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Yes. So basically you would be cutting the number of scans on average by about 40% or so.

That should be enough to get it away from the current situation, where it's a race to see whether the JL can grow faster than the wolves can hunt. Even without Bagricula getting auto-lynched his sub would have died next, as we were starting to shoot fish in a barrel. You shouldn't get into a situation where the village has more trusted people than there are wolves.
 
I do not have time to run one and play the big game. But whoever runs it, I hope they try out the 1/2 Seer idea.

I could and would like to run next game with my condition, not 1/2 Seer idea. I have an interesting idea to make game more interesting and balanced.
 
You shouldn't get into a situation where the village has more trusted people than there are wolves.

That may be unavoidable once wolf numbers start going down. 1 wolf left? A seer and his scan is enough. 2 wolves left? Surely *somebody* was responsible for lynching one of the dead wolves. Etc.
 
That may be unavoidable once wolf numbers start going down. 1 wolf left? A seer and his scan is enough. 2 wolves left? Surely *somebody* was responsible for lynching one of the dead wolves. Etc.

Of course it will happen sometimes, especially at the end of the game. But it shouldn't really be happening when three wolves are still left alive, as happened here.
 
If no-one else steps up, I'll set up the next game in a few hours. But, to suit the theme better, the Seer will only have a 50% chance his scan succeeds.
 
If no-one else steps up, I'll set up the next game in a few hours. But, to suit the theme better, the Seer will only have a 50% chance his scan succeeds.

I would have liked to do it. But I think your option is good. So I will withdraw my offer.
 
Except that he's all but admitted just a few posts ago that the current setup needs a bit of tinkering.

Plus, the label 'Lite' probably means different things to different people. Is it the pre-defined setup? The lower amount of players? The lack of percentages on any role/trait? The lesser amount of traits/roles? The fact there's only one pack? The fact that a game doesn't last as long as a 'Big' game? I don't think you'll get all the players on this board in agreement on what separates 'Lite' from 'Big', so yeah, I'm going to have a Seer scan at 50%, mainly because I can fit that into the theme much better than a scan every other night. You don't like it, well, I'm not forcing you to play. And if I only get 7 people signing up, someone else will set up something different. No big deal.
 
Except that he's all but admitted just a few posts ago that the current setup needs a bit of tinkering.

Plus, the label 'Lite' probably means different things to different people. Is it the pre-defined setup? The lower amount of players? The lack of percentages on any role/trait? The lesser amount of traits/roles? The fact there's only one pack? The fact that a game doesn't last as long as a 'Big' game? I don't think you'll get all the players on this board in agreement on what separates 'Lite' from 'Big', so yeah, I'm going to have a Seer scan at 50%, mainly because I can fit that into the theme much better than a scan every other night. You don't like it, well, I'm not forcing you to play. And if I only get 7 people signing up, someone else will set up something different. No big deal.

Falc, any other set-up is horrible unbalanced. You saw what happened this game when our esteemed GM tinkered with the rules about subs and empty spots. You also saw what happened when there is no seer in the game and wolfs steam roll the village! LEAVE WEREWOLF ALONE
 
And what sort of difference is that going to make?

I don't want the Seer getting four straight scans because he is lucky, or 4 straight non scans because he is unlucky. Luck should not be involved in the scanning process. Reducing the scans by 40% is perfect. A coin toss is simply a crapshoot which may or may not fit that goal.

And every GM's dice and coins hate me. If I ever get to be the Seer under such a system I will never get a scan in.
 
One thing I could easily fit into the theme would be that a second scan of the same person will be guaranteed to give a result. Kinda hard to do the math on those odds since there's lynches and hunts going on at the same time, but it should increase the overall positive scan rate.
 
One thing I could easily fit into the theme would be that a second scan of the same person will be guaranteed to give a result. Kinda hard to do the math on those odds since there's lynches and hunts going on at the same time, but it should increase the overall positive scan rate.

That would do nothing to solve the other problems inherent in luck related roles and abilities. Are you allergic to 100% scans every two days or something? I fail to see why coin tosses would be chosen here. As others have mentioned, Lite games need not such things.

But you're the GM. So carry on.