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Regina

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New RTS Gives Players Ability to Command Navies, Skirmish in Both Air and Sea

Paradox Interactive and Turbo Tape Games today officially announced Naval War: Arctic Circle. The game is a new maritime RTS that places players at the controls of some of today’s most powerful naval forces, including NATO, the Nordic Alliance, Russia, and the United States. Taking place in the arctic regions of the world, Naval War: Arctic Circle will challenge players as they pass through the world’s deadliest waters vying for dominance and complete control of the arctic seas, allowing commanders to purge enemy forces either above, beneath, or on the ocean surface. Will you be able to reign over the waters?

View a new video interview with Jan Haugland, lead game designer:
http://www.youtube.com/watch?v=pHxueQtd-Jo

Naval War: Arctic Circle is set to launch in Q1 2012.

Features:
- Two campaign modes, telling a narrative from Russian and NATO sides
- On-line play through LAN as well as over the Internet
- Enormous area of game play space, with over 35 million square km of open sea and coast line
- Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
- Vertical game play, from orbit aerial units to the bottom of the ocean floor through a seamless zoom-able map of the entire North Atlantic Ocean
- Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rater than head on tactical battle
- Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail
- Realistic weather model, with real world implications for tactical and strategic deployment of resources at hand
- Real world units, with all major powers.

For more information:
Facebook: http://www.facebook.com/NavalWarArcticCircle
Twitter: http://twitter.com/NavalWar
Forum: http://forum.paradoxplaza.com

About Naval War: Arctic Circle:
Naval War: Arctic Circle is a first in a series of Real Time Strategy (RTS) games where the player battle enemy naval and aerial forces questing for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage. In the Naval War game series the player will, in addition to the game campaigns, be able to play in skirmish, LAN and on-line modes, controlling a selected fraction from the original campaigns. In Arctic Circle, the fractions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.

[video=youtube;pHxueQtd-Jo]http://www.youtube.com/watch?v=pHxueQtd-Jo [/video]​


F22.jpgKuznetsov.jpgVirginia.jpg
 
Great news, thanks for an update, Regina.

Jan, nice interview, at least we have some screenshots of finished models. I don't know what to say about game interface from just one glimpse, but what was that sidebar on the left? Looked like it had a ton of info.

BTW Regina, is it ok for me to nag the developers to give us a showcase of finished models (in 3d on unity web viewer), or are they not allowed by you due to publishing rules?
 
Looks like an a cool game. I might be getting this. :D
 
This looks to be a very interesting game. Looking forward to more info.
 
Thanks, everybody.

The user interface you can catch glimpses of in the video is being totally revamped and changed. There is so much information to present in a game of this type, and we absolutely want to make the UI right. That's why actual gameplay footage is still some time off.
 
Good catch :) We botched the copy & paste job on the text overlay, and we obviously suck at proofreading. Sorry.
As long as we know the final copy doesn't have these errors, you have nothing to fear. ;)
 
As long as we know the final copy doesn't have these errors, you have nothing to fear. ;)

Pretty tough for the physics engine to cope with it does, although a kamikaze attack would be more like a nuclear bomb going off: using KE = mv^2/2, 29,300 tons (metric?) travelling at Mach 2.25 (sea-level?) would have a kinetic energy of 8588682712406.25 Joules, or about 2 kilotons of TNT.

Maybe it should be left as-is:rofl:

Actually, was there a special rational for leaving out nukes?

Looking forward to this game, there's been a gap in the market since Harpoon - a game first released in the 80's and not significantly improved on since. Hope this one succeeds - sequels based on the Pacific would be pretty awesome given the Chinese build-up there.
 
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I guess a simulataneous conflict in the Pacific would also be a good way of getting around a definite problem with this game: the Russian Fleet's lack of credibility as an adversary.

Even presuming a return to high economic growth in Russia, the Russian military is not likely to receive more than about 100 billion USD at today's prices, most of which will go to the army. The navy will likely only have at most 2-3 Kuznetsov-class carriers, 4 Mistrals, 4 Kirov-class battlecruisers, 10-15 nuclear-powered attack submarines, and 20 or so destroyers and frigates.

This means a Russian Northern Fleet of maybe 1 Kuznetsov, 2 Mistrals, 2 Kirovs, 5-7 attack submarines, 10 destroyers/frigates. The Russian Airforce and Russian Naval Aviation would probably have something like 70 or so TU22M's, 20 or so TU160's and 200 or so fighter/bombers.

By comparison, the UK Royal Navy will probably have 2 Queen Elizabeth class carriers, 1 assault carrier, 6 Type 45 destroyers, 8 attack submarines and maybe 20 or so Type 26 Frigates. The RAF will have 200 or so multi-role fighter aircraft to back this up. And the US Nay will be much stronger still with 10+ carrier battle-groups. Unless the western powers are distracted elsewhere, it appears they would easily beat the Russians.
 
Russia doesn't need a good economy to make weapons. During war Russian engineers and workers will make weapons at an amazing speed without getting paid for it just so that they will not lose their country to the enemy. Heh, Germany wasn't hated by Russians before WW2. Imagine the motivation the Russians would have to work for free if they knew that an alternative would be a 51 state of America.

During the cold war the designers worked in 3 shifts in Russia to develop new stuff, building it went even faster. Although it is Russia's biggest strength throughout the history, I wonder how that would work in modern times when a cruise missile can destroy a wharf just like that...

Actually, was there a special rational for leaving out nukes?
Mutual assured destruction. Nobody wins, everyone loses, both countries know that.
 
@Xmasbeer - Unfortunately, the traditional Russian strategy of retreating deep into the Russian interior and letting the Generals "Winter" and "Mud" grind down the invading forces is not going to win the Arctic for Gazprom.

Maybe they can get Roman Abramovich to buy them a CVBG or two?