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CRISIS: Review Galatica's Log

Skill check: POL/LEA/TAC = 14
PASS: No Effect
6+: Admiral discards 3 Skill Cards
FAIL: -1 Morale and Admiral discards 5 Skill Cards

POST CRISIS: Activate Raiders, +1 Jump Prep




POL/LEA/TAC = 14
Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-3 (Declare Emergency)
Leadership-5 (At Any Cost)
Politics-3 (Investigative Committee)
Tactics-2 (Launch Scout)
Tactics-5 (Strategic Planning)

Piloting-2 (Full Throttle)
Piloting-3 (Maximum Firepower)
Treachery-3 (Sabotage)

21 - 8 = 13 FAIL!

+1 jump, admiral has no cards to discard so no further impact.
 
Turn 21


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[B][COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [5+2][/COLOR][/B]
2: TNT ~ Louanne "Kat" Katraine  [2]
3: Jopi ~ Helena Cain  [0,2N]
4: Kiwi ~ "Chief" Galen Tyrol   [2]
5: Kingepyon ~ Laura Roslin [3,5Q]

Destiny Deck [6]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       5/8

[b]Food[/b]       05/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 1 Damaged
[b]Fuel[/b]       07/08      [b]Raptors[/b]        2 in Reserve
[b]Morale[/b]     02/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 04/12      [b]Cylon Boarding[/b] None

Reserve   Civs  7
Active    Civs  0
Destroyed Civs  5

Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x0
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] 
[i]Armory[/i]~TNT Kat   
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]  ~ Kiwi Chief 
[i]Airlock[/i]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[COLOR="Red"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] Kingepyon~President Roslin
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] 

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Action queue:
GM~Stuff
EL~turn



Draw Tre and PIL.
Capria and draw two normal crisis cards.
 
Well it a good time for this crisis.

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

Post Crisis: Activate Heavies, +1 Jump Prep

1 strong
 
At least I can use my remaining cards.

1 strong, 1 weak

I still need some help though (hint, hint).

BTW people who declare a strength 3 card as strong should be shot. ;)
 
I think the Chief should seriously consider using his OPG for this check. Also when Roslin's turn comes up, she should consider using her OPG as well.

0 cards, obviously.
 
At least I can use my remaining cards.

1 strong, 1 weak

I still need some help though (hint, hint).

BTW people who declare a strength 3 card as strong should be shot. ;)

Sorry, that was me. I had one card I wanted to keep for its effect, and one card I wanted to play. When I posted I thought it was the strong card I wanted to play, but when I then went to send the PM to the GM I found it was actually the strength 3.

However, I'll play one strong now for real.

I think the Chief should seriously consider using his OPG for this check. Also when Roslin's turn comes up, she should consider using her OPG as well.

0 cards, obviously.

What do you think I should neutralise? And note that no one can change cards if I do decide to use it :)
 
Sorry, that was me. I had one card I wanted to keep for its effect, and one card I wanted to play. When I posted I thought it was the strong card I wanted to play, but when I then went to send the PM to the GM I found it was actually the strength 3.

However, I'll play one strong now for real.



What do you think I should neutralise? And note that no one can change cards if I do decide to use it :)

I suggest either POL/LEA/PIL, but I leave what one of those three up to you.
 

You really have nothing to add?

And does anyone have a tally of what cards EL is likely to have? I think he's been drawing PIL/TRE, making treason his most likely play, but I'm not sure if he has much else left to worry about.
 
Considering that you draw only POL and LEA (and both are useful in this check), I find that highly unlikely.
 
Considering that you draw only POL and LEA (and both are useful in this check), I find that highly unlikely.

It's not even like there are any strength 0 red tapes in this setup, or that there's a strong possibility of him needing to discard to activate before he gets to draw again.
 
Everyone already played and kiwi has had plenty of time. I will give him round about 3-5 hours to decide to use or not his OPG and that is all. Not sure exactly how long it will be so this is fair warning, if you log in kiwi don't wait.
 
Everyone already played and kiwi has had plenty of time. I will give him round about 3-5 hours to decide to use or not his OPG and that is all. Not sure exactly how long it will be so this is fair warning, if you log in kiwi don't wait.

He's from australia or new zealand, right? It's about 9 AM there, probably.. :)
 
We're likely to fail this, so:

OPG... eng. Would have been nice to get some help on an EL cardcount, because I really needed to OPG something that might come up in the destiny deck as well. We're still likely to fail this.
 
We're likely to fail this, so:

OPG... eng. Would have been nice to get some help on an EL cardcount, because I really needed to OPG something that might come up in the destiny deck as well. We're still likely to fail this.

I consider any outcome of this crisis given that you had to burn a OPG on it that likely will not effect anything, now a plus for Cylons.

Only 3 people left, maybe you should activate FTL control?
 
CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

Post Crisis: Activate Heavies, +1 Jump Prep




POL/LEA/PIL = 11
Leadership-2 (Executive Order)
Leadership-4 (Declare Emergency)
Piloting-2 (Evasive Maneuvers)
Piloting-4 (Run Interference)

Engineering-3 (Scientific Research)
Tactics-1 (Launch Scout)

12 - 1 = 11 PASS!
Good guess.
 
Turn 22


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [6][/COLOR]
[B]2: TNT ~ Louanne "Kat" Katraine  [0+5][/B]
3: Jopi ~ Helena Cain  [0,2N]
4: Kiwi ~ "Chief" Galen Tyrol   [1]
5: Kingepyon ~ Laura Roslin [3,5Q]

Destiny Deck [4]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       5/8

[b]Food[/b]       05/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 1 Damaged
[b]Fuel[/b]       07/08      [b]Raptors[/b]        2 in Reserve
[b]Morale[/b]     02/10      [b]Jump Prep[/b]      4/5 (Can jump risk 3)
[b]Population[/b] 04/12      [b]Cylon Boarding[/b] None

Reserve   Civs  7
Active    Civs  0
Destroyed Civs  5

Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x0
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] 
[i]Armory[/i]~TNT Kat   
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]  ~ Kiwi Chief 
[i]Airlock[/i]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[COLOR="Red"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] Kingepyon~President Roslin
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] 

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Action queue:
GM~Stuff
TNT~turn