wallachia) yes, also lots of tribal conflicts and contender to the throne conflicts, but not really with vassals.

I think it is in 'the Prince' that it is easy to conquer a western european feudal kingdom (there will be high nobles who side with the conqueror), but it is hard to keep it (again, because of the dukes). However if there is a highly centralized state, with no tradition of western type duchies-counties, it is hard to conquer, but if done, you can keep the order well. (as muslims, you have to replace only a few men and it is functioning. If you conquer France, you have to kick out the whole nobility from baron level and up)
 
galuska,

I think that's too limited a definition of "vassal." The inter-tribal and inter-familial relationships of the Islamic world certainly appear quasi-feudatory, and while bureaucratic centralization and political cohesion were greater, at least in the Eastern Mediterranean, quashing revolt, whatever its different geneses, was as Damo describes-the central activity of established dynasties.
 
galuska,

I think that's too limited a definition of "vassal." The inter-tribal and inter-familial relationships of the Islamic world certainly appear quasi-feudatory, and while bureaucratic centralization and political cohesion were greater, at least in the Eastern Mediterranean, quashing revolt, whatever its different geneses, was as Damo describes-the central activity of established dynasties.

If you consider inter-family and inter-tribal feuds vassals trouble too, then of course I support the idea not just for western Europe.

But until now, noone mentioned that they consider these problems as vassals.
 
This is only true for western Europe!

Not for eastern Europe! What powers did a Kievian or Hungarian noble had? Nothing... They could start a revolt, yes, but if there was no foreign influence, they were stomped in no time, and their lands were taken away.

What was a problem is to determine the ruler from more contenders, but it was usually not decided by vassals, AND it had foreign influence. (also, in Hungary the first inheritable count title was János Hunyadi's, well into the 15th century.)



I agree with the part that a rebel should stay in the country, and not become independent.

Sorry, but civil wars were easily as great a problem in eastern europe as western europe. It's been the case all over the world. The best accomplishment that a CK2 ruler should be able to do, is somehow leave a peaceful realm to his mature son, ready to inherit. There should be a host of obstacles that make this a real victory. All the great empires in medieval history that lasted for more than a single generation, became so from their dynastic success moreso than their battlefield success. I'm hoping that this is emulated - and it applies both East and West.

Obviously, in some countries, the barons or the court faction will be stronger or weaker than in others. And yes, things were a bit different in Hungary and other places when it comes to other kind of balancing factors. But even in places where the 'landed' nobility is weak, you would still see the same kind of civil strife coming from within the dynasty's own family (See the Ottomans!). So it's there, regardless. And I think it's quite realistic to hope for a system, which would see uncles, sons and nephews (and perhaps even mothers!) cause trouble if the court faction is too 'powerful'.

Agreed, Damo.

And, galuska, it depends upon one's definition of "Eastern Europe." I don't know about Hungary or Poland prior to its constitutional reforms in the EU II period, but what Damo says is doubly, triply true of the major southeastern European Empires (namely, the Roman and the Seljuk, less so of the Ottomans during the late CK, early EU II period) and the Islamic states generally.

By the way, Damo, would you be interested in an old-fashioned EU II MP game, were one to begin soonish?

Hey Hog! I just might be, for old-time sake ;). Link me to a thread, and I'll see if it fits into my work schedule.

If you consider inter-family and inter-tribal feuds vassals trouble too, then of course I support the idea not just for western Europe.

But until now, noone mentioned that they consider these problems as vassals.

I consider inter-family and inter-tribal feuds to be directly correlated with the trouble with western vassals as well. The point is, there was trouble. There was jostling for influence. Those close to the 'ruler' often ended up executed, and the ruler ended up as a puppet for someone else. You don't need a baron and a fleur-de-lys to have a civil war, or dynastic strife.

And it is pretty likely, that CK2 will model such things as tribes and magnates, or dukes and barons, by using the same 'vassal' terminology, but with different laws.
 
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Your main enemies can be your own vassals.

That is why it is important to have a common enemy, to distract your vassals and peasants from such silly things like betrayal and coups.

Smoke and mirrors.
 
Your main enemies can be your own vassals.

That is why it is important to have a common enemy, to distract your vassals and peasants from such silly things like betrayal and coups.

Smoke and mirrors.

true but even an external enemy wasn't even enough to quell rebellious nobles, there are lots of examples in history where right at the moment a king fights an external enemy one or more vassals would rise up to make their case.... or vice versa, that was one of the main reasons the pope " invented" the crusades and even then infighting did occur...

the best example of this is abassid Spain, where the muslims played out different christian kings against eachother
 
I generally agree with the OP, but let's not raise the ante to the point that it no longer makes sense to appoint vassals until the demesne becomes too great to bear.

Even contumacious vassals could spearhead expansion, as with Spain and Seljuk Rum or the early stages of the Norman conquest of Wales and Ireland. Or for that matter the First Crusade, which succeeded brilliantly though lacking the personal participation of any Western monarch.
 
I generally agree with the OP, but let's not raise the ante to the point that it no longer makes sense to appoint vassals until the demesne becomes too great to bear.

Even contumacious vassals could spearhead expansion, as with Spain and Seljuk Rum or the early stages of the Norman conquest of Wales and Ireland. Or for that matter the First Crusade, which succeeded brilliantly though lacking the personal participation of any Western monarch.

Of course, and that's a great point. There needs to be benefits to having vassals - enough so to drive home the point that this is a feudal game - not Victoria II or Europa Universalis. Medieval monarchs usually HAD to appoint vassals, as even their own personal demesne was often impossible to effectively manage. Having a good vassal should be a great thing.

But I expect even 'good' vassals should make life difficult for you, if you want to change the laws and traditions of the land, or if you have unpopular adivsors. History is replete with tales of seemingly 'good' barons, repeatedly 'rebellling' for the purpose of removing corrupt advisors and other bad influences on the monarch. It doesn't even have to rise to a 'Magna Carta' like situation. It happens countless times that when a monarch is defeated or else outmaneuvered by his 'vassals', its his immediate court advisors that suffer.

I would definitely like to see who your monarch chooses as his court advisors play a big role in his relationships with his more conventional vassals.

And also, many of us would adore playing counts or dukes - and building up the strength and influence within a nation to make the king our puppet. I like doing that in CK1, but you are fated to have to seize the throne yourself, which is when my games would finally end.

It is a good idea, but it'd have to be well done or it'd just be an annoyance.

Agreed. However, given that Crusader Kings, is at its heart, about feudal dynasties...I have faith that it will receive adequate attention. Or else be moddable enough for others to tweak.

That said. You could also say that Crusader Kings is about crusades - and if crusades are as well implemented in CK2 as they were in CK...I can't imagine they'd expect anyone to buy the game. But I think that if you get things right at the foundational dynastic level - of which dynastic and civil strife is a major component, the game will almost play itself. In other words - if you can skillfully execute that part of the game, the rest can only follow.

It doesn't have to be rocket science either - like modelling 400 years of grand strategy in EU or HOI. Each character has his traits and has his relationships. These traits and relationships can have a dramatic impact, from one generation to the next, on how they respond to various challenges. All the tools are there to mathematically break it down, and I think they got off to a GREAT start in the Deus Vult expansion.

So long as civil strife is structured in a way that encourages dynastic realms to maintain continuity, you can have all kinds of random, great things happen, without any special coding - like an old vassal with peaceful traits that makes him inclined to bow to your autocratic impulses get replaced by a son with hotheaded traits that immediately starts dipping towards the red. Then it becomes a popularity contest, and there are all kinds of fun events that can be used to place both courtiers and vassals into 'factions' within a realm. It's just the adding of one more tag - sort've a bit more encompassing version of friends and enemies.
 
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well, in germany's case u can usually see it splinter when its controlled by the ai. but yes ur vassals should constantly impede u if they dont like something u did.
 
I still don't like the title. I mean 'main' enemies, the vassals.

In relative peace, yes. But if there is an enemy next door (Poland - Russa, Rus - Mongols, Hungary - Byzantium/HRE/Ottomans, Aragon - Granada) it should be more important for both the liege and the vassal.
 
I still don't like the title. I mean 'main' enemies, the vassals.

In relative peace, yes. But if there is an enemy next door (Poland - Russa, Rus - Mongols, Hungary - Byzantium/HRE/Ottomans, Aragon - Granada) it should be more important for both the liege and the vassal.
Wasn't it the factional division of Rus that made them easy pray for the Mongols?

(not too familiar with early Russia)

Its not really in the instinct of man to ally against their common enemy. It seems, usually, they'd rather go to their own destruction than work out their differences. Especially when they feel like they can't win, even with a united front. Or, they might feel a united front under their personal banner is the only way to end foreign aggression. I mean, the vassal is already murdering their own people and their liege's men, why expect them to be honorable after that?