Play 1 Leadership-Declare Emergency
Oops. It's 1 card strength 3..... sorry.
Action QueueCRISIS: An Offer of Peace
Skill check: POL/LEA = 12
PASS: No Effect
6+: Shuffle 2 Treachery Cards into the Destiny Deck
FAIL: -1 Morale and shuffle 2 Treachery Cards into the Destiny Deck
POST CRISIS: Launch Raiders, NO JUMP PREP
Leadership-2 (Executive Order)
Leadership-3 (Declare Emergency)
Politics-2 (Consolidate Power)
Politics-5 (Investigative Committee)
Piloting-4 (Maximum Firepower)
12-4=8~Partial Pass~Shuffle 2 Treachery Cards into the Destiny Deck
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 0/7
[b]Food[/b] 07/08 [b]Vipers[/b] 2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] 07/08 [b]Raptors[/b] 3 in Reserve
[b]Morale[/b] 09/10 [b]Jump Prep[/b] 4/5 (Can jump with 3 pop risk)
[b]Population[/b] 12/12 [b]Cylon Boarding[/b] None
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i] ~Saintis/Starbuck
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (1/4 Damage)
[i]Pegasus CIC[/i] ~Lord Strange/Admiral Adama
[i]Airlock[/i]
[i]Main Batteries[/i] ~Kriszo/Chief
[i][COLOR="Red"]Engine Room[/COLOR][/i]<<boom
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i] ~Randakar/President Baltar
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i] --Jopi/Caprica 6
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[b]Off-ship:N/A~Eternaly Lost/Helo[/b]
\ BRAVO | CHARLIE /
\ Raider x1 | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H Raider x3 /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
Should I pilot a viper and move to either Alpha or Delta? What do the experienced players say?
There isn't much for you to do though, the raiders are no real threat. EL is right about Delta, but at 4/5 jump prep there's a decent chance we'll jump before your turn comes around again and a very good chance the raiders won't be able to reach the civvie before that.
What you could do is activate the hangar deck, launch to Echo and then play a card - I'd say either Launch Scout to see what the crisis does, or an XO on someone who can do something useful if scouting is not an option for you.
(We have enough options for an XO. Adama can shoot the basestar, the Chief can probably repair our engine room (he's more efficiënt on his own turn though), I can go look for speeches or food rationing cards, and EL might be an option if he has a scout to burn and you don't)
Well I do have a scout to play if someone XO me, I can't be XO until my turn comes around again, remember I am stranded and immune to those things until the start of my next turn. Unless I am missremembering something?
Ok
##Activate Hangar, launch to ECHO
and
## Play TAC-1 launch scout
Is this good?
Do you guys want to wait and see if anyone plays strategic planning or not?
Preload if yes so I can resolve this more swiftly.