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StalkerJames

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Sep 9, 2011
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A couple of questions about the game.

Firstly English is not my first language. I apologize for my poor English if it makes you feeling sick or bad mood.:wub:
Will the following things be included in the game?
ECM
noise -jamming::)
Barrage jamming (large coverage of area)
Swept spot jamming (single target jamming)
Multiple spot jamming (multi-target jamming)
Prairie Masker
Radar reflectors
Torpedo decoy

Will ships and aircraft release chaff and flares while facing incoming-missile?
Can player launch a torpedo to intercept incoming torpedo? anti-torpedo torpedo
Can other players share intelligence via data-link?
Will missiles perform maneuvers during terminal-course? Such as S-shaped maneuver, pop-up maneuver(Harpoon)




There may be some errors about Kirvo class Peter the Great's armaments.
http://www.paradoxplaza.com/sites/default/files/navalwar_arcticcircle_e3_gui_kirov.jpg

Gsh-30-1 is a airborne gatling gun
AK-630 is also 30mm CIWS. It was replaced with Kashtan system :excl: http://www.youtube.com/watch?v=Y3zKG0JBBwo
APR-3E torpedo is airborne torpedo

The right armaments of Peter the Great:

AK-130 130mm navy gun
SA-N-9 Kinzhal x128
SA-N-6C Triumf x96
SA-N-4 Gecko x 40 <~~not sure http://www.youtube.com/watch?v=IoNyRhTmYwY
SA-N-11 Kashtan system
30mm gatling gun Kashtan system
Type 53 tropedo <~~ low confidence
SS-N-16 Stallion ASW <~~ low confidence


142_9123_bc4800627b7023a.jpg


How many type of weapons can one unit loadout?(maximum)
 
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Sure,i missed ss-n-19.=_="
From the photo, we can see that the sa-n-4 launchers have been removed
http://2.bp.blogspot.com/_wjLSOEl0B...xy1-oQlw/s1600-h/142_9123_bc4800627b7023a.jpg

I have found a source about the armaments which is more reliable
Kirvo class Peter the Great (Project 1144.3)
20x SS-N-19 P700 Shipwreck SM-233 anti-ship missiles launcher
12 x 8 cells B-303A VLS total 96 rounds SA-N-6C
2 X 8 cells VLS total 128 rounds SA-N-9 (9M330)
6 x CADS-N-1 Kashtan system (30mm gatling gun + SA-N-11)
1 x AK-130 MR184 Navy gun
SS-N-16 Stallion Anti-submarine missiles<~~launch from torpedo tube
10x 533mm torpedo tubes
1x RBU-12000
2x RBU-1000
 
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Well, those specs hardly matter to the NWAC devs because all four Kirovs will undergo a refit that will bring everything about them up-to-date, including their armaments. BTW, the game is based in 2030, in case you didn't know. :)
 
Another small correction to your list, the Pyotr Veliky (and Admiral Nakhminov probably will when she comes out from refit) uses the SA-N-20, which is based on the S-300PMU system, and not the SA-N-6. It uses a different missile and a different radar.

But as we are on the topic of the Kirovs I would really like to know if the devs are going to keep the Shipwrecks on the Kirovs.
 
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Well, those specs hardly matter to the NWAC devs because all four Kirovs will undergo a refit that will bring everything about them up-to-date, including their armaments. BTW, the game is based in 2030, in case you didn't know. :)

Thank you for your reply. You are right. I really didn't know the armaments of Kirvo in 2030. :wacko: However i want to know why Krivo equipped old version of weapons in NWAC.
:huh:
 
Another small correction to your list, the Pyotr Veliky (and Admiral Nakhminov probably will when she comes out from refit) uses the SA-N-20, which is based on the S-300PMU system, and not the SA-N-6. It uses a different missile and a different radar.

But as we are on the topic of the Kirovs I would really like to know if you are going to keep the Shipwrecks on the Kirovs.

Thank you for correction. SA-6C is Ship based S-300PMU2 system. Sorry for missing Shipwrecks in the list. Shipwreck missiles are the only anti-ship weapon which was mounted on the Kirvo,so there is no reason to remove it.
 
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Well the russians think that there is a reason as they are replacing them. And personally I think that the Shipwrecks are still very impressive missiles, but without the Legenda system they cant really fulfill their carrier-killer role efficentley. And if they cant do that then they might as well replace it with a newer and more flexible (landattack capable) missile.
 
Well the russians think that there is a reason as they are replacing them. And personally I think that the Shipwrecks are still very impressive missiles, but without the Legenda system they cant really fulfill their carrier-killer role efficentley. And if they cant do that then they might as well replace it with a newer and more flexible (landattack capable) missile.

Thanks for your idea.
I haven't noticed that the non-function of Legenda system cause the decreasing efficiency of shipwrecks. I thought that the reasons of shipwrecks being a threat to US
aircraft carrier are the high cruising speed and the data-link network between shipwrecks.
Russia has developed several powerful anti-ship missiles(ss-n-22,ss-n-26) and sold those missiles to her allies except shipwrecks. So i believe that shipwrecks are the main anti-ship missiles to counter US aircraft carrier.:happy:
 
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We are going to go through all the ship classes and include the weapons and sensors they really carry in RL. There is no actual limitation on the number of components a unit can carry, just a limitation on the time we have available to research and keep up-to-date on all this stuff!

Thanks for the help!

PS: asdjames, I forgot your questions about jamming and decoys. We will have some forms of jamming, still ironing this out. Same for decoys, flares and chaff.
 
We are going to go through all the ship classes and include the weapons and sensors they really carry in RL. There is no actual limitation on the number of components a unit can carry, just a limitation on the time we have available to research and keep up-to-date on all this stuff!

Thanks for the help!

PS: asdjames, I forgot your questions about jamming and decoys. We will have some forms of jamming, still ironing this out. Same for decoys, flares and chaff.

Thank for your reply.
It is great to hear that so many essential elements of electronic warfare will be included in NWAC.
Can you tell me more about electronic warfare in NWAC?(If available) How detail of EW i will see in NWAC?
Will ships and aircraft release chaff and flares while facing incoming-missile?
Can player launch a torpedo to intercept incoming torpedo? anti-torpedo torpedo
Can other players share intelligence via data-link?
Will missiles perform maneuvers during terminal-course? Such as S-shaped maneuver, pop-up maneuver(Harpoon)
 
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Thanks for your idea.
I haven't noticed that the non-function of Legenda system cause the decreasing efficiency of shipwrecks. I thought that the reasons of shipwrecks being a threat to US
aircraft carrier are the high cruising speed and the data-link network between shipwrecks.
Russia has developed several powerful anti-ship missiles(ss-n-22,ss-n-26) and sold those missiles to her allies except shipwrecks. So i believe that shipwrecks are the main anti-ship missiles to counter US aircraft carrier.:happy:

You are right that they are still the best missiles the russians have to sink carriers (if they are still somewhat resistant to jamming). But without the Legenda system (which went defunct in the 90s) they cant fire the Shipwrecks at stand-off distances at 500km+. And if the launching platforms cant get close enough to get a "bearing" on the CBG than it simply doesnt matter how dangerous the missiles in themselves are.

And besides the Russian Navy doctrine isnt to eliminate US CBGs anymore, (which is a dilemma because that is what they are going to do in NWAC:D) which means that the Shipwreck should, IMO, be replaced with a more flexible landattack capable missile.

Oh and JanH, if you have any questions about the Russians (or want any fancy reference pics perhaps:happy: http://oplatsen.files.wordpress.com/2011/09/kuznetsov_aug11.jpg), feel free to ask/PM me (or perhaps invest in a Janes membership:)).
 
i wonder if the flare and decoy systems will be automatic or manual control
Not manual, that will be a nightmare. We'll probably have automatic flare/chaff/decoy systems, or alternatively have these defenses implied in the hit/miss calculations in the terminal phase of missile attacks. Doesn't sound too satisfying, maybe, but the outcome is much the same.
 
Besides, they're automatic in real life as well. No one has the skill and reflexes to spot, identify and categorise a contact, decide which type of countermeasure to use and how to employ it and then launch it before said contact has hit you.
 
Not manual, that will be a nightmare. We'll probably have automatic flare/chaff/decoy systems, or alternatively have these defenses implied in the hit/miss calculations in the terminal phase of missile attacks. Doesn't sound too satisfying, maybe, but the outcome is much the same.

will the games coding allow for:
a bear is droping sonar boueys, you know a sub is in a particular area, then you launch a torpedo at a -more a less- a random but near to where the sub is position, then the sub will move to flank speed thus giving its position away to the boueys, then you know where the sub is the bear then kills the sub with a torpedo
 
Not manual, that will be a nightmare. We'll probably have automatic flare/chaff/decoy systems, or alternatively have these defenses implied in the hit/miss calculations in the terminal phase of missile attacks. Doesn't sound too satisfying, maybe, but the outcome is much the same.

That 's good news flare and decoy have been included.However I prefer manual control rather than automatic.
If the game engine allow to release chaff & decoy manually ,player may have more tactics. We may launch a radar reflector to create false echo to confuse enemy.
I hope radar reflector(AN/SLQ-49 Rubber Duck) , Prairie Masker & anti-torpedo torpedo will be included, please!
AN/SLQ-49 : http://www.fas.org/man/dod-101/sys/ship/weaps/an-slq-49.htm
Prairie Masker : http://www.fas.org/man/dod-101/sys/ship/weaps/prairie.htm
Anti-torpedo torpedo : http://p124031.webspaceconfig.de/index.php?id=2677&L=3
 
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