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Don_giorgio

Major
Oct 2, 2010
598
285
I think that in CKII there would be some fixed titles given automaticaly to heir apparents of the realm... Like Dauphin for the heir of Kingdom of France or King of the Romans in Holy Roman Empire (with some limitations in this case since Holy Roman Empire was at least nominally an elective monarchy)... If there is no heir apparent but only heir presumptive u get to choose if u grant him the title otherwise reserved for the heir apparent...
 
And the title of Romanorum Rex was given to an elected king. Since this game will not allow for elections to take place before the death of the current king, the title would have no meaning.
 
And the title of Romanorum Rex was given to an elected king. Since this game will not allow for elections to take place before the death of the current king, the title would have no meaning.

Maybe in this case election would be held when the Emperor is still alive thus giving to the one who is elected the title/trait "Rex Romanorum"
P.S. i like that sons and daughters named Princes and Princess of the Realm...
 
Maybe in this case election would be held when the Emperor is still alive thus giving to the one who is elected the title/trait "Rex Romanorum"
P.S. i like that sons and daughters named Princes and Princess of the Realm...

Yes that would be nice, although the designated heir should not be called "Crown prince" at this time, if anything just "Heir apparrent" to distinguish him/her as having a royal honorific title.
 
But having the sons and children of kings be known as Prince or Princess would be nice :)

Depends on the culture, I always preferred the titled method of the Plantagenet Kings, f.e. Duke of Clarence etc
 
Just as long as I get to give approval of my heir's choice of spouse. After months of putting together a dynastic marriage with the Byzantine Empire, my idiot son shows up with a random noblewoman clinging to his arm. (I really had to fight drawing an example from Braveheart or Monty Python and the Holy Grail.)
 
Just as long as I get to give approval of my heir's choice of spouse. After months of putting together a dynastic marriage with the Byzantine Empire, my idiot son shows up with a random noblewoman clinging to his arm. (I really had to fight drawing an example from Braveheart or Monty Python and the Holy Grail.)

I'm sure Warwick was more upset with Edward IV when that sort of thing happened..
 
Just as long as I get to give approval of my heir's choice of spouse. After months of putting together a dynastic marriage with the Byzantine Empire, my idiot son shows up with a random noblewoman clinging to his arm. (I really had to fight drawing an example from Braveheart or Monty Python and the Holy Grail.)

Well then have the heir apparent granted the title automatically at birth but remain in court with no lands of his owm until he is an adult... So u get to pick his wife...
 
These titles sometimes had sovereign powers attached to them, sometimes not. The Prince of Wales in the era of Edward I Plantagenet I'm not sure about. Originally, the Prince of Asturias (Principe de Asturias) in Castilla did, but later lost it. So maybe a landless title (if these exist in CK2) special to that realm, with an accompanying trait that raises prestige (necessary for any heir apparent, especially in elective realms).
 
That would be pretty cool to designate a principality (Princedom) as the traditional province of prince/princesses which who is the heir apparent. I can see at as a kingdom choice (also one of the perks of having a kingdom/empire), which lets you *pick* the county or duchy for this.

A principality the size of county would give the prince the title of "Prince of [County Name]". For example, the Prince of Kent, or the Prince of Leon.

A principality the size of a duchy would give the prince the title of "Prince of [Duchy Name]". For example, the Prince of York, or the Prince of Anjou.

Once you set the principality, you can change it after the fact, but it should be pretty costly so you don't see people flipping the principality from place to place. Perhaps, the larger the principality, the better the bonuses, but also in some cases could cause large problems - such as a prince who is rebelling against the father - and because of his vast principality it would be hard to crush the rebellion. Also, larger principalities could cause stress and other health issues due to the increased responsibilities.
 
That would be pretty cool to designate a principality (Princedom) as the traditional province of prince/princesses which who is the heir apparent. I can see at as a kingdom choice (also one of the perks of having a kingdom/empire), which lets you *pick* the county or duchy for this.

A principality the size of county would give the prince the title of "Prince of [County Name]". For example, the Prince of Kent, or the Prince of Leon.

A principality the size of a duchy would give the prince the title of "Prince of [Duchy Name]". For example, the Prince of York, or the Prince of Anjou.

Once you set the principality, you can change it after the fact, but it should be pretty costly so you don't see people flipping the principality from place to place. Perhaps, the larger the principality, the better the bonuses, but also in some cases could cause large problems - such as a prince who is rebelling against the father - and because of his vast principality it would be hard to crush the rebellion. Also, larger principalities could cause stress and other health issues due to the increased responsibilities.

That seems a good mechanism for coding in this idea. There should be some historical importance to the place of choice, ideally. The Dauphin of France had a story behind it, but essentially he held a bit of upper Provence as a fief of the Holy Roman Empire, never to be united with France, and Castilians honor their crown prince with Asturias, the first kingdom established from territory retaken from the Muslims. I suppose the story of the Prince of Wales is better known. All in all, if it is supposed to be more than a title, this principality should have a special status within the realm, more than a traditional testing ground (and source of revenue) for the man who would be king.
 
I don't mean to nitpick, but by 1066 Dauphne and the Asturias had their own ruling families and Wales was quite independent, and I've seen games in which these lands kept their independence or suffered a fate much different from the real one. If you wish to have a particular title to the crown prince, nothing prevents you to give your rulers' firstborn son the same provinces and titles and make up a reason for that.
What I would like to see is having more interraction between the sons and the fathers within a ruling family - that event "Am I not deserving for some land" fires too infrequently and the endowed sons' loyality drops quite slowly due to them being related, even when having opposite traits to their father. To add flavour to this I suggest that their respective traits should trigger events which could lead either to a solid understanding between the generations or to civil strife (like between Henry II of England against his wife, Eleanor of Aquitanie, and their sons). Proud sons should also desire more land, titles and prestige and not be satisfied just being count of some forgotten island, while deceitful and vengeful sons should actually put their money where their mouth is.
 
I don't mean to nitpick, but by 1066 Dauphne and the Asturias had their own ruling families and Wales was quite independent, and I've seen games in which these lands kept their independence or suffered a fate much different from the real one. If you wish to have a particular title to the crown prince, nothing prevents you to give your rulers' firstborn son the same provinces and titles and make up a reason for that.
What I would like to see is having more interraction between the sons and the fathers within a ruling family - that event "Am I not deserving for some land" fires too infrequently and the endowed sons' loyality drops quite slowly due to them being related, even when having opposite traits to their father. To add flavour to this I suggest that their respective traits should trigger events which could lead either to a solid understanding between the generations or to civil strife (like between Henry II of England against his wife, Eleanor of Aquitanie, and their sons). Proud sons should also desire more land, titles and prestige and not be satisfied just being count of some forgotten island, while deceitful and vengeful sons should actually put their money where their mouth is.

I like how you think. With the system of personal ambitions planned, hopefully we'll see some father-son antagonism, with the risk of insulting your other dukes for favoritism.

"Don't I deserve my own land?"

"No, not yet. Maybe when you're older."

<son returns with 10,000 mercenaries>

Look at the wiki page on Robert Curthose, the son of William I of England, for sibling rivalry. He began his first rebellion rather young, after his brothers emptied a full chamberpot on his head, and William didn't do anything, but appearing in court with your head covered in well you know what probably didn't help his case.
 
That seems a good mechanism for coding in this idea. There should be some historical importance to the place of choice, ideally. The Dauphin of France had a story behind it, but essentially he held a bit of upper Provence as a fief of the Holy Roman Empire, never to be united with France, and Castilians honor their crown prince with Asturias, the first kingdom established from territory retaken from the Muslims. I suppose the story of the Prince of Wales is better known. All in all, if it is supposed to be more than a title, this principality should have a special status within the realm, more than a traditional testing ground (and source of revenue) for the man who would be king.

I think that once the game begins history will take it's own course. Although, I suppose the AI could be set up so that if it sets a priority for naming it historically if the land is owned by the Kingdom and there isn't a pre-established principality for this purpose. Sort of like a.. If Principality is vacant, and Wales is free, then Principality equals Wales. Otherwise, if Principality is vacant, Wales is not free, then pick random duchy/county.

One of the things that I was thinking about, is that this would be a nice method without having to worry about keeping up to date with giving the principality to a new prince each time the king dies and the new prince becomes king. The game engine would automatically drop and re-assign it (or possibly present you with a pop-up). Your first born (also depending on inheritance laws) would become Prince of Whatever and when he becomes king it would be retained as crown territory until his first son is born and becomes an adult, then it will automatically give that son the title (or possibly present you with a pop-up). It would remove the micromanagement of it, which itself isn't too bad, but it would make it feel more like a fluid system that you established for your kingdom.
 
I think that once the game begins history will take it's own course. Although, I suppose the AI could be set up so that if it sets a priority for naming it historically if the land is owned by the Kingdom and there isn't a pre-established principality for this purpose. Sort of like a.. If Principality is vacant, and Wales is free, then Principality equals Wales. Otherwise, if Principality is vacant, Wales is not free, then pick random duchy/county.

One of the things that I was thinking about, is that this would be a nice method without having to worry about keeping up to date with giving the principality to a new prince each time the king dies and the new prince becomes king. The game engine would automatically drop and re-assign it (or possibly present you with a pop-up). Your first born (also depending on inheritance laws) would become Prince of Whatever and when he becomes king it would be retained as crown territory until his first son is born and becomes an adult, then it will automatically give that son the title (or possibly present you with a pop-up). It would remove the micromanagement of it, which itself isn't too bad, but it would make it feel more like a fluid system that you established for your kingdom.

Cool. It sounds like you're ready to crank out a mini-mod already. Very cool.
 
I think it's more important to give characters some traits from their fathers. In CK1 you get your father's titles money and prestige (not sure about prestige), but some fame should follow too. I may not care about religion but if my father conquered Jerusalem or became saint religious people should respect me. And hate if he was a heretic. Even if I not get king title of my father I'd be more prominent than other dukes etc.
 
I think it's more important to give characters some traits from their fathers. In CK1 you get your father's titles money and prestige (not sure about prestige), but some fame should follow too. I may not care about religion but if my father conquered Jerusalem or became saint religious people should respect me. And hate if he was a heretic. Even if I not get king title of my father I'd be more prominent than other dukes etc.

There could be a variable like dynastic prestige, and it makes sense. In CK1, you could rampage through the Holy Land or North Africa or the Baltic, accrue like 15,000 prestige (during a crusade), then your son comes in, with a paltry 152 prestige, and try keeping a far-flung empire together on that. (I admit that I do use the cheats sometimes...)
 
It would be great to give titles like, Prince, Lord and Honourable to sons of Kings, Dukes & Counts. They are more easily spot that way.

Courtesy titles shouldn't automatic go to the heir. If you want a title for your son give it when you accessed the throne. It can be done even a few years later.