Admittedly, didn't spend a huge amount of time with it - but the issues were so blindingly obvious I don't think it matters much.
A few highlights:
1. Warships are missing their brigades left right and center - this includes carriers missing their CAGs.
2. No scenario with a later start than July 1939.
3. Tech tree is appallingly organised - and its hard to tell which requirements are missing to allow research of a new tech. Headings comprise most of unintelligible contractions.
4. Their may be heaps of new provinces, but their has been no reallocation of IC and resources that I can find. Old provinces retain their vanilla values, and the new ones are just vacant lots.
5. The model names are completely divorced from reality, particularly with regards to warship classes. Its really galling seeing things like HMS Nelson being labeled a Royal Sovereign class BB - when according to the tech tree the UK in 1939 hasn't even designed the Neslon class yet - let alone begun work on the KGVs. And seeing HMS Couragous (sans CAG) labelled as a Hermes class - whilst HMS Argus is labelled as Couragous class is simply bizarre.
6. The ship icons aren't properly co-ordinated with the ship classes, and new classes are represented by the old icons with rather ugly tech scrawled over them.
7. It deals with the issue of having to defend so many provinces from amphibious assault by simply defining hardly any provinces as having beaches - I'm pretty sure the UK actually has less beaches to defend than the vanilla map.
8. English translation is atrocious.
9. Many provinces are so small that they can't be selected whilst there is a unit stationed in them.
10. Many Industry techs do things like give one off infusions of materials - which would have bizarre consequences - why should a country with no coal deposits recives thosands of energy for researching improved mining techniques - whilst a country with substabtial energy productions may as well ignore it as the boost is trivial in comparison to the cost of the research.
11. Warships uprgrade immediately on on researching new naval guns - which is bizarre as new guns don't appear fleetwide just because they have been designed. Even weirder is the idea that 380mm guns improve heavy cruisers (not to mention how one can build BBs before having researched large calibre naval guns).
12. Runs appallingly slowly - even before war breaks out.
Whats really worrying is that many of the problems appear to WAD, not bugs. The issues are so systemic that it'd likley be easier to start from again from Vanilla than make this worthwhile using, let alone paying for.
Honestly, if this was a free mod I'd be steamed at the developer for wasting my time downloading and installing it. Having to pay $10 for priviledge just rubs salt in the wound.
A few highlights:
1. Warships are missing their brigades left right and center - this includes carriers missing their CAGs.
2. No scenario with a later start than July 1939.
3. Tech tree is appallingly organised - and its hard to tell which requirements are missing to allow research of a new tech. Headings comprise most of unintelligible contractions.
4. Their may be heaps of new provinces, but their has been no reallocation of IC and resources that I can find. Old provinces retain their vanilla values, and the new ones are just vacant lots.
5. The model names are completely divorced from reality, particularly with regards to warship classes. Its really galling seeing things like HMS Nelson being labeled a Royal Sovereign class BB - when according to the tech tree the UK in 1939 hasn't even designed the Neslon class yet - let alone begun work on the KGVs. And seeing HMS Couragous (sans CAG) labelled as a Hermes class - whilst HMS Argus is labelled as Couragous class is simply bizarre.
6. The ship icons aren't properly co-ordinated with the ship classes, and new classes are represented by the old icons with rather ugly tech scrawled over them.
7. It deals with the issue of having to defend so many provinces from amphibious assault by simply defining hardly any provinces as having beaches - I'm pretty sure the UK actually has less beaches to defend than the vanilla map.
8. English translation is atrocious.
9. Many provinces are so small that they can't be selected whilst there is a unit stationed in them.
10. Many Industry techs do things like give one off infusions of materials - which would have bizarre consequences - why should a country with no coal deposits recives thosands of energy for researching improved mining techniques - whilst a country with substabtial energy productions may as well ignore it as the boost is trivial in comparison to the cost of the research.
11. Warships uprgrade immediately on on researching new naval guns - which is bizarre as new guns don't appear fleetwide just because they have been designed. Even weirder is the idea that 380mm guns improve heavy cruisers (not to mention how one can build BBs before having researched large calibre naval guns).
12. Runs appallingly slowly - even before war breaks out.
Whats really worrying is that many of the problems appear to WAD, not bugs. The issues are so systemic that it'd likley be easier to start from again from Vanilla than make this worthwhile using, let alone paying for.
Honestly, if this was a free mod I'd be steamed at the developer for wasting my time downloading and installing it. Having to pay $10 for priviledge just rubs salt in the wound.