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## The fleet gains 1 jump prep!

## Galactica and Pegasus return to orbit!!!

pegasus-03.jpg


## Two basestars jump into orbit!
## Basestars launch 4 raiders each!

Basestar_fires_missiles,_%22He_That_Believeth_In_Me%22.jpg


## Galactica launches 2 x 2 vipers!

s02e11-galactica-and-pegasus-vipers.jpg



Turn 33

Player Status

Bolded player has the turn.

Rorschach -- The Cylon Kara "Starbuck" Thrace [4]
Jacob-Lundgren -- President Tom Zarek [8, 1Q]
Jopi -- Admiral Helena Cain [4+5, 1N]
Eternaly_Lost -- Gaius Baltar [5]
Slinky -- The Cylon Sharon "Boomer" Valerii [2]
Kriszo -- Saul Tigh [7]

Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       7/7

[b]Food[/b]       06/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 0 Damaged
[b]Fuel[/b]       02/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     07/10      [b]Jump Prep[/b]      FTL spooled and ready! (Admiral can order jump as an [b]action[/b])
[b]Population[/b] 05/12      [b]Cylon Boarding[/b] None

[b]Civilians ships[/b]
Locked    Civs 2
Prepared  Civs 4
Active    Civs 0
Destroyed Civs 6

[b]Ships and Resources Remaining[/b]
-- 1 Pop            x4
-- 2 Pop            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

[b]Ships and Resources Destroyed[/b]
-- 1 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- 1 Pop & 1 Morale x1

Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i] 
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]
[i]Hangar Deck[/i] 
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i] 
[i]Main Batteries[/i]
[i]Engine Room[/i]
Code:
[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]

Code:
[b][u]New Caprica[/u][/b]

[b]Medical Center[/b] 
You may only draw 1 card during the receive skills step.

[b]Detention[/b] 
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="Yellow"]Politics [/COLOR]9) - 
You may not move or add more than 2 cards to skill checks.
[i]Action[/i]: Pass this skill check to move to any other location.

[b]Resistance HQ[/b] 
[COLOR="Lime"]* Kriszo (Saul Tigh)[/COLOR]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="SeaGreen"]Leadership[/COLOR]/[COLOR="Sienna"]Treachery [/COLOR]7) 
- [i]Human action[/i]: choose a character on NC (human or cylon), then pass this check to execute them.

Code:
[b]Occupation Authority[/b]
[COLOR="Red"][i]* Rorschach (Cylon Starbuck)
* Slinky (Cylon Sharon)[/i][/COLOR]
- [i]President action[/i]: Draw 1 quorum card, then play 1 quorum card. ([i]Risks being send to detention[/i])
- [i]Cylon action[/i]: Activate 1 occupation force, then place 1 OF on this position.
[ ] ->


[b]Breeder's Canyon[/b]
[COLOR="Lime"]* Jacob-Lundgren (President Tom Zarek)[/color]
- [i]Human action[/i]: reduce the highest resource by 1, advance the jump marker by 1. 
- [i]Cylon action[/i]: Draw and resolve the top card of the crisis deck. Skip prepare for jump step.
[ ] -> 

[b]Shipyard[/b]
[COLOR="Lime"]* Jopi (Admiral Helena Cain)[/color]
[COLOR="Lime"]* Eternaly_Lost (Gaius Baltar)[/color]
[i]Human action[/i]: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot. 
If you evacuate a civilian ship, you may freely move to any Galactica location. 
[i]Cylon action[/i]: Look at the top ship of the Locked stack, place it on top or bottom 
[ ] |

Code:
[size=2][b][u]Attack Table[/u][/b][/size]

[b]Attack Occupation Forces:[/b] 
- [i]Human action[/i] in any location with an OF present. 
Roll a die, if 5 or higher, destroy the OF. 
You may discard a Maximum Firepower card to reroll this roll.

[b]Detain a Human:[/b] 
- [i]Cylon action[/i] in any location with a human character and an OF present.
Roll a die, if 1-3, move the human to Detention, if 4-7, move the human to the Medical Center.

DRADIS
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \   Basestar | Basestar   /
   \ Raider x4 | Raider x4 /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper x2 | Viper x2   \
 /             |             \
/    FOXTROT   |    ECHO      \

Cards in play: None.

## Jopi draws 2 LEA 3 TAC

I play 1 - XO on Baltar. Please prepare two ships for takeoff.

Action queue:
=> Eternaly_lost: Move or Action; Action
=> GM: Resolve action(s)
 
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.. funny how dead the game is after yesterday. Kriszo must have taken all other players along with him for the ride ;-)
 
.. funny how dead the game is after yesterday. Kriszo must have taken all other players along with him for the ride ;-)
I am here. Just waiting and wondering. ;)
 
I am still shocked by the continued unprovoked harassment and violence against Cylons.
It has gone too far and we will retaliate with force. For every Cylon they brutally dismembered, one full ship will be destroyed.
Hopefully the humans aren't so thick headed they won't learn from these harsh lessons.
 
.. funny how dead the game is after yesterday. Kriszo must have taken all other players along with him for the ride ;-)
Just woke up, that is why. I did not have classes to go to today so after yesterday's quize I decided to sleep in a bit.
 
I am still shocked by the continued unprovoked harassment and violence against Cylons.
It has gone too far and we will retaliate with force. For every Cylon they brutally dismembered, one full ship will be destroyed.
Hopefully the humans aren't so thick headed they won't learn from these harsh lessons.

I am sure we can agree with that, there the shipyard of broken down and empty ships. Have fun.
 
Seems like my absence hasn't slowed down the game at all :D The perfect way to go awol.

EDIT: Oh, Randakar, you missed the opportunity to show Galactica falling in the atmosphere launching Vipers... I'm not sure if I can live with that. I must shoot some toasters to cheer myself up.
 
EDIT: Oh, Randakar, you missed the opportunity to show Galactica falling in the atmosphere launching Vipers... I'm not sure if I can live with that. I must shoot some toasters to cheer myself up.

There are two reasons for that.
1) I don't actually have such a picture. If you find one feel free to point it out.
2)

Crisis time:

Code:
[U]Intra-Atmos Entry [/U]

Skill check: [COLOR="Lime"]LEA[/COLOR]/[COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="Red"]PIL[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 15
PASS: Prepare or evacuate 1 Civilian Ship. Then +1 Prepare for Jump. 
9+: No Effect 
FAIL: -1 Fuel then damage Galactica if it is in orbit of New Caprica 

POST CRISIS: Activate Heavies, +1 EVACUATION AND PREPARE FOR JUMP

To compensate for my earlier oversight I will now show you what exactly this crisis entails:

Admiral Adama said:
Prepare for turbulence!

[video=youtube;JdkCpnGMyGw]http://www.youtube.com/watch?v=JdkCpnGMyGw[/video]
[video=youtube;2HIGlMDanw4]http://www.youtube.com/watch?v=2HIGlMDanw4[/video]

Action queue:
=> Everyone: Play card(s)
 
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:eek::wacko:
 
I suspected you'd like it :D



No. It's just an extra +1 jump prep, which does nothing currently.

i thought you said that POST CRISIS: Activate Heavies, +1 EVACUATION AND PREPARE FOR JUMP.

The Evacuation part launches a ship?

EDIT: Looked at the rules, it does.

IF we pass this, we get a ship evacuated, then we get another ship no matter what.
 
1 strong and 1 weak card
 
IF we pass this, we get a ship evacuated, then we get another ship no matter what.

Sorry, I thought you thought the pass alone would evacuate two ships due to the "Then +1 Prepare for Jump." bit of that. Which of course is nonsense.
But you are correct. Passing this evacs (or preps) a civilian ship, and the icon evacs another civilian ship.
 
That atmosphere entry and battle for the evac is super awesome :D The other one I really liked was the very last battle in the series.
 
Anyone have a card that lets us just automatically pass this check? Would be nice.
 
Anyone have a card that lets us just automatically pass this check? Would be nice.

No such card in the game I'm afraid. There is a once-per-game ability that does that but guess which character has it? :)


Action queue:
=> Slinky, Rorschach, Jacob-lundgren, Jopi: Play card(s)
=> Jopi: Choose which space area(s) you wish to evacuate the ship(s) to.
 
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Is there anyone who would like to share his cards/plans and reasons of actions with me so that I can learn the game better? :D