This looks like an interesting game. I might have downloaded it but I have Windows 7 and I've read that the game has problems with that operating system.
A question: what is the maximum size for military and civilian ships? Not right now, a the start of the game but later on?
Not sure if there's any hard-coded limit... you can expand your shipyards year after year. The largest shipyard that I started with is 88000 tons (a civilian yard).
@Iche Bins: I have designed a RADAR station PDC in your honor. It has no offensive weapons, but a truly massive Point Defense battery... fifteen launchers arranged in five triple-launcher batteries. With a rate-of-fire of six rounds per minute each, it is capable of engaging thirty different incoming targets per minute with three missiles each. The magazine holds 335 rounds.
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Iche Bins class Point Defence Base 4,950 tons 476 Crew 672.8 BP TCS 99 TH 0 EM 0
Armour 5-25 Sensors 18/84 Damage Control Rating 0 PPV 30
Magazine 670
Fuel Capacity 100,000 Litres Range N/A
PDC Size 2 PD Missile Launcher (15) Missile Size 2 Rate of Fire 10
PD Missile Fire Control FC4-R1 (5) Range 4.3m km Resolution 1
Size 2 Anti-missile Missile (335) Speed: 12,500 km/s End: 15m Range: 11.2m km WH: 2 Size: 2 TH: 83 / 50 / 25
Active Search Sensor MR50-R100 (1) GPS 8400 Range 50.4m km Resolution 100
Thermal Sensor TH3-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections
EDIT: after buying the "required" units... three Geologists, three Astronomers, three Mules, one Mayflower and one Gas Station... we have 7480 points left to spend on Naval and/or Civilian construction. An "Attitude" class Light Cruiser will use up 2713 of that, leaving us with 4767 points. That could be two "Star" class Missile Destroyers (giving us a Navy of three ships including a Light Cruiser), one more Geologist or Astronomer, and another Gas Station Scoop-Miner.
As a side-note, three ships is also the maximum number that can Jump in formation, given our current tech level.
EDIT again:
Well... here's what I've decided to do: We bought the units mentioned in the last paragraph:
One Attitude class Light Cruiser
Two Star class Missile Destroyers
Four Geologist class Geo-Survey vessels
Three Astronomer class Grav-Survey vessels
Three Mule Freighters
One Mayflower Colony Transport
Two Gas Station Scoop-Miners
... plus:
Two Airfield class Fighter PDC bases
Two Norad class Missile PDC bases
Two Iche Bins class RADAR/PD PDC bases
(we still have some points left to buy more PDCs).
For the shipyards, this is what I did:
... I started expanding every one of the shipyards, choosing a level of expansion (+2000 tons, +5000 tons, +10000 tons) which would leave us enough time to re-tool the yard just before the ship currently under construction rolled out of it. We are building three more Astronomers, one more Geologist, two more Mayflowers, two more Mules, three more Gas Stations, three more Attitudes, another Star and two more Towns. That will expand our Navy from its current level of three vessels (one Light Cruiser and two Destroyers) to nine (four Light Cruisers and five Destroyers).