Just posted this in a different thread:
Me said:
Well, one thing that it does seem to be demonstrating is that units can be of different sizes, up to about eight.
One thing I would like to see based on that would be perhaps keeping 1UPT, but allowing the units to be heterogenous. So instead of having your warriors over there and your rangers over there and your rogues over here, you could mix all three in a single unit. Which is also kinda 'stack of doom'-ish, but still allows for combat to take place on the strategy map if the devs are going that way (although I'd LOVE a tactical battle map) and has one huge advantage over the MoM and AoW standard that you can see at a glance what's coming for you rather than just what the computer considers the most dangerous thing in the stack.
Personally, considering other unit types known to be present in Ardania, I think pure 1UPT is something that's likely to produce overkill situations. Clerics, for instance, are probably not something that you want wandering around on their own, but having the full unit of 8 to keep them safe is probably more healing then you need unless the army is just that big. 'Twould be more efficient to be able to put one or two in each unit, protected by the rest of the unit.
Now, for Majesty 2 players, imagine eight paladins on a tile, and attempting to stop that with regular troops on a 1UPT basis. Urk.
One way to get around 'stack of doom' behaviour could be to make more powerful creatures take up more space. You get stacks of doom in MoM and AoW because, once you've trained them, it's just as easy to have a stack of eight dragons as eight spearmen... and where a single dragon can generally comfortable eat all eight spearmen, it makes it completely unfeasible to try to make a force of weaker troops that can stop them. If, by contrast, you were limited to one or two of the more powerful creatures per tile, this would make it much more viable to stop them with numbers.
This would bring up realism questions with things like temple heroes (paladins and so on) since canonically they can be quite powerful but technically should only take the same space as anyone else (unless they have companions, anyway). This might be waived by making them hero units in the MoM/AoW sense, but it can possibly also be resolved by having them only take up one space each, but that you can't have two in one tile - they expect to be leading the party or unit they're in, not playing second fiddle to some other templar!