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DaubianCossack: The province of Vidin is not wrong. I checked, and the city of Vidin is near the edge of the province (seeing as Vidin is on the Danube the border follows the river) but definitely within the borders of the province. Bor had pretty much no relevance in the CK period, if it existed at all, and didn't become a major town until the 19th century.

As for Nis, it's a borderline case. The province seems to have been divided between Bulgarians and Serbs, so could really be either. The city of Nis itself was Serb though, so I will change it to Serb culture for the next release. The Macedonian identity only really developed after the CK period, so I think they should remain as Bulgarians. Plus, I don't have any free culture tags.
 
Something that's bothered me, why aren't the rulers in the Emirate of Bulgar of bulgarian culture? They should be I think.

Because the Bulgars in the Emirate of Bulgar are still the Turkish Bulgars, while the Bulgars in Bulgaria are already the merged culture of Turkish and the Slav population of what is known as Bulgaria.

The names they used were totally different, so if you make them the same culture you will het Pagan Turkish Bulgars with Christian names.
 
DaubianCossack: The province of Vidin is not wrong. I checked, and the city of Vidin is near the edge of the province (seeing as Vidin is on the Danube the border follows the river) but definitely within the borders of the province. Bor had pretty much no relevance in the CK period, if it existed at all, and didn't become a major town until the 19th century.

As for Nis, it's a borderline case. The province seems to have been divided between Bulgarians and Serbs, so could really be either. The city of Nis itself was Serb though, so I will change it to Serb culture for the next release. The Macedonian identity only really developed after the CK period, so I think they should remain as Bulgarians. Plus, I don't have any free culture tags.

About the current setup that carried over to DVIP. People tend to forget how many hours of research, nerves, arguments, infractions :)P) and so on translated into ending up with the things as they are represented in the very given historical moment that the scenario represents.

Also the Balkans are horribly difficult region to represent to everyone's liking. I don't even mean "correct" because that term for a map of a thousand years ago is impossible. The place is on the crossroad of so many cultures and situations changed very rapidly.

That being said, and no disrespect to DanubianCossak, but it's really easy to just pop-up in a thread and say this and that is wrong without any backing other than personal opinion. I'm not going to enter in fruitless debates what is right or wrong but I'd have to back-up the research done over a point of view.

And I'm not trying to nitpick here ;) Change Nis to turkish for all I care. Just be careful with lighthearted modifications is all I'm saying.
 
DaubianCossack: The province of Vidin is not wrong. I checked, and the city of Vidin is near the edge of the province (seeing as Vidin is on the Danube the border follows the river) but definitely within the borders of the province. Bor had pretty much no relevance in the CK period, if it existed at all, and didn't become a major town until the 19th century.

As for Nis, it's a borderline case. The province seems to have been divided between Bulgarians and Serbs, so could really be either. The city of Nis itself was Serb though, so I will change it to Serb culture for the next release. The Macedonian identity only really developed after the CK period, so I think they should remain as Bulgarians. Plus, I don't have any free culture tags.

Can you please post your source, id like to see the map that shows Vidin area that you used as reference? And when i said Bor i didnt mean the city itself, but the area, might as well call it eastern Serbia.

About the current setup that carried over to DVIP. People tend to forget how many hours of research, nerves, arguments, infractions :)P) and so on translated into ending up with the things as they are represented in the very given historical moment that the scenario represents.

Also the Balkans are horribly difficult region to represent to everyone's liking. I don't even mean "correct" because that term for a map of a thousand years ago is impossible. The place is on the crossroad of so many cultures and situations changed very rapidly.

That being said, and no disrespect to DanubianCossak, but it's really easy to just pop-up in a thread and say this and that is wrong without any backing other than personal opinion. I'm not going to enter in fruitless debates what is right or wrong but I'd have to back-up the research done over a point of view.

And I'm not trying to nitpick here ;) Change Nis to turkish for all I care. Just be careful with lighthearted modifications is all I'm saying.

Well, dont get me wrong, but i fully reserve right to have my own opinion. It doesnt need to be backed by wikipedia knowledge, its my opinion after all. When it comes to "poping-up" in a thread, i was under the impression that forum is precisely meant for that very purpose. People should be free to post their opinions and exchange views. As you can see, my "post without any backing" actually made Fiftypence correct Nis's culture to what its supposed to be, so this post must, after all, have had some value. I understand that youre Bulgarian and might consider this injustice (i think our people actually waged a couple of wars over that area but whose counting?) but what can i say? Life is tough. Again when it comes to "fuitless debates" and "back-up of the proper research", im not sure what you meant, because it seems my mere opinion has had impact after all. All in all, i would appreciate a bit less condescending tone, at least when you are speaking to me in the future, but, hey, thats completely optional.

And last, but not least, i dont know why most of you depict Balkan as some very complicated place to model. Its actually very simple. Just follow historical borders (which were what they are today more or less) and voila, you cant do wrong.
 
Well, dont get me wrong, but i fully reserve right to have my own opinion. It doesnt need to be backed by wikipedia knowledge, its my opinion after all. When it comes to "poping-up" in a thread, i was under the impression that forum is precisely meant for that very purpose. People should be free to post their opinions and exchange views. As you can see, my "post without any backing" actually made Fiftypence correct Nis's culture to what its supposed to be, so this post must, after all, have had some value.

I don't think you read my post right. I didn't say you don't have the right of opinion. Problem with opinions is that everyone has one and when a lot of people with different ones get in one place it's hard for the neutral viewer to decide which is right and which is wrong. That's why backing up and proof is required. I think it's a simple concept.

I don't see how Fiftypence changing the culture has any relevance to you being right or wrong. Unless he is some history institution that is and his change will be reflected in history books from now on :D

I understand that youre Bulgarian and might consider this injustice (i think our people actually waged a couple of wars over that area but whose counting?) but what can i say? Life is tough.

I don't consider it anything - as I said you can change it to turkish for all I care. My point was entirely different but of course you prefer to view it as a conflict. I like to consider all our neighbours be it greeks, sebrs, macedonians etc. as brothers and in fact I have quite a lot of friends from these places so in no way this is a personal thing.

Again when it comes to "fuitless debates" and "back-up of the proper research", im not sure what you meant, because it seems my mere opinion has had impact after all. All in all, i would appreciate a bit less condescending tone, at least when you are speaking to me in the future, but, hey, thats completely optional.

Again. The fact that someone changes his mod because of just an opinion doesn't make it right or wrong. I don't know where did you get the implication of a "condescending" tone I can assure you there is none. I'll take your hostility for a misunderstanding.

And last, but not least, i dont know why most of you depict Balkan as some very complicated place to model. Its actually very simple. Just follow historical borde (which were what they are today more or less) and voila, you cant do wrong.

Oh it's not difficult trust me. The difficult part is when a lot of people with opinions appear ;)

And to repeat my main point was that - the current scenario that we have is a collective work of quite a few people who took their time to get historical backing and proof to their points. Which in turn lead to the changes as they are.

As I said I have no interest in re-igniting the fruitless arguments about petty things as this. And again sorry if you took my post as offensive.

Cheers!
 
Can you please post your source, id like to see the map that shows Vidin area that you used as reference? And when i said Bor i didnt mean the city itself, but the area, might as well call it eastern Serbia.

The author of the map has done his own map, which he can draw it any way he damn well pleases, with Greenland beside Gold Coast. Of course, you can have your own opinion. However if you dispute any part of his map, the burden of proof lies with you, you are the one that should provide maps, references and other materials to convince the author the merit of your opinion.
 
Hello all.

I have read through the posts and noticed that several people seem to have a version of DVIP that will work fine with Mappa Regnorum (including Fiftypence himself).

Unfortunately, I have no idea how to edit the necessary event files dealing with specific provinces, nor which ones need to be changed.

Is there anyone willing to explain to me how this would need to be done, if they are not comfortable sharing their own modifications? Moreover, I am not sure why it would be controversial, I see the DVIP enhancements and Mappa Regnorum to be very complimentary, rather than in competition with one another.

Any help on this would be greatly appreciated, as I do not want to give up the DVIP mod but DO really want to play on this map!
 
I tried playing the mod having just copied it over an installation with DVIP. The map looks great but eventually my game crashed (for the first time since I bought Crusader Kings). This may have been related to the warnings about provincial events.

I sincerely would appreciate any advice about how to integrate DVIP with Mappa Regnorum.

Thanks all!

EDIT:

Actually, I'm not sure the crash was related. I had a similar one playing the regular map with DVIP. Does anyone know if installing Mappa Regnorum over DVIP will cause the game to crash when an event is run for a province that doesn't exist, or if it will just cause the event not to occur?

If it is the latter, then I don't have to worry about reaching a point in the game when I permanently break it (e.g. event that triggers in a particular province in a specific year and therefore can't be avoided by reloading and allowing randomness to take its course).
 
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Mappa Regnorum has more provinces than the regular map, but it also re-uses some provinces in different areas. IIRC there is a crusader event in DVIP, which used to fire in a central European province, since on the regular map it used to be a province in the kingdom of Jerusalem.

And in my experience this doesn't cause more crashes than usual;).
 
Mappa Regnorum has more provinces than the regular map, but it also re-uses some provinces in different areas. IIRC there is a crusader event in DVIP, which used to fire in a central European province, since on the regular map it used to be a province in the kingdom of Jerusalem.

And in my experience this doesn't cause more crashes than usual;).

Ruwaard, thanks so much for your reply. Just to clarify so that I make sure that I fully understand, are you telling me that if I make NO changes to any of the games files (events or otherwise), that there will not be any game breaking crashes? (Although I may end up with a weird or out of place event triggering like the one you mentioned.)

As long as this is a very rare occurrence, doesn't dramatically affect gameplay and would not make me reach a point where I couldn't continue playing, I could definitely live with that.

This is exciting, I can't wait to confirm this!
 
Stacmon I sent you a private message 1-2 days ago on how to install the whole thing properly. Didn't you read it?
 
Let me point out to you both how utterly hopeless I am.

I see now that I have two "notifications" at the top of my screen (two unread messages).

I guess my extremely low post count is a good indication of how much of a forum novice I am. I really appreciate the comments from both of you.

I'll read over them now. Thanks Riddermark and hdk. I'm embarrassed about my oversight but very appreciative! Thank you for explicitly pointing out that I have unread messages. Otherwise, I don't know when I would have noticed :).
 
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Haha don't worry! Overseeing the PMs happened to me dozens of time (but it's especially bad when you are receiving infractions and warnings from the mods ;o ) Hope you manage to get the game going this time. :)
 
I suggest replacing the Kingdom of Jerusalem event in templar_events.txt with this one:

Code:
########################
# Kingdom of Jerusalem #
########################
#Events based on a suggestion from Grell77

province_event = { #Now that we have secured this place in the Holy Land, should we not establish an independent Crusader State for the glory of God?

	id = 917
	picture = "event_crusades"

	trigger = {
		condition = { type = province value = 774 }
		#condition = { type = not value = { type = target  value = 774 } } #Jerusalem crusade
		#condition = { type = not value = { type = target  value = 764 } } #Antioch crusade
		#condition = { type = not value = { type = target  value = 802 } } #Alexandria crusade
		#condition = { type = not value = { type = target  value = 817 } } #Tunis crusade
		#condition = { type = not value = { type = target  value = 496 } } #Byzantium crusade
		condition = { type = not value = { type = title_exists value = JERU } }
		condition = { type = ruler_religion value = catholic }
		#condition = { type = not value = { type = trait value = excommunicated } }
		#condition = { type = not value = { type = trait value = heretic } }
		#condition = { type = not value = { type = demesne value = TEMP } }
		#condition = { type = not value = { type = demesne value = HOSP } }
		condition = { type = not
			value = { type = and
				condition = { type = owner
					condition = { type = is_independent }
				}
				condition = { type = or
					condition = { type = demesne value = GALE }
					condition = { type = demesne value = MJER }
					condition = { type = demesne value = OULT }
					condition = { type = demesne value = ASCA }
				}
			}
		}
		condition = { type = owner
			condition = { type = or
				condition = { type = not value = { type = atwar } }
				condition = { type = enemy_same_religion }
			}
		}
		condition = { type = or
			condition = { type = ai }
			condition = { type = not value = { type = capital } }
			condition = { type = owner
				condition = { type = or
					condition = { type = has_vassal } 
					condition = { type = kingdom } 
					condition = { type = duchy } 
					condition = { type = not value = { type = efficiency value = 1.0 } } 
					condition = { type = any_demesne_province 
						condition = { type = not value = { type = area value = 774 } }
					} 
				}
			}
		}
		condition = { type = not value = { type = has_province_effect value = { heretic = yes } } } #used as spam-prevention and location notifier for trigger/effects
	}

	mean_time_to_happen = {

		months = 10

		modifier = {
			condition = { type = not value = { type = year value = 1085 } }
			factor = 10
		}
		modifier = {
			condition = { type = year value = 1200 }
			factor = 1
		}
		modifier = {
			condition = { type = year value = 1250 }
			factor = 2
		}
		modifier = {
			condition = { type = year value = 1300 }
			factor = 3
		}
		modifier = {
			condition = { type = year value = 1350 }
			factor = 5
		}
		modifier = {
			condition = { type = year value = 1400 }
			factor = 8
		}
		modifier = {
			condition = { type = exists value = TEMP }
			factor = 0.5
		}
		modifier = {
			condition = { type = exists value = HOSP }
			factor = 0.5
		}
		modifier = {
			condition = { type = exists value = GALE }
			factor = 2
		}
		modifier = {
			condition = { type = exists value = MJER }
			factor = 2
		}
		modifier = {
			condition = { type = exists value = OULT }
			factor = 3
		}
		modifier = {
			condition = { type = exists value = ASCA }
			factor = 3
		}
		modifier = {
			condition = { type = not value = { type = exists value = PAPA } }
			factor = 10 #to give it a chance to reform
		}

	}

	action_a = { #Deus vult!
		ai_chance = 99
		effect = { type = ruler_piety value = 500 }
		effect = { type = ruler_prestige value = 500 }
		effect = { type = create_tag value = JERU }
	}
	action_b = { #No! It is mine! My precioussssssssss!
		ai_chance = 1
		effect = { type = ruler_piety value = -200 }
		effect = { type = ruler_prestige value = -150 }
		effect = { type = random chance = 35
			effect = { type = add_province_effect value = heretic } #shows location to player and prevents spam once triggered
		}
	}
}


character_event = {
	id = 918

	picture = "event_default"

	trigger = {
		condition = { type = is_independent }
		condition = { type = title value = JERU }
		condition = { type = atwar }
		condition = { type = religion value = catholic }
		condition = { type = ai }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = not value = { type = enemy_same_religion } }
			factor = 0.25
		}
		modifier = {
			condition = { type = crusade }
			factor = 0.75
		}
		modifier = {
			condition = { type = on_crusade }
			factor = 0.5
		}
		modifier = {
			condition = { type = command }
			factor = 0.75
		}
		modifier = {
			condition = { type = capital
				condition = { type = not value = { type = realm_regiments value = 3 } }
			}
			factor = 0.8
		}
		modifier = {
			condition = { type = capital
				condition = { type = not value = { type = realm_regiments value = 2 } }
			}
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = enemy_same_religion } }
			condition = { type = capital
				condition = { type = not value = { type = realm_regiments value = 1 } }
			}
			factor = 0.1
		}
		modifier = {
			condition = { type = enemy_same_religion }
			condition = { type = capital
				condition = { type = not value = { type = realm_regiments value = 1 } }
			}
			factor = 5.0
		}
		modifier = {
			condition = { type = martial value = 10 }
			factor = 0.75
		}
		modifier = {
			condition = { type = martial value = 13 }
			factor = 0.75
		}
	}

	immidiate = {
		effect = { type = create_courtier value = marshal }
		effect = { type = add_regiment
			strength = {
				heavy_cav = 500
				heavy_inf = 2000
				light_cav = 2000
			}
			culture = templar_knight
		}
	}
}

character_event = { #AI event to boost KoJ prestige so others might want to become his vassal

	id = 919
	picture = "event_default"

	trigger = {
		condition = { type = title value = JERU }
		condition = { type = ai }
		condition = { type = not value = { type = has_vassal } }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = trait value = excommunicated } }
		condition = { type = not value = { type = trait value = heretic } }
		condition = { type = not value = { type = prestige value = 1000 } }
		condition = { type = not value = { type = papacy } }
		condition = { #exploit prevention in case player decides to give an heir this title to give him a bunch of free prestige
			type = not value = { type = father
				condition = { type = not value = { type = ai } }
			}
		}
	}
	mean_time_to_happen = {

		months = 120

		modifier = {
			condition = { type = not value = { type = prestige value = 10 } }
			factor = 0.1
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 0.2
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 250 } }
			factor = 0.5
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 500 } }
			factor = 0.75
		}

	}

	action_a = { #This is a prestigious title to hold!
		effect = { type = prestige value = 1000 }
	}
}


The demense check in the original files had wrong duchy regions (if that's what it is) and also the wrong tag PALE I believe was used in the modifiers as well. I just set the duchy regions to the ones that correspond to the Jerusalem kingdom.

Of course I might be reading this wrong but I'll wait for a response on the subject :rolleyes: