Pop was scarce last game from what I saw.
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 0/7
[b]Food[/b] 06/08 [b]Vipers[/b] 3 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b] 06/08 [b]Raptors[/b] 2 in Reserve
[b]Morale[/b] 09/10 [b]Jump Prep[/b] 5/5 (Can jump with 1 pop risk)
[b]Population[/b] 13/12 [b]Cylon Boarding[/b] None
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (1/4 Damage)
[i]Pegasus CIC[/i] ~Lord Strange/Admiral Adama
[i]Airlock[/i]
[i]Main Batteries[/i] ~Kriszo/Chief
[i][COLOR="Red"]Engine Room[/COLOR][/i]<<boom
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i] ~Randakar/President Baltar
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i] --Jopi/Caprica 6
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[b]Off-ship:N/A~Eternaly Lost/Helo[/b]
Viper~Saintis/Starbuck
\ BRAVO | CHARLIE /
\ Raider x3 | Raider x1 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | Starbuck \
/ FOXTROT | ECHO \
[u]INSPIRATIONAL SPEECH[/u]
[b]Action[/b]: Roll a die. If 6 or higher, gain 1 morale and remove this card from the game.
Otherwise, no effect and discard this card.
[u]RELEASE CYLON MUGSHOTS[/u]
[b]Action[/b]: Look at 1 random Loyalty Card belonging to any other player, then roll a die.
If 3 or less, lose 1 morale. Then discard this card.
Go ahead then. It does change it to only failing on a natural one if you do, and we do want to keep an eye on our morale.I can play strategic planning if really necessary.
Good news: Saintis is (still) a human.
As for the check:
If my DD accounting is right it lost some TAC and PIL already. I doubt it will help us. And I still have no idea what Jopi will do, and he certainly still has some cards in hand that he can use to sabotage.
So if we go for this check we want to add at least 10 points to the difficulty if we want to have a decent chance to pass it. Meaning we'd have to shoot for getting up to difficulty 20 with the humans.
Kriszo doesn't draw the required colours, and I'm not really able to contribute much here either.
So it's up to LS and you two. In theory if all your cards are value 2 you might get to 18 with those two sets, but then we'd still want LS to add something.
And if it's all value 1 cards we'd get up to about 9 .. meaning LS would have to add another 11.
The question is, do we want to use that many cards to try to pass this?
Of course if anyone plays reckless cards to disable the DD or give us all more cards or even make TRE or ENG count positive we should have a slightly better shot here.