Anyone else notice what a psychotic train wreck the US economy is in the campaign start? Surely some of this can't be right - the massive oil deficeit should instead be an export situation?
Anyone else notice what a psychotic train wreck the US economy is in the campaign start? Surely some of this can't be right - the massive oil deficeit should instead be an export situation?
The economic situation appears to be much more challenging for any country at the beginning with enormeous shortages in industrial and consumer goods as well as wood. Building too many facilities at the beginning causes bottlenecks that slow down most production. Nice challenge, despite the inflation model missing.
Cheers,
Denis
Nice challenge, despite the inflation model missing.
Yeah the game could really do with that indicator or some sort of trend graph showing the values of resources over the last month or 6.
I don't think the inflation model is missing, you just can't see the value until your economy dies in a fire.
Bark, your post got me to poking around for some information. Check out these links for crude oil imports by the USA:The US has crippling shortages of oil, metal, electricity, consumer goods, and industrial goods, and none of them can be bought on the world market at game start due to global shortages. I was under the impression that from 1945-1955ish the USA was exporting these types of materials to the rest of the world, as their economy was the only one more or less intact after WWII. The oil/metal/electricity/industrial goods quartet is particularly troubling because to increase any one of these 4, you need the other three in varying quantities, so you end up in a chicken-and-the-egg situation.
Man, and I thought the US had it bad: try playing as China! They start out with enormous deficeits in everything! After about 3 months of gameplay, your economy crashes because:
No oil to buy, only about 10% of demand produced domestically. When the oil runs out, your industrial and consumer goods factories shut down.
Pathetically inadequate industrial goods supply cannot be made good via imports, because just as you're short, so is everyone else. It doesn't matter anyway, because when the global oil stockpiles run out, everyone stops making industrial goods anyway. Perhaps it would help if there was a checkbox to force oil production to go to industries first, and consumers second?
This forms a feedback loop: no oil means no industrial goods means no new oil production. With the global shortage of industrial goods and oil, you cannot break either of the loop conditions. The only hope seems to be that if you play enough years, SOMEONE will build enough capacity in one of these two commodities to help kickstart the global economy. It sure isn't fun to wait and see if it happens, though!
You should shut down some of your consumer goods factories and some military production sites. Then concentrate on building industrial goods facilities. Once you have those setup, then you can start turning on your other factories again.
Yeah, China really should be playable in sandbox. Difficult, but playable.