• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well that sucks

I can see some progress being lost in the reorganization, but having to start again on an inn which probably only needed a door to complete the remaining 2% is a bit retarded.
 
It is true that this feature is working as designed, but when designed no buildings had longer build times than 2 years which could still cause a setback like this, but that was deemed OK. But since some buildings now take up to four years to build we have been looking at ways to improve this. There will most likely be more information about this next week, so all I can say for now is that I think those who did dislike this will be pleased.
 
Gars, should building time be longer as now there are provinces with castle and village top level before 1500 ? And then if your master dies and you choose a new one you lose percentage depending the skill of the new master but so that better he is the larger portion is lost. As the new master thinks that he is better and will design according along his "vision". This would increase decision making and making choice little bit more interesting.
 
Concerning province having all buildings, we have a siege event that might destroy a village building if a siege drags on and we have assault events that can raze castle levels, especially level 7 and 8. So areas that see a lot of fighting should be less developed than more peaceful areas.
 
hehe, got to love when that mill is almost complete and suddenly "poof" comes the sound of your master of ceremonies slamming the floor dead as a stone -.- .

Ohh the joy ;D
 
Concerning province having all buildings, we have a siege event that might destroy a village building if a siege drags on and we have assault events that can raze castle levels, especially level 7 and 8. So areas that see a lot of fighting should be less developed than more peaceful areas.

Oh, its a chance event? I thought it was guaranteed every time I assaulted. Someone's been hit by the RNG again....
 
Concerning province having all buildings, we have a siege event that might destroy a village building if a siege drags on and we have assault events that can raze castle levels, especially level 7 and 8. So areas that see a lot of fighting should be less developed than more peaceful areas.

Excellent. :D

+1