So sometimes, in CK, you'd get the lousiest king ever and based on circumstances, there wasn't much way around it besides the "die" cheat. Tell me we can throw our kings off a bridge for the good of our kingdoms? That would be awesome... Thanks.
So sometimes, in CK, you'd get the lousiest king ever and based on circumstances, there wasn't much way around it besides the "die" cheat. Tell me we can throw our kings off a bridge for the good of our kingdoms? That would be awesome... Thanks.
The thing is that you don't play a kingdom, you play a ruler.
Having sometimes good kings and sometimes bad kings is one of the things that make CK1 such a good game IMO. Being able to easily get rid of bad rulers, would kill a lot of the fun.
if you could do that (and by extension the AI too), why have bad rulers at all anymore?![]()
In CK1 the way was to send the king into battle and hope for a severe wound.![]()
Abdication could be done - One circumstance in which I can see it work is a massively pious king getting a choice to retire to a monastery, or to continue ruling.
This. While it could get irritating when you were trying to do something on the realm level, it was worth it from a roleplaying perspective. In fact its the roleplaying that separates the CK and EU franchises. The resultant mayhem from a series of bad rulers can be utterly awesome once you break the EU mindset of playing a kingdom.
EDIT: That being said, I can see options popping up for rulers, good or bad (but especially bad) like "Your noble vassal Count Porkins of Hamburg has invited you over to dinner." Where declining loses relationship with vassals and personal prestige, but accepting runs the small risk of ambush. Or maybe you are offered a premium vintage of the finest ale, but perhaps a disloyal subject has spiked it with a little hemlock. And the crappier of a ruler you are, (and this should not only include poor personal attributes, but bad decisions on the part of the player) the greater chance of being offed. And then of course if the assasination is uncovered before the deed is done a whole slew of events can occur, same with post-mortem investigations.
As I'm writing this, it struck me that having detailed assasinations and other nefarious plots would really add a whole byzantine flavor to the game. Both player targeted and created. Perhaps as the Duke of Trebizond, one could enter into conspiracy with other disgruntled vassals to remove the sitting Emperor. The same could work in an HRE system, or even through the Papacy. Making your own dynamic medieval Tom Clancy novel would be perfect for roleplaying in a game like this.
Be careful what you wish for!
I was in a similar game once, having just reestablished total Carolingian dominance over the former empire (south england/east spain inclued), having placed my line on all the important positions, when my moron king went insane, I decided to try and assasinate some far out cousin (who was not under my rule for some reason), in the hope they'd retaliate and I'd get my own king assasinated.
they did retaliate, and so did everyone else since i got the "kinslayer" trait, the whole thing turned ugly extremely fast, people assasinating each other, civil war and so on. 5 years after the first assasination the sole survivor (within the realm) of the de vermandois family was the 3 year old son of a bastard sideline gone legitemate, and his father wasn't very bright...
30 or so male members in their prime just vanished in a sea of blood.
I have no idea how it got so far, I could count for 3 assasinations and 3 revolting de vermandois slayed in action. Lost 4 or so my self to assasinations and a bunch of others killed fighting.
most epic game I've ever played, but it kinda ended there as the realm fell apart & the mongols hit russia, crushing everything in their wake.