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what a mess.. clan borders look horrible (except Nanbu), so many exclaves.. AI still got no sense of aesthetics... :( are these fuwa exclaves property of fuwa leader or his vassals? do remote vassals have a bigger chance to revolt knowing that their current lord cant reach them?

but that attack went good. but you have money problems, is there some way of taking money in peace deals? kidnapping and selling back hostages? is there a chance to capture enemy general in the battle? then sell it back?

so many questions :p

Some are his vassals and some are his. With no concepts like military access proximity isn't really a factor for the AI since it doesn't matter. It more a matter of realtive strength.

No way to gain money in peace deals, all you can do is take land and then offer peace.
 
Yup, one of the Uesugi clan members decided to leave the Uesugi clan and start his own clan. I forsee a bright future for him
The mechanics behind it seems interesting enough. I'm wondering though, taking your battle as an example, when Uesugi started crumbling causing vassals to break free, what diplomatic status would they have with you, had you continued your war against the Uesugi?
 
The mechanics behind it seems interesting enough. I'm wondering though, taking your battle as an example, when Uesugi started crumbling causing vassals to break free, what diplomatic status would they have with you, had you continued your war against the Uesugi?

New clans are at peace with everyone except thier master. Who is given the choice to either let them go or get a free war against them.
 
Find that a little mistake.

The Date clan should be called Idate clan.

The clan name first pronounced "Idate" in a 14th century document. It changed to "Date" after 17th century.

Yeah, some names might not have historical pronounciations.
For example, "Ha" was pronounced rather "Fa" in this era (some Christian missionaries noted this), but we don't have Fatakeyama (Hatakeyama).
 
Since military access is no longer a problem, I'd say that's fair enough. Thursday can't come quick enough.
 
im surprised at this... and it doesnt create huge relation drop? does AI even care about it?..

The AI doesn't care, but you have a lower support limit in non friendly provinces so moving large armies accross Japan is not really that practical.
 
so.. an army marches into my lands.. whats the first thought about it? "they are gonna attack me".. so if i am strong enough, i declare war, if not then i start my evil plots... ai not caring is not logical to me... sorry
 
so.. an army marches into my lands.. whats the first thought about it? "they are gonna attack me".. so if i am strong enough, i declare war, if not then i start my evil plots... ai not caring is not logical to me... sorry

If you have troops inside someone's land or on route to thier land when you declare war you will pay a much higher honour cost for using such dishonourable tactics. So seeing a potential attacker march through your lands isn't bad in fact it is quite a good thing, because you are ironically safer.
 
so.. an army marches into my lands.. whats the first thought about it? "they are gonna attack me".. so if i am strong enough, i declare war, if not then i start my evil plots... ai not caring is not logical to me... sorry

would be cool to allow you to try and foil the armies' marching (sabotage event). That way, you can make it riskier to travel through the territory of a clan who's leader dislikes you. The opposite also applying.
 
so.. an army marches into my lands.. whats the first thought about it? "they are gonna attack me".. so if i am strong enough, i declare war, if not then i start my evil plots... ai not caring is not logical to me... sorry

But some Daimyos with their army could go to Kyoto in order to fight (in the Onin War) and to meet the Emperor or Shogun (as Uesugi Kenshin or Oda Nobunaga did) through the territories of other factions.
No treaty about military access seems to be a bit odd, but marching army of neutral daimyos itself is quite historical.
 
1) Are daimyo titles handled like CK1 ducal titles? If I give one away as a clan leader a certain area of kokujins become his vassals?

2) What prevents the player or clan leaders to collect all daimyo titles, never giving one out and keep all the kokujins as direct vassals? you lose the clan leader title but still are by far the most powerful daimyo inside the clan and can do an easy civil war and win the leader position back?
- I guess too many kokujins will have an effect similar to "Realm Duress" in CK1?

3) Can I chose which of the 4 wives is the main one?
 
Since military access is no longer a problem, I'd say that's fair enough. Thursday can't come quick enough.

And this actually helps the AI. Players rarely have trouble with military access in say EUIII, but the AI often has. Here the AI will come after you...
 
1) Are daimyo titles handled like CK1 ducal titles? If I give one away as a clan leader a certain area of kokujins become his vassals?

No. The kokujin titles in a kuni are not directly linked to the daimyo title in that way. So if I as a clan leader hand out a daimyo title to a one-province kokujin, he will now be a daimyo with one province and no vassals. But getting the title means that he can have vassals from now on. Which is important when he expands, otherwise he would be locked at no more than five provinces (his personal demesne).

The historical provinces belonging to a kuni only matters when it comes to getting or losing the daimyo title in war. To get the title, you and your clan must conquer all provinces connected to it, but whoever holds it will only lose it when he and his clan lose their last province connected to it.
 
How did you spend all your money? Is it really that expensive to raise your levies? I was watching another preview and the guy playing couldn't seem to get rid of all the money he was piling up, although I guess he wasn't very aggressive and spent many years at peace..
 
Game ends on the 1st January 1620

Hrmmm, bit bothered by this... 1620 sounds very much like an arbitrary limit, simply based on the fact that that's the time it took the Tokugawa to unite Japan. In other words, if you're doing it slower, then you won't get the chance to finish, even though there's no good reason why.

I feel the game should allow you to play all the way to the 1800's. That's the point where external forces started playing a huge role in Japan and that's a good reason to call it quits, if you didn't pull it off by then it won't happen.

Oh well, I expect a mod for this soon.
 
I have a feeling this games replayability factor is limited.

What is the difference between playing a middle, south, or north kingdom? Besides the obvious change in geography and starting neighbors?
Is there a one-size-fits-all strategy that can be applied to all kingdoms to unite Japan?
 
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