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The game was not worth the money I paid for it, I didn't even get a forum medal for owning it

Seriously..............
So you buy Paradox games for the medals........ Sorry but its one of the most ridiculous statements I have ever come across in Paradox forums.

You paid for a product, you are entitled to complain as much as you want, fairly or not. Im not going to question your right. But paying for something doesnt make ridiculous claims turn into something people should take seriously or even pay attention to.

Most of your complains tell me that you didnt grasp anything about the game mechanics. There are bugs and problems in the game, nobody denies that. But lets be fair, just because we dont like something or we cant understand it, it doest make it a bug or a Dev mistake.

In my opinion most of your whole rant has beign posted on the wrong subforum. You like AoD, perfect then, I like it too, You like it so much that IMO you should go to AoD forum and tell them that their game is wonderful but that their map sucks soooo much, that you cant go back to play their game without IC map. Tell them to implement IC map, tell them to rewrite whole OOBs, Events, AI, and rebalance the whole game so AoD is able to manage the map change. I can only speculate what their response is gonna be. :)

You fall in love with IC map and you still say that its not worth what you paid for it.......10 bucks.......... seriously

You own HOI3. Did you paid full price for it?? I did, what a piece of ......useless megabytes. It was only smoke and hype.
Honestly after buying HOI3 how on earth can you say IC "is at best an extremely disappointing purchase" without feeling ashamed. Or did you just bought it for the medal ;)
 
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You fall in love with IC map and you still say that its not worth what you paid for it.......10 bucks.......... seriously

I don't think that's what anyone is really saying. I suspect most people were drawn to Iron Cross by the expanded map, events, and AI and wish they could turn off some of the more radical changes (specifically the tech tree and maybe some events). We did pay for the software, I don't think it's unreasonable to make suggestions to the developers for how they could make their product more fun for a wider group of players.

I think an Iron Cross "Light" install option with everything but the new tech tree would be great.
 
Yeah, I haven't bought IC simply because, based on what the majority of people here and on Gamersgate say, it's not up to spec. However, I don't get the complaining - if you want to play AoD with the IC map, then just import the IC map into AoD. The E3 mod (which is awesome, by the way) does pretty much the same thing with their own custom-designed map.

That said, the real problem with IC, and potentially with DH, is that players who have already bought AoD are made to choose between the awesome features of AoD, IC, and DH. Why didn't the IC, DH and AoD people work together to produce a super-upgrade? An IC-style map, with the AoD combat/supply features, and the cool fixes and WW1 scenario of DH would be strictly awesome.
 
The game was not worth the money I paid for it, I didn't even get a forum medal for owning it.

I bought the game because I saw "Compatible with AoD" and "Adds thousands of provinces" that's it, the events are useless annoying crud, every 5 days I'm spammed with "do you wish to stop recruiting more manpower message" which prevents me from doing anything until I click it, and it keeps on spamming.

The tech tree not only makes very little sense but is highly annoying and unintuitive, why are there techs that give small lumpsums of resources why!? Have they never PLAYED this game before? Don't they know these amounts are consumed instantly if I have any decent amount of constructed IC?

I don't like their tech tree, AoD's made MUCH more sense along with the Cold War extension and I miss having 10 tech team slots.

They in the AoD version of IC turn off unit stacking penalties, this was a key feature in how AoD balanced the game.

It's not bs, I don't like what I paid for, it is at best an extremely disappointing purchase with as far as I can tell no additional support or patches forthcoming, if they were going to make the game compatible with AoD maybe they should have made it so that they didn't take out or otherwise wreck most of what made AoD good.

Adding the new provinces itself isn't massively without its own issues but I consider it the only good part about IC and thus would like them until they fix the game to allow me the option of ONLY able to use the map if I so choose.

Really its their fault for not releasing a complete product.

I didn't like the techtree at first, but now I am beginning to like it more (with some exceptions). I think the number of research slots should be tied to the research slider on the Production tab; more industrial capacity gives more possibility of research facilities, but still possible to sacrifice building units to do more research instead, or sacrifice research for more units.
Some of the events(i.e. Cooperation Agreements, Vatican parishes, etc.) are not useful and annoying.
The AI for the USSR and Germany are not very competitive, especially later in the game. The USSR gets rolled over, and Germany doesn't defend the coast of France.
I like the AoD Diplomacy sliders, which give the possibility of moving them at the cost (decreasing with time) of more dissent. An event which pauses the game when a slider can be moved at no cost would be nice (I always forget).
I am looking forward to Patch 1.
 
Some of the events(i.e. Cooperation Agreements, Vatican parishes, etc.) are not useful and annoying.
The Vatican Parish events are a workaround trick to update unit stats regularly. Just hide the event by right clicking on it and selecing a less annoying option like "show in log."

I think the events will be a lot better once all the translations are patched in.

I don't get the complaining - if you want to play AoD with the IC map, then just import the IC map into AoD.
That's exactly what a lot of people want to do. It's not simple though, the scenario files and AI need to be tweaked to support the map. That's why I think an Iron cross "light" install option would be great.

The E3 mod (which is awesome, by the way) does pretty much the same thing with their own custom-designed map.
Doesn't E3 have fewer provinces? I haven't used it.
 
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I love this thread, the pros and cons of IC. Hmm, I ranted at the whiners earlier have read all the other comments and I just have to laugh.

If IC devs wanted to make the map portable to AoD only they would have. Just because people pay for the product and request to have only parts of it work with another game does not mean the developers have to listen. By all means you can suggest it but how the OP suggested nothing of the sort without bashing IC as a whole I see no point in giving the map to him let alone anyone else at this point.

If I was the developer and saw such unappreciative responses such as the OP started, I would just laugh and give the thumbs down. They built IC the way they wanted to do it and have done a smash up job making it 90% compatible with AoD/Arma. For the sheer fact that IC has so many new things (TECH TREE IS AWESOME) how does one judge what is good and what is bad? I know everyone has their own style and taste but to be a jerk about it and bash the game as incomplete worthless crap is very unfair and I would assume the OP has no common sense to appreciate much in life other then his forum name (which should be banned due to copyright).

I enjoy games even if they come out of the gates broken, I have yet to have a game perfect from box to computer. Name me games that are produced with no errors? There is no way in hell that is possible because something always needs a fix, patch, update, revision, etc. The game is worth more then 10 dollars in my opinon and if that is the major reason for the OP whining then he really needs to get a job and stop living off welfare or in the basement of his grandparents/parents house. Get real man, get a grip and enjoy your time in AoD and please dont post here again until you can actually make a positive note about IC, if not farewell!
 
I have to agree on the tech tree. Overall it is horrible in my opinion; although I like parts of it such as chosing between researching a military economy, marxist economy or a liberal economy, I think that the process of researching new infantry or tanks is overly complicated and worked much better in the old techtree.

Get real man, get a grip and enjoy your time in AoD

Assuming that you are talking about the OP, he has already stated that he likes the numerous provinces.

and please dont post here again until you can actually make a positive note about IC, if not farewell!

Please set your fanboyism aside for a moment and realize that criticism —whether it is harsh or not— is good for us consumers. As a consumer, I especially want to know about the negative parts of a game before I buy it, and not only what the developers and fanboys has to say.
 
"I have to agree on the tech tree. Overall it is horrible in my opinion; although I like parts of it such as chosing between researching a military economy, marxist economy or a liberal economy, I think that the process of researching new infantry or tanks is overly complicated and worked much better in the old techtree."

What is so complicated? I would like to know. Its quite easy and intiutive in a way if you use your brain properly. When you want new & better model of tank its not hard to guess that you will firstly need better materials and mechanical parts...that you will have to rationalize your production (since new model is more difficult for production)...I have impression that some players are just too lazy or slightly stupid. I got the system of new tech tree after first game. Its realy not a big deal. Funny that players always ask for better realism..but when they get it..they complain its too *ucking complicated.
 
What is so complicated? I would like to know.

It becomes overly complicated when you require techs from other sections and need to look closely on the cluttered techtree to see which specific tech is required; it is alot smoother when you simply have the red R to look after. There's no apparent need for the complexity either. I think that it is good that teching ahead of time seems to become more difficult now, but that could easily have been accomplished by having a more severe penalty for teching 1-2 years ahead. And I also like how you need to chose your techs wisely, since the more you tech, the slower it goes, but again, I think that could have been added to the old techtree.

In what way do you think that the complexity of the tech tree contributes to the gameplay anyhow?
 
In what way do you think that the complexity of the tech tree contributes to the gameplay anyhow?

Well IMO IC techtree adds a whole new dimension to the game. Now there is no way you can have all the shiny toys and are able to research all technologies as a mayor power ((as it was in real life)). A player can be stupid enough to focus heavily in industry, but you will have a hard time when your level 2 infantry faces up the enemy level 5 infantry, while in the meantime you try to catch up technologically but your techspeed is something like 60%.

I never liked the determinism fixed year for each tech introduced in gameplay. With IC If a country focuses on a line of investigation, it can have an edge over their enemies in that field. In HOI2 that was not posible, if lucky you were 1 level ahead from your enemy for a few months or maybe a year.I remember, playing with countries who were not focused on navy operations, but investigationg those techs just for the sake of doing something, because there were simply not enough techs to investigate in other fields like infantery or tanks, without having a crippling malus for investigating next tech 2 years in advance.

You can like IC techtree or not from an aesthetic point of view, but IMO its well balanced and works perfectly. Only thing I dont like is, ((just a personal question of game flavour and historic inmersion)), that some model names in the techtree are simply not correct, for example HE112 as german interceptor??? It lost the RLM competition to the Bf109B, It only served with Spanish and Romanian forces, the rest germany had,13 were later sold to the japanese for evaluation. It never served in any significative numbers with the Luftwaffe.
 
It becomes overly complicated when you require techs from other sections and need to look closely on the cluttered techtree to see which specific tech is required; it is alot smoother when you simply have the red R to look after.
Everything is well detailed and requirements are noted on the tech screens. Again what is complicated?
Is it the tank researches that are complicated? About 2 dozen posts explain that you need refined fuel.
 
Problem is that most people have been "spoon fed" for so long on the old tech tree that was HoI2 and even in AoD you are crippled by the fact you can have 10 tech teams based on industry.

It is plain as day that most people that dislike the tech tree are those that dont like to have realism in their game unless its combat and values only or maybe historical names or they like the map only because it has more provinces.

The tech tree in IC is better laid out then AoD tech tree is. Granted you have to research other areas of technology to get your tech you want, but that adds more realism then just looking at a tech screen, saying I need Infantry 1941 model and clicking on it when your predate allows you to build it. Where is the realsim in that?

IC gives you the options to build when you want as long as you have the technology to build it, that makes perfect sense to me. A date should not hinder my ability to research but thats what most people want because its "easy" to do not something they have to "plan" for in advance.

Its not hard people if you have some common sense about technology and most of you should seeing how you have played other HoI series of games even with the lame old tech tree, you had to have some industrial to build certain things so it should not be a total shock. :confused:
 
"In what way do you think that the complexity of the tech tree contributes to the gameplay anyhow? "

well basicly tech tree gives you much more possiblities and makes game a bit more challenging...I dont think that it is something that should be replaced....
1) tech tree gives you the possiblity to make units the way you want (more defense/more firepower/more speed..quality/quantity...infantry/tanks?)
2) realism
3) new units
4) you have to plan in advance
 
"In what way do you think that the complexity of the tech tree contributes to the gameplay anyhow? "

well basicly tech tree gives you much more possiblities and makes game a bit more challenging...I dont think that it is something that should be replaced....
1) tech tree gives you the possiblity to make units the way you want (more defense/more firepower/more speed..quality/quantity...infantry/tanks?)
2) realism
3) new units
4) you have to plan in advance

+1
All points are very valid, plus the tech tree is in some ways similar to HoI1 where you had sub-techs to build to make your units better which is totally not even been done till IC came out. You want more in depth added features? Then the tech tree has it!
 
How many months now since the last patch/revision? Is DH going to be released and end up kicking IC's arse by the time they ever get around to announcing a patch?

I MUCH prefered AoD's tech tree, why should techs give a lumpsum of resources? It makes no sense, there's no real connection between tech and resource production, the values are far too low.
 
How many months now since the last patch/revision? Is DH going to be released and end up kicking IC's arse by the time they ever get around to announcing a patch?

I MUCH prefered AoD's tech tree, why should techs give a lumpsum of resources? It makes no sense, there's no real connection between tech and resource production, the values are far too low.

Months? Iron Cross was launched only few weeks ago. In that time we made 2 revisions and a official patch is on its way. I think that the response to the community's demands has been quick. We try to please everyone, altough that we know that it is impossible :)
 
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