China would definitely have been a better choice for a new game. The sheer size of the country and number of different factions (and its neighbors) would have lended itself to more replayability than japan.
As an economist, I have a very simple answer to this: set up your own company and do the game yourself, if you believe that there is so much money to be made. You could probably license the Clausewitz engine from Paradox to get a jumpstart. Doesn't sound that appealing any more? Well, then "tottally[sic] DOMINATE" is probably the wrong wording, eh?![]()
Actually, I very much think that it is too late. They've probably already sunk half a year of development time into the research and designing of the game mechanics.
Note, I have no idea of the internal development process, I am just a volunteer mod here on the forums. I have no inside informational what-so-ever.
Also, please do not put whitespaces in front of punctuation, it makes it incredible hard to read your text.
we will see what they do ... my money is now on pardox ditching this and doing a china game ... looking at the situation they have today , i'm wondering why they didn't bother to do that in the first place ... maybe romance of the three kingdoms never made it to the countries that johan and his staff are from ( they speak a different langauge do they not ? )
Ditching a project when it's already half-done? Sorry but have you been involved in a project before? It doesn't matter if it's on the video game industry or not.we will see what they do ... my money is now on pardox ditching this and doing a china game ... looking at the situation they have today , i'm wondering why they didn't bother to do that in the first place ... maybe romance of the three kingdoms never made it to the countries that johan and his staff are from ( they speak a different langauge do they not ? )