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If you kill me Night One, I will be very very unhappy. As a sort of veteran of this game (I've been around here for a few years now. Which is terrifying.) I would be disappointed in that sort of welcome back. If you get me lynched in a well-set up, well organised tie, I will applaud you however.
 
If you kill me Night One, I will be very very unhappy. As a sort of veteran of this game (I've been around here for a few years now. Which is terrifying.) I would be disappointed in that sort of welcome back. If you get me lynched in a well-set up, well organised tie, I will applaud you however.

I promise not to hunt you, though if you post before me I may have to vote for you.
 
Tweak to the Sorcerer Role

Can send one scan order each night to find out the Seer, Priest, Cultists. He will be able to scan for wolves, but after returning a wolf ping, he will lose that ability (and so will any following apprentices). Wins with any of the packs, but not with the cultist faction.

Opinions? The sorc is meant to be able to proactively find a pack, without relying on cultists joining packs, but he will not be able to, after discovering a pack, to scan for the other wolves and sell them out to a pack of his choice.


Also, hunter trait added, with a small twist.


Sharpshooter (Hunter) : Can choose someone and attempt to hunt him at night. If a GA saves the target, the GA will die, but he will still protect the target against wolf hunts. Doctors are unable to save the target of the Hunter.

Discuss.
 
If you kill me Night One, I will be very very unhappy. As a sort of veteran of this game (I've been around here for a few years now. Which is terrifying.) I would be disappointed in that sort of welcome back. If you get me lynched in a well-set up, well organised tie, I will applaud you however.

It's become class warfare, Strange. We have to destroy them before they destroy us. I'm sure you'll have no problem. But it might be dangerous, so take this:
FLOPERSS-1.gif
 
Subversive Elements (cultists) : Scans for Sorcerer and other cultists. All cultists start the game unaligned with any political party. They can be recruited into the political parties by a mutual acknowledgement of membership (sent to the GM by both parties) from one of the wolves and the candidate cultist. They can also decide to form a cultist faction, by a mutual agreement between two or more cultists (sent to the GM by all elements). This faction will only have the ability to order one cultist scan per night, regardless of the elements in it, but they will gain the ability to issue a subvert order every two days. The subvert order, if targeted at non-aligned cultists or villagers, will be successful, and the target will join the pack as a cultist, but losing their traits in the process. Every other role will result in a failed subversion. If aligned to a pack, it wins with the Pack, if unaligned, at alive at end, they will lose, regardless of which side wins. If in a faction, they will win if they take out every wolf and obtain parity with the remaining players. These are highly persuasive elements of society that are unhappy at the state of affairs and are willing to put their skills to good use.[/COLOR]
Very interesting.

However, how is a cultist to form a positive match with a wolf, while unable to know whether a wolf is a wolf or not? (Ie they can't scan for wolves, which means they can't know for 100% certain whether they can hook up with a player or not)
 
Very interesting.

However, how is a cultist to form a positive match with a wolf, while unable to know whether a wolf is a wolf or not? (Ie they can't scan for wolves, which means they can't know for 100% certain whether they can hook up with a player or not)

Sorcerers, or they can just infiltrate a JL try to analyze have luck. If the GM does not confirm at deadline, they'll know they have been duped. This reminds me of something I wanted to add to the rules, though, regarding the possibility of a pack acknowledging and then wanting to deny that acknowledgement. It is now clearly forbidden.
 
In as

August von Hartmansdorff



The Riff Raff destroyed all my windows in my estate amd now they shall see me prance around their cold dead bodies..
Just as cold as it is inside my house so cold will my steel be against their dirty red throats...