I want to prevent the outing of one pack just because a cultist got in contact with an other one. That would be even worse I think.
Sorcerers are never pack specific, they can always win with any pack, and will always count for parity on the baddies side, contact or not.
Sorcerers are never pack specific, they can always win with any pack, and will always count for parity on the baddies side, contact or not.