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I got 3 weak cards I can throw away. But they are useful for their text. And the point about humans never losing on food is still true. Food was never what killed us, it was the other stuff that dropped lower then food. I think I know what Q card you are talking about, so you will need to preventive policy on Morale before you play it so we don't lose Morale. Unless it the one where you roll the die for 1 food. Still, this early and the fact that we are at 9/8 food, means we can afford to lose 2 food right now.
 
EL: How's your hand? My hand is not that useful so either option is fine with me. Although Humans don't lose on food right?...... (Both season 11 and season 12 turns food into a critical resource....)

Since my turn is coming up next, I have 2 options, which option would you guys prefer:
Option A: Move to Hanger deck to get 2 more cards and give 1 to Cally, then XO TNT to deal with the raider threat.
Option B: Move to Presidents Office and play the Q Card I got now. (In case the Cylon Leader is worrying, it is not an arrest order)

EDIT: Just wanted to add that my Q Card can fix food problems, so if you guys want me to go for option B then losing 2 food doesn't seems to be a large problem.

Option A here looks rather good. 2 More cards and removing the raiders is a good thing to do. It does mean that you are not on the office to be XO however, so you might want to move to the office and then XO TNT. Granted we don't get 2 more cards, but you are in place to make sure that you can be XO yourself.
 
Looks like the decision is made then:

Lose 2 Food

EDIT: I see people starting to guess what the Cylon Leader Agenda is, remember the list by JL:
Show Their True Nature: The Cylons have won and either you are in the Brig/Detention or you have been executed at least once.
Siege Warfare: The Cylons have won and every resource is at half or lower.
Reduce Them To Ruins: The Cylons have won and 4 or more locations are damaged and Morale is at 3 or lower.
Mutual Annihilation: The humans have won and you have played a Super Crisis Card.
Prove Their Worth: The humans have won and at least 5 raptors/vipers are destroyed or damaged.

The Illusion of Hope: The Cylons have won and 6 or more units of distance have been traveled.

So, let's see what we can cross out, shall we? If he had one of the 2 Human win conditions, he would definitely played very human and not hurt us in any way (sure, he could be un-infiltrating the next turn to draw a super crisis, but I highly doubt that is happening given he say he can't help us too much)
Even if we are not 100% sure now, but Mutual Annihilation is one that is so clear after the first 2 turns. (Basically you go infiltrate, unilfiltrate, draw super crisis, play super crisis and then stick in Caprica for the rest of the game to give Humans good crisis) And if he got Prove Their Worth, he would have used his turn as bargaining chip because destroying raptors/vipers is something the Humans control rather than him.

Therefore this means whatever Agenda the Cylon Leader is holding, it must be a Cylon win agenda. Sounds like a good idea to send him to the Brig if my calculations is correct. Of course it is not the most important thing right now, just something to keep in mind.
 
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Myeah. I fully agree with the sentiment to brig that toaster.

As for Ellen's turn - I don't mind getting another card, but I don't mind seeing the president add some food for us either. I'm happy with both options, or even with a potential plan C where ellen starts firing the big guns :p
 
I can't take out all 3 raiders at once but it might make sense to start reducing their numbers. I wouldn't mind the second option though.
 
I can't take out all 3 raiders at once but it might make sense to start reducing their numbers. I wouldn't mind the second option though.

I assume this means you don't have max firepower, do you have EMs?

Cally, do you have an XO in your hand right now? If you do I will move to Presidents Office and XO TNT so he can have 2 shots at raiders, then you can XO me back on your turn.

EDIT: Using the main batteries on pegausus is a bad idea because a 1 would mean I kill a civ and 2-3 would mean sending Boomer to sickbay. So our realistic options is to either XO TNT to take care of some raiders or I activate President's Office myself.
 
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Turn 4

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


1: Tnt~Sharon "Boomer" Valerii   [4]
2: Kingepyon~Leoben Conoy  [3]
3: EL~Karl "Helo" Agathon  [7,2N]
[B]4: Glasszon~Ellen Tigh  [3+5,1Q][/B]
5: Randakar~Callandra "Cally" Tyrol  [3]

Destiny Deck [10]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/7

[b]Food[/b]       07/08      [b]Vipers[/b]         3 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     09/10      [b]Jump Prep[/b]      4/5 (Can jump risk 3)
[b]Population[/b] 12/12      [b]Cylon Boarding[/b] None

Reserve   Civs 10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  [U]Kingepyon~Leoben [/U]
[i]Communications[/i] 
[i]Admiral’s Quarters[/i] [U]Glasszon~President Ellen[/U]
[i]Research Lab[/i] 
[i]Hangar Deck[/i] [U]Randakar~"Cally"[/U]
[i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i] 
[i]Airlock[/i]
[i]Main Batteries[/i] 
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]

[b]Off-ship[/b] [U]EL~Admiral Helo[/U], [U]Tnt~ "Boomer" [/U]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Civ x2    L
H             /|\   TNT       T
A            / | \ Raider x3  A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper    |   Viper    \
 /             |             \
/    FOXTROT   |   ECHO       \



Action queue:
GM~Stuff
Glasszon~turn
 
Cally, do you have an XO in your hand right now?

Yes.

EDIT: Using the main batteries on pegausus is a bad idea because a 1 would mean I kill a civ and 2-3 would mean sending Boomer to sickbay.

I have a strategic planning for that, so it isn't exactly that bad :)

edit:
## Preload play SP on a main batteries shot at Delta just in case.
 
Glasszon had done some preloading but I will go ahead and wait since I wasn't here to act until recently anyways and he might want to change it up. Or not. Either way it is early and perhaps this will be a key turn to set the pace so waiting is ok I am guessing? I will just use preload if really have to but should be ok.
 
The problem of me going to the big guns is I won't be able to do anything with Quorums for a long time. The only person that is on Galactica is Cally and Leoben, I definitely won't XO a hostile cylon leader and I am not a big fan of next-O Cally until it is 100% sure who the Humans are. Hence:

Move to President's Office
Discards Treachery-1 (By Your Command)
Activate President's Office
Second part of president's office pending on what Q card I draw


Cally, for your turn you can go man the main batteries, that's probably a better idea than XOing me.

Boomer, if you end up getting shot from the sky, blame Helo for that. Had Helo been on board this turn I would have XO'ed him (normally I have no problem with XOing except next-O, 3 actions in a row can really hurt the Humans if he/she is a Cylon)
 
Just received my Q Card, hence:

Play FOOD RATIONING

Action: Roll a die. If 6 or higher, gain 1 food and remove this card from the game. Otherwise, no effect and discard this card.


SP is welcome, although it is not a big deal since food hopefully should not be a problem in this game.
 
I'm always a fan of extra resources that we can dump instead of other more critical ones :p

## Play Strategic Planning-3 on the food rationing roll
 
Roll is a 3. 3+2=5 and no food. Close but someone left the oven on too long and burned it.

CRISIS: The Olympic Carrier

Skill check: POL/LEA/PIL = 11
Pass: No Effect
8+: -1 Population
FAIL: -1 Morale, -1 Population

Post Crisis: Activate Heavies, +1 Jump Prep
 
Before anyone put cards into this check, do you guys want an investigative committee? What's the plan for tackling this skill check? Losing a morale AND pop is a really bad thing.
 
Before anyone put cards into this check, do you guys want an investigative committee? What's the plan for tackling this skill check? Losing a morale AND pop is a really bad thing.

In comm would be rather nice to make sure we don't waste to many cards on this test. DD has lost a Pol and a TRE, so that means we have 5 out of 10 cards that will help us, and 5 out of 10 that will not help. Meaning that it should likely be only slightly negative or neutral.
 
In comm would be rather nice to make sure we don't waste to many cards on this test. DD has lost a Pol and a TRE, so that means we have 5 out of 10 cards that will help us, and 5 out of 10 that will not help. Meaning that it should likely be only slightly negative or neutral.

Except that I played with the destiny deck already for this check, so it may contain different cards than your count. I know exactly what you're going to get :)
 
Do anyone have Guts and Initiative? If anyone plays that I can solo this check (assuming the Cylon leader isn't going to spike it....)
Alternatively, if we think Cylon leader will try to spike with his 2 cards contribution, then Investigative Committee looks much better provided others can contribute a decent amount into this check.
While Cylon Leader can spike the destiny, but he haven't drawn treachery yet so there is no way he would know what colors are bad for this crisis ahead of time.

So Leoben, are you going to give any indication about the destiny? Or are you just going to play sabotage all the way until we Brig you? (That's one thing I found the Cylon Leader mechanic to be a bit strange, Brigging is actually better than execution against a hostile Cylon Leader because if you brig the Cylon Leader, he needs 2 turns to get back into Galactica again while if you execute him, he will be back the next turn. Not to mention also "Show their true nature" agenda)

EDIT: Or if you guys want to make this check pass 100%, we can play both Guts and Initiative and Investigative Committee, that would ensure we will pass by just the amount required. Of course this is assuming someone do have Guts and Initiative.
 
## 0 cards

My character drawback makes it impossible for me to help on this one.
And no, I don't have a G&I either.