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Anyone else notice what a psychotic train wreck the US economy is in the campaign start? Surely some of this can't be right - the massive oil deficeit should instead be an export situation?

The economic situation appears to be much more challenging for any country at the beginning with enormeous shortages in industrial and consumer goods as well as wood. Building too many facilities at the beginning causes bottlenecks that slow down most production. Nice challenge, despite the inflation model missing.

Cheers,
Denis
 
The economic situation appears to be much more challenging for any country at the beginning with enormeous shortages in industrial and consumer goods as well as wood. Building too many facilities at the beginning causes bottlenecks that slow down most production. Nice challenge, despite the inflation model missing.

Cheers,
Denis

The US has crippling shortages of oil, metal, electricity, consumer goods, and industrial goods, and none of them can be bought on the world market at game start due to global shortages. I was under the impression that from 1945-1955ish the USA was exporting these types of materials to the rest of the world, as their economy was the only one more or less intact after WWII. The oil/metal/electricity/industrial goods quartet is particularly troubling because to increase any one of these 4, you need the other three in varying quantities, so you end up in a chicken-and-the-egg situation.
 
Yep, I am also jumping in this chick and egg situation right now... Pretty challenging though and not as easy as in SS2020. Haven't figured all the relations yet, but so far it appears to me that basically every economic factor needs industrial goods and the new factories only get to 70,000 tons p.a., not enough to quickly relax the situation. This was different in SS2020, where one only needed to build a few of these to get austerity.
Cheers,
Denis
 
If you're going to try to balance your economy then Id suggest raising domestic prices to reduce demand. Close some of the unnecessary facilities. At least until you can reduce the fall of the deficit. You want to use your minister automated options to beef up your economy, though it probably wont last for long before you have to revaluate what youre doing.
 
Well, that's really challenging, guessing the inflation rate... :)

I have monitored the production costs of the various factors and they have not changed so far in the 3rd game year now.

The bottleneck in industrial goods is really affecting everything. Nice idea.

Cheers,
Denis
 
The US has crippling shortages of oil, metal, electricity, consumer goods, and industrial goods, and none of them can be bought on the world market at game start due to global shortages. I was under the impression that from 1945-1955ish the USA was exporting these types of materials to the rest of the world, as their economy was the only one more or less intact after WWII. The oil/metal/electricity/industrial goods quartet is particularly troubling because to increase any one of these 4, you need the other three in varying quantities, so you end up in a chicken-and-the-egg situation.
Bark, your post got me to poking around for some information. Check out these links for crude oil imports by the USA:

http://www.eia.gov/dnav/pet/hist/LeafHandler.ashx?n=pet&s=mcrimus1&f=a

http://www.eia.gov/dnav/pet/hist/LeafHandler.ashx?n=pet&s=mcrexus2&f=a

As you can see, the rate of imports of crude were rising pretty rapidly in the late 1940s, presumably as WWII rationing was removed.

Of course, this doesn't say anything about the shortages in industrial and consumer goods you reported, and which are somewhat harder to accept . . . .
 
I'm having the same problem. I have massive shortages of Industrial and Consumer Goods, so to aleviate the situation I try to build ..whatever the Industrial Good factories are called, but due to my massive shortage I don't have enough industrial goods to put into my Industrial Goods factory so it never gets any progress in 3 years of waiting.

How can I lower my industrial goods demand so I can have a surplus to build more Industrial Goods factories to get everything back on track?
 
Man, and I thought the US had it bad: try playing as China! They start out with enormous deficeits in everything! After about 3 months of gameplay, your economy crashes because:

No oil to buy, only about 10% of demand produced domestically. When the oil runs out, your industrial and consumer goods factories shut down.
Pathetically inadequate industrial goods supply cannot be made good via imports, because just as you're short, so is everyone else. It doesn't matter anyway, because when the global oil stockpiles run out, everyone stops making industrial goods anyway. Perhaps it would help if there was a checkbox to force oil production to go to industries first, and consumers second?
This forms a feedback loop: no oil means no industrial goods means no new oil production. With the global shortage of industrial goods and oil, you cannot break either of the loop conditions. The only hope seems to be that if you play enough years, SOMEONE will build enough capacity in one of these two commodities to help kickstart the global economy. It sure isn't fun to wait and see if it happens, though!
 
Man, and I thought the US had it bad: try playing as China! They start out with enormous deficeits in everything! After about 3 months of gameplay, your economy crashes because:

No oil to buy, only about 10% of demand produced domestically. When the oil runs out, your industrial and consumer goods factories shut down.
Pathetically inadequate industrial goods supply cannot be made good via imports, because just as you're short, so is everyone else. It doesn't matter anyway, because when the global oil stockpiles run out, everyone stops making industrial goods anyway. Perhaps it would help if there was a checkbox to force oil production to go to industries first, and consumers second?
This forms a feedback loop: no oil means no industrial goods means no new oil production. With the global shortage of industrial goods and oil, you cannot break either of the loop conditions. The only hope seems to be that if you play enough years, SOMEONE will build enough capacity in one of these two commodities to help kickstart the global economy. It sure isn't fun to wait and see if it happens, though!

I played 3 games as the Soviet Union and they have a lot of oil, but just like everyone else hardly any Industrial Goods and about 30-40% of their demand for Consumer Goods. The problem isn't resources, USSR has abundance of electricity, timber, and oil they can export. The problem is Industrial goods, you don't have enough free industrial goods to build any more industrial goods factories, and so you're on a low or high spiral downward depending on your other policies.
 
You should shut down some of your consumer goods factories and some military production sites. Then concentrate on building industrial goods facilities. Once you have those setup, then you can start turning on your other factories again.
 
You should shut down some of your consumer goods factories and some military production sites. Then concentrate on building industrial goods facilities. Once you have those setup, then you can start turning on your other factories again.

This works well with the USA. The problem with China, though, is that they import roughly 70% of their industrial goods AND 90ish % of their oil. When the world market stops selling oil (at any price) a few months into the game, your industrial goods factories shut down, meaning you can't build more oil facilities. The tiny little bit of oil you produce domestically, and the portion you CAN import from the world market, isn't enough to cover consumer demand and leave any at all left over for industrial goods production. This is with prices for oil locked at 300% or more, mind you, to curb consumer demand, and taxes at 60ish % to also curb demand. I suppose I could try with taxes at 99% and see if it makes enough of a difference, but I doubt it will.