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What's your largest warship?

Please can we have an Empire-class? :D

My largest (designed) warship is a 12000-ton Light Cruiser, which just edges out the Escort Carrier by a few tons... I didn't see much point in designing a warship that I cannot build on my existing slips.

stamasd said:
I was kinda wondering why you need luxury liners when the game hasn't even properly started.

Those designs are for the private companies to build. They make some money, I tax them.
 
I just started with ship designes, but I already feel like Erich Raeder in the early 30s :D This game is going to be fun.
 
Another thing we should think about, before we decide on our shipyard orders, is how we are going to spend out game-start ship construction points. We can buy (and start the game with) any type of ship that we have designed... as long as we have an existing slip that could have constructed it.

So we can start with a decent Navy, or with a bunch of Exploration and Colonization vessels, or with some of each.

A Navy isn't much use as long as there's no opponents to guard against. On the other hand... it takes years to build ships, usually between 1.5 and 3 years, depending on the size and type of ship. If we start with no Navy at all, we'll be naked to attack for the first few years of the game.

I usually start with three or four each of Grav-Survey and Geo-Survey ships, three or so Freighters, one or two Colonizers, and spend the rest of the points on Naval vessels. In this game, with the Sorium fuel crisis, we should probably add one or two Sorium Harvesters to that mix.

Our initial ship purchases will affect our decision on what orders to give the shipyards for future construction, so we should settle on an initial force-buy first.

Thoughts?
 
Since these are Planetary Defenses, I can give them absolutely monstrous Active Sensors... I'm not too worried about giving away the location of my planet, after all. They can probably SEE it.

The Planet yes ... but is that also true for all objects on the planet?

I would hide my hangarbays carefully, after all I don't want them to be hit by the first bomb that comes by....

(note I have not the slightest idea how the game mechanics work..)

Edit:
I'm also a great fan of a strong economy, so build some more civilian ships, after all the other races are far more advanced anyways, so why waste the resources on ships that can't harm them?
 
Thoughts?

A small taskforce prepared to ensla... pre-emptively defend Earth against any space threat, with the flagship obviously under the extremely fickle and bellicose command of Lord High Admiral Arjyla. Other than that, we need to ensure that we have the resources and construction capacity for even bigger fleet and an interstellar empire, so other resources should be used for exploration and colonization. Then in a few years, we'll start a crash military expansion and pre-emptively defend ourselves against all who we meet in order to justify and facilitate even more enormous battlefleets! :mad:
 
The Planet yes ... but is that also true for all objects on the planet?

I would hide my hangarbays carefully, after all I don't want them to be hit by the first bomb that comes by....

(note I have not the slightest idea how the game mechanics work..)

Remember that tactical information is shared by all units in the same solar system... I only need to expose ONE base in order to aquire targets for all of them (and for my Naval vessels as well).

I'm also a great fan of a strong economy, so build some more civilian ships, after all the other races are far more advanced anyways, so why waste the resources on ships that can't harm them?

This is a very good point... even if we spent every game-start point on Naval vessels, there's no guarantee that we could repel an early alien attack. Our best chance of defending ourselves is to solve our current resource problems and start expanding our capabilities.

Ärjylä said:
A small taskforce prepared to ensla... pre-emptively defend Earth against any space threat, with the flagship obviously under the extremely fickle and bellicose command of Lord High Admiral Arjyla. Other than that, we need to ensure that we have the resources and construction capacity for even bigger fleet and an interstellar empire, so other resources should be used for exploration and colonization. Then in a few years, we'll start a crash military expansion and pre-emptively defend ourselves against all who we meet in order to justify and facilitate even more enormous battlefleets!

How about a Naval force sufficient to kill any alien scouts that show up and to start fleet training to boost our efficiency, and spend the rest of the points on preparing to expand?
 
Remember that tactical information is shared by all units in the same solar system... I only need to expose ONE base in order to aquire targets for all of them (and for my Naval vessels as well).

So wouldn't it be wise to build a couple cheap radar stations and let the rest of your bases be quite?
 
How about a Naval force sufficient to kill any alien scouts that show up and to start fleet training to boost our efficiency, and spend the rest of the points on preparing to expand?

As long as it has at least one of those light missile cruisers (and whatever other ships you see reasonable!) then the Admiralty agrees - for now. :mad:
 
So wouldn't it be wise to build a couple cheap radar stations and let the rest of your bases be quite?

I'll consider designing a RADAR PDC, yes... possibly armed with nothing but huge hordes of Point Defense missiles (to soak up as much enemy fire as possible).

As long as it has at least one of those light missile cruisers (and whatever other ships you see reasonable!) then the Admiralty agrees - for now. :mad:

Would you prefer a Fleet command, as Captain of our Light Cruiser... or the role of Commander-in-Chief of the Earth Space Navy. That's a desk-job, but it offers higher rank and more status.
 
Would you prefer a Fleet command, as Captain of our Light Cruiser... or the role of Commander-in-Chief of the Earth Space Navy. That's a desk-job, but it offers higher rank and more status.

I take the active duty job. Even a single captain can at least in theory start a war all by himself! ;)
 
For reference, we have 17000 points to spend on ships (and another 8500 to spend on Missile and Fighter PDC bases).

The "Attitude" class Light Cruisers cost 2713 points.
The "Insect" class Escort Carriers cost 2634 points, but also require five Fighters which cost 45 points each.
The "Town" class Beam Destroyers cost 1574 points.
The "Star" class Missile Destroyers cost 1602 points.
The "Astronomer" class Grav-Survey ships cost 897 points. We need at least three.
The "Geologist" class Geo-Survey ships also cost 897 points. We need at least three.
The "Mule" class Freighters cost 676 points. We need at least three.
The "Mayflower" class Colony Transports cost 1746 points (more than a Destroyer!). We need at least one.
The "Gas Station" class Scoop-Miners cost 372 points. We need at least one.
 
This looks like an interesting game. I might have downloaded it but I have Windows 7 and I've read that the game has problems with that operating system.

A question: what is the maximum size for military and civilian ships? Not right now, a the start of the game but later on?
 
This looks like an interesting game. I might have downloaded it but I have Windows 7 and I've read that the game has problems with that operating system.

A question: what is the maximum size for military and civilian ships? Not right now, a the start of the game but later on?

Not sure if there's any hard-coded limit... you can expand your shipyards year after year. The largest shipyard that I started with is 88000 tons (a civilian yard).

@Iche Bins: I have designed a RADAR station PDC in your honor. It has no offensive weapons, but a truly massive Point Defense battery... fifteen launchers arranged in five triple-launcher batteries. With a rate-of-fire of six rounds per minute each, it is capable of engaging thirty different incoming targets per minute with three missiles each. The magazine holds 335 rounds.

=========== ============ ============= =============

Iche Bins class Point Defence Base 4,950 tons 476 Crew 672.8 BP TCS 99 TH 0 EM 0
Armour 5-25 Sensors 18/84 Damage Control Rating 0 PPV 30
Magazine 670

Fuel Capacity 100,000 Litres Range N/A
PDC Size 2 PD Missile Launcher (15) Missile Size 2 Rate of Fire 10
PD Missile Fire Control FC4-R1 (5) Range 4.3m km Resolution 1
Size 2 Anti-missile Missile (335) Speed: 12,500 km/s End: 15m Range: 11.2m km WH: 2 Size: 2 TH: 83 / 50 / 25

Active Search Sensor MR50-R100 (1) GPS 8400 Range 50.4m km Resolution 100
Thermal Sensor TH3-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections

EDIT: after buying the "required" units... three Geologists, three Astronomers, three Mules, one Mayflower and one Gas Station... we have 7480 points left to spend on Naval and/or Civilian construction. An "Attitude" class Light Cruiser will use up 2713 of that, leaving us with 4767 points. That could be two "Star" class Missile Destroyers (giving us a Navy of three ships including a Light Cruiser), one more Geologist or Astronomer, and another Gas Station Scoop-Miner.

As a side-note, three ships is also the maximum number that can Jump in formation, given our current tech level.

EDIT again:

Well... here's what I've decided to do: We bought the units mentioned in the last paragraph:

One Attitude class Light Cruiser
Two Star class Missile Destroyers
Four Geologist class Geo-Survey vessels
Three Astronomer class Grav-Survey vessels
Three Mule Freighters
One Mayflower Colony Transport
Two Gas Station Scoop-Miners

... plus:

Two Airfield class Fighter PDC bases
Two Norad class Missile PDC bases
Two Iche Bins class RADAR/PD PDC bases

(we still have some points left to buy more PDCs).

For the shipyards, this is what I did:

Setup_18.jpg


... I started expanding every one of the shipyards, choosing a level of expansion (+2000 tons, +5000 tons, +10000 tons) which would leave us enough time to re-tool the yard just before the ship currently under construction rolled out of it. We are building three more Astronomers, one more Geologist, two more Mayflowers, two more Mules, three more Gas Stations, three more Attitudes, another Star and two more Towns. That will expand our Navy from its current level of three vessels (one Light Cruiser and two Destroyers) to nine (four Light Cruisers and five Destroyers).
 
Last edited:
Another short update:

Having settled the questions of initial force-builds and shipyard activities, I have moved on to allocating our Officers to various duties. I've chosen some of the most talented Officers to work on the Navy General Staff. These are desk jobs, and it's a shame to put talented people behind a desk... but the positions are important, since the Staff Officers pass on a fraction of their bonus to all subordinate units.

Here is our Naval General Staff:

Setup_19.jpg


In the field, Captain Arjyla has been placed in command of the flagship of the Earth Space Navy, the Attitude class Light Cruiser ESN Belligerent.

Setup_20.jpg


He actually got this key position on merit, not by political favoritism... since at 279 points, Captain Arjyla has the fourth highest (out of eighty-seven) Fleet Manoever Rating in the entire Navy, and the only three Officers with higher Manoever ratings are not yet senior enough to command a Light Cruiser (two are Commanders, a rank too low; and the third is a Lieutenant-Commander, two ranks too low). A high Manoever rating can be decisive in hard-fought engagements, since the combat turn has both sides moving (with the side with the lower Manoever rating moving first), then the two sides exchange fire. So if a ship with long-range armament is commanded by a high-Manoever Officer, he has a chance to duck back out of the enemy's range (after the enemy has moved) before the two sides attempt to exchange shots... or similarly, if he finds himself out-ranged, then he has a chance to close in a little before fire is exchanged.

More to come...
 
... now some Forum officers:

Captain Arjyla commands the Attitude class Light Cruiser ESN Belligerent. His direct subordinates in the 1st Battle Squadron are Commander Autonomous in the Star class Missile Destroyer ESN Sol, and Commander Edzako in the Star class Missile Destroyer ESN Sirius. Curiously, those two subordinate officers are among the only three officers in the entire Earth Space Navy who scored higher than Captain Arjyla in Fleet Manoevers. Go figure.

Commander Avernite commands the Astronomer class Grav-Survey ship ESN Avernum. His mission will be to find a Jump-point leading out of the Sol system, so that the exploration of the Galaxy can begin. Commander Coinneach is in command of a sister-ship, the Astronomer class Grav-Survey ship ESN Copernicus, and has been assigned the same mission. They will operate seperately, searching different potential Jump-point locations.

Commander Stamasd has been put in charge of a Naval Auxiliary, the Gas Station class Scoop-Miner ESNA Texaco. Lieutenant-Commander Stuckenschmidt has been placed in charge of another Naval Auxiliary, the Mule class Freighter Schnitzel.

To the general surprise and consternation, Blue Emu has been appointed as Governor of Earth.
 
Sounds interesting. Aryjla is lucky getting the first cruiser, but my maneuvers on a lesser ship will save the fleet from his disastrous command.
 
Sounds interesting. Aryjla is lucky getting the first cruiser, but my maneuvers on a lesser ship will save the fleet from his disastrous command.

There are three more Cruisers and three more Destroyers under construction already... SHIPS FOR EVERYBODY!

Regarding my promotion to the supreme command of Humanity... repeat after me : "I, for one, welcome our new Avian overlords"
 
There are three more Cruisers and three more Destroyers under construction already... SHIPS FOR EVERYBODY!

Regarding my promotion to the supreme command of Humanity... repeat after me : "I, for one, welcome our new Avian overlords"

So... Im not his lackey? Sweet gonorrhea YAY!