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Nadion

First Lieutenant
26 Badges
Feb 9, 2010
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Admittedly, didn't spend a huge amount of time with it - but the issues were so blindingly obvious I don't think it matters much.

A few highlights:

1. Warships are missing their brigades left right and center - this includes carriers missing their CAGs.
2. No scenario with a later start than July 1939.
3. Tech tree is appallingly organised - and its hard to tell which requirements are missing to allow research of a new tech. Headings comprise most of unintelligible contractions.
4. Their may be heaps of new provinces, but their has been no reallocation of IC and resources that I can find. Old provinces retain their vanilla values, and the new ones are just vacant lots.
5. The model names are completely divorced from reality, particularly with regards to warship classes. Its really galling seeing things like HMS Nelson being labeled a Royal Sovereign class BB - when according to the tech tree the UK in 1939 hasn't even designed the Neslon class yet - let alone begun work on the KGVs. And seeing HMS Couragous (sans CAG) labelled as a Hermes class - whilst HMS Argus is labelled as Couragous class is simply bizarre.
6. The ship icons aren't properly co-ordinated with the ship classes, and new classes are represented by the old icons with rather ugly tech scrawled over them.
7. It deals with the issue of having to defend so many provinces from amphibious assault by simply defining hardly any provinces as having beaches - I'm pretty sure the UK actually has less beaches to defend than the vanilla map.
8. English translation is atrocious.
9. Many provinces are so small that they can't be selected whilst there is a unit stationed in them.
10. Many Industry techs do things like give one off infusions of materials - which would have bizarre consequences - why should a country with no coal deposits recives thosands of energy for researching improved mining techniques - whilst a country with substabtial energy productions may as well ignore it as the boost is trivial in comparison to the cost of the research.
11. Warships uprgrade immediately on on researching new naval guns - which is bizarre as new guns don't appear fleetwide just because they have been designed. Even weirder is the idea that 380mm guns improve heavy cruisers (not to mention how one can build BBs before having researched large calibre naval guns).
12. Runs appallingly slowly - even before war breaks out.

Whats really worrying is that many of the problems appear to WAD, not bugs. The issues are so systemic that it'd likley be easier to start from again from Vanilla than make this worthwhile using, let alone paying for.

Honestly, if this was a free mod I'd be steamed at the developer for wasting my time downloading and installing it. Having to pay $10 for priviledge just rubs salt in the wound.
 
The game is awesome, it's playable, it's not a disaster, it have several problems, but it's still in 1.00.

If you don't like it, try to help the developers to improving it, they spent thousands of hours making this, they don't deserve this childish behaviour.

P.S. Sorry for my poor English
 
Its not awesome, it is playable, but for anyone wanting realism it is bad. Israelien points out all valid issues though -and the orders of battle for the UK bear no resemblance to anything historical. In the 1939 Scenario the OOB is totally incorrect.
To point out valid issues in not childish behavior.
 
12. Runs appallingly slowly - even before war breaks out.

Not going to get into the rest, but that one makes me curious as I actually find the performance veryy good considering the amount of events (less then 1 sec a day in 1936 with DH), what system and game are you using as a base?
 
I've had fine performance, and I'm playing the game in Spanish so I have no problems in that regard. But what I find truly odd is the technology tree. Like you mentioned most of the techs. do not make sense (isn't visibility the visibility of the ship itself and not its ability to spot? etc) and finding the requirements is nearly impossible. Additionally, they need historical dates otherwise everything researches very fast. Also, there are some serious problems with the combat, but I think if we fix the technology then this won't be a problem. At any rate, I think with a lot of tweaking this game could still be good. I love the map, the speed is fine, and the 1933 scenario seems good.
 
Please , use the Tech guide to this

In your path game, run "tecnoflechas.exe" or in your icons group -> Tech guide
 
As everyone else said, those aren't very big issues. The two "issues" you related to the tech tree aren't really issues IMO because if you have any experience with Mod34 (you don't) you know where everything is. The start dates for scenarios is not an issue because they told you up front what the scenarios would be.

I don't know about all the naval issues but they seem pretty minor.

I'll agree that the new provinces not having any resources/industry is a bit of a cop-out and a bummer. Also, the game does run very slow compared to regular AoD and HoI2.

My biggest issues right now is Japanese AI losing to Communist China/Nationalist China every single game and German AI stationing 100+ divisions in Rostock and not putting troops on the Soviet border before or during Barbarossa.
 
The game is awesome, it's playable, it's not a disaster, it have several problems, but it's still in 1.00.

If you don't like it, try to help the developers to improving it, they spent thousands of hours making this, they don't deserve this childish behaviour.

P.S. Sorry for my poor English
Exactly. It is a 1.00 version. And nonwithstanding what seems to go as acceptable business behaviour today, that means it should be complete, playable and free of mistakes, are at least mostly free of mistakes.
Iron Cross does not provide that. The German as well as the English version are hardly illegible.
The techtree is a mess and although there are a lots of techs i like, some mouseover feature that gives you at least the complete name of the prerequisitive and maybe its tech screen would be nice.
Also some finetuning and common sense.

And to call critism childish... well i won't even dignify that with a response.
 
It's a very good game, I will buy it as soon as I can(I'm playing with my uncle's PC:D) But as any other games, time and patches will make it better.
 
Exactly. It is a 1.00 version. And nonwithstanding what seems to go as acceptable business behaviour today, that means it should be complete, playable and free of mistakes, are at least mostly free of mistakes.
Iron Cross does not provide that. The German as well as the English version are hardly illegible.
The techtree is a mess and although there are a lots of techs i like, some mouseover feature that gives you at least the complete name of the prerequisitive and maybe its tech screen would be nice.
Also some finetuning and common sense.

And to call critism childish... well i won't even dignify that with a response.

Mod34 has been around for like 5 years or something so that is why no one except a handful of people are having problems with the tech tree.

The tech tree itself is fine, you just have to readjust. Yes, it is hard to read and navigate at points, and the system of +research speed and -research speed for certain techs can lead to a lot of frustration until you find the right balance. However, after two or three games of messing with the tech tree you shouldn't have any more problems and you will start to appreciate the flexibility and depth of the Iron Cross tech tree.
 
Some people really like to complain. I'll grant you guys aren't acting childish, you remind me more of those old people who buy fruit for a coupon, then go and return it and complain.

I haven't even played Mod34, and I got the tech tree in a couple of minutes of observation. Paradox games have never been ready by 1.00, so no news here, especially as it seems the dev team were informed of the game release just days before. Like AoD, give it a bit of time and CONTRIBUTE rather than go telling people what to do with their money.
 
Actually for me the text of the research stuff is inside the tree and not below it. What is the problem?
 
My biggest issues right now is Japanese AI losing to Communist China/Nationalist China every single game and German AI stationing 100+ divisions in Rostock and not putting troops on the Soviet border before or during Barbarossa.
HOI... HOI never changes. :D

Those of you for whom the game runs slowly, please provide system specs.
 
I can't say I am huge fan of this expansion.
Some parts of the tech tree are done well like the doctrines, but other parts are just a mess put where ever there was space.
Many many of the new provinces are useless. Who needs 2000 extra African provinces. I've also noticed a few provinces in the wrong place.
It is considerably slower than AoD.
I7 cpu, 6gb of ram, ati 5850 video card.
 
8. English translation is atrocious.

Agreed, it's beyond bad. I think I could live with some bad event text, but they went out of their way to put badly translated quotes in the interface, too. :D The new AA and port/shipyard map icons are also pretty ugly (though it's easy to manually swap them out for the originals). I will say that I like the new map, the releasable nations, and the AI (though it needs some more work). I wish I could easily turn everything else off, I really prefer AoD style research.

I wouldn't call it a total disaster, it's definitely fixable. I wouldn't have released it this early though.
 
Who needs 2000 extra African provinces. I've also noticed a few provinces in the wrong place.
It is considerably slower than AoD.
I7 cpu, 6gb of ram, ati 5850 video card.

Now with te new African provinces, the strategic options are very interesting
I have a I5 cpu, 4gb of ram, nvidia GT240 and very perfect with the Armaggedon