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The current player is you, Jopi .. too bad Cylons can just ignore that :(

So the choice is -1 morale, or -1 fuel -1 raptor.

Difficult, but less so than earlier because the morale choice doesn't involve sending a human to sickbay. In this case I'd go for the morale. Spread the damage around a bit.

Wait, Jopi, doesn't that crisis have icons on it? Jump prep and cylon fleet activation?
The cylon fleet activation is ignored, but the Jump Prep still happens.
(If you didn't know that, you may want to reevaluate your choice, to be fair.)
 
You know, I think we should take the Morale hit now and use some XO on randakar either to search for, or use an inspirational speech. Well fuel is not as important as other things, we do need it, and like randakar said, fewer things hit fuel, but it also harder to get back as well.
 
The current player is you, Jopi .. too bad Cylons can just ignore that :(

So the choice is -1 morale, or -1 fuel -1 raptor.

Difficult, but less so than earlier because the morale choice doesn't involve sending a human to sickbay. In this case I'd go for the morale. Spread the damage around a bit.

Wait, Jopi, doesn't that crisis have icons on it? Jump prep and cylon fleet activation?
The cylon fleet activation is ignored, but the Jump Prep still happens.
(If you didn't know that, you may want to reevaluate your choice, to be fair.)

It had Post-Crisis: Launch Nukes, +1 Jump Prep.

So we will move up the jump track, and the Basestar will shoot at us, as it not a fleet activation, but an attack right?
 
The current player is you, Jopi .. too bad Cylons can just ignore that :(

So the choice is -1 morale, or -1 fuel -1 raptor.

Difficult, but less so than earlier because the morale choice doesn't involve sending a human to sickbay. In this case I'd go for the morale. Spread the damage around a bit.

Wait, Jopi, doesn't that crisis have icons on it? Jump prep and cylon fleet activation?
The cylon fleet activation is ignored, but the Jump Prep still happens.
(If you didn't know that, you may want to reevaluate your choice, to be fair.)

Good point, I edited it in the crisis. It does have jump prep, and I guess the raider activation step is skipped. Anyway, I'm keeping this crisis. It's up to you what you want to do with it...
 
It had Post-Crisis: Launch Nukes, +1 Jump Prep.

So we will move up the jump track, and the Basestar will shoot at us, as it not a fleet activation, but an attack right?

No, launch nukes is also a cylon fleet activation icon. It's just a different one.

And interesting, that looks like an error in the Deck Manager data. There are two of those cards in the dataset, the only difference is the activation icon.
(launch nukes vs activate raiders)

I'll have a look at the cards in the box - I'd like to know which one is erroneous - but the difference is academic right now as the activation doesn't happen anyway.
 
Last edited:
I've checked it. There really are two different rescue mission crisis cards in the box - identical, except for the fleet activation token.

Since there seems to be some discussion surrounding terminology - This is what an actual crisis card looks like:

crisis-card.png


On the bottom left we have our cylon fleet activation icon - activate raiders, in this case - and on the bottom right the jump prep activation icon.

For comparison, here is one with a different activation icon instead.

card-example.png


That's the icon for activating heavy raiders, in the same place as on the previous card.

Here's a New Caprica crisis (activate raiders and occupation forces; +1 evac and jump prep):

labor-union-strike.png


and another one:

second-thoughts.png


This time with a launch nukes + activate occupation icon.
 
Looks like this game is going to get another expansion:

Fantasy Flight Games is pleased to announce Exodus, the latest expansion for Battlestar Galactica: The Board Game! With three new options to add to your game, Exodus is a great way to expand on the accusations and mistrust that run rampant in Battlestar Galactica.

http://www.fantasyflightgames.com/edge_news.asp?eidn=1696

More information here:
http://www.fantasyflightgames.com/edge_news.asp?eidn=1739

And here:
http://www.fantasyflightgames.com/edge_npm.asp?eidm=35

hmm ....
 
Hmm, interesting..
 
Should I choose the other option, or lose more fuel and another raptor.

Frak you toasters...
 
Should I choose the other option, or lose more fuel and another raptor.

Frak you toasters...

Other option as you call it. Well fuel is not as imporant as Morale is, we do need it to go places.
 
Ok here is how we are rolling. This crisis has no impact on cards. I will PM Helos/ELs cards to him ahead of time. I will PM randakar since he is the last gm and trusted as a result, not that others are not trusted just that he was the last gm. Anyways I will pm him Helos crisis and rand can post it when helo has his turn arrive. You guys can chew that over until I get back. Shouldn't slow the game down too much...I wont be able to do a turn update for ELs turn sadly as I should be leaving very soon. Depending on timing though it is possible I get it up but unlikely.
 
Adama chooses to lose the morale....

Fraking toasters. IF I had a couple more battlestars.....
 
Adama chooses to lose the morale....

That ends LS's turn. If I understand Jacob right that means I should post EL's end of turn crisis now.
(EL = stranded, so he gets cards and then a crisis.)

The crisis is:

Code:
CRISIS: [u]An Offer of Peace[/u]

Skill check: [COLOR="Yellow"]POL[/COLOR]/[COLOR="Lime"]LEA[/COLOR] = 12

PASS: No Effect
6+: Shuffle 2 Treachery Cards into the Destiny Deck
FAIL: -1 Morale and shuffle 2 Treachery Cards into the Destiny Deck

POST CRISIS: Launch Raiders, NO JUMP PREP
 
## Playing Politics-3 (Investigative Committee) before cards are added.
(Though in the forum version this can be played during checks as well.. with some difficulty.)

Code:
[i]Investigative Committee[/i]: 
Play before cards are added to skill check. 
All are played face up (excluding the Destiny Deck).

## Play Politics-5 (Investigative Committee) into the check.
 
## 0 Cards
Sorry, out of LEA and I dont draw POL
 
Going to hold my other card for later.

Didn't Jacob send you a new draw? This is the crisis that happens after you get new cards ..
edit: Or do you mean your other leadership card?
 
## 0 cards

I have no more Leadership, and my only Politics card is worthless in numerical value but worthwhile in text.
 
Didn't Jacob send you a new draw? This is the crisis that happens after you get new cards ..
edit: Or do you mean your other leadership card?

Am I allowed to even answer your question? But I will say it anway, My draws so far have been as you know 2 Leadership, 4 Tatics, and 2 Piloting, I am saving the other one for use later.
 
Am I allowed to even answer your question?
But I will say it anway, My draws so far have been as you know 2 Leadership, 4 Tatics, and 2 Piloting,
I am saving the other one for use later.

Myeah, that's why I said "your other leadership card". Just took me a bit to figure it out and realize that is what you meant.
Coming at this from the secrecy rules, you can state things that are public information - so public draws and discards, but not what you play into a check except for generic strong/weak statements. And except when somebody invcoms it, like I just did ;-)

edit: Lord Strange and Jopi remaining. I must say I expected more people to play cards into this ..