Doctor is a trait, and I don't plan on incompatible traits. GA can be cursed, but he will lose his ability upon turning, as they cannot have two roles at same time.
Combo breaker <_<
Doctor is a trait, and I don't plan on incompatible traits. GA can be cursed, but he will lose his ability upon turning, as they cannot have two roles at same time.
If you kill me Night One, I will be very very unhappy. As a sort of veteran of this game (I've been around here for a few years now. Which is terrifying.) I would be disappointed in that sort of welcome back. If you get me lynched in a well-set up, well organised tie, I will applaud you however.
Can send one scan order each night to find out the Seer, Priest, Cultists. He will be able to scan for wolves, but after returning a wolf ping, he will lose that ability (and so will any following apprentices). Wins with any of the packs, but not with the cultist faction.
Sharpshooter (Hunter) : Can choose someone and attempt to hunt him at night. If a GA saves the target, the GA will die, but he will still protect the target against wolf hunts. Doctors are unable to save the target of the Hunter.
When i started i put in my sig "werewolf newbie" and then "werewolf amatuer" youd be surprised how little i got hunted.
If you kill me Night One, I will be very very unhappy. As a sort of veteran of this game (I've been around here for a few years now. Which is terrifying.) I would be disappointed in that sort of welcome back. If you get me lynched in a well-set up, well organised tie, I will applaud you however.
When i started i put in my sig "werewolf newbie" and then "werewolf amatuer" youd be surprised how little i got hunted.
Very interesting.Subversive Elements (cultists) : Scans for Sorcerer and other cultists. All cultists start the game unaligned with any political party. They can be recruited into the political parties by a mutual acknowledgement of membership (sent to the GM by both parties) from one of the wolves and the candidate cultist. They can also decide to form a cultist faction, by a mutual agreement between two or more cultists (sent to the GM by all elements). This faction will only have the ability to order one cultist scan per night, regardless of the elements in it, but they will gain the ability to issue a subvert order every two days. The subvert order, if targeted at non-aligned cultists or villagers, will be successful, and the target will join the pack as a cultist, but losing their traits in the process. Every other role will result in a failed subversion. If aligned to a pack, it wins with the Pack, if unaligned, at alive at end, they will lose, regardless of which side wins. If in a faction, they will win if they take out every wolf and obtain parity with the remaining players. These are highly persuasive elements of society that are unhappy at the state of affairs and are willing to put their skills to good use.[/COLOR]
Very interesting.
However, how is a cultist to form a positive match with a wolf, while unable to know whether a wolf is a wolf or not? (Ie they can't scan for wolves, which means they can't know for 100% certain whether they can hook up with a player or not)
When i started i put in my sig "werewolf newbie" and then "werewolf amatuer" youd be surprised how little i got hunted.
I'll hunt you for misspelling "amateur".