Poor randy, tried to fish for information, but I already had proof of a cultist![]()
There are worse was to go in this game.
.. and the Seer survives another day ..
Poor randy, tried to fish for information, but I already had proof of a cultist![]()
the sorceror power is a ridiculous. all it takes is a player waiting around at the last minute and he can protect anyone. it basically breaks the game.
heck, if i were the sorceror i'd start doing that crap on day 1, villager or werewolf, and do it on the leader every single day, no matter what.
That is not the case. The Sorceror protection against lynch is sent in the night before. So the order to protect a person has to be sent the day before. I would agree that if the order could be sent 1 minute before deadline, it would be overpowered like hell! Here the Sorc have to do it 24 hours before at the latest.
it still takes away the one weapon that the village has - the lynch.That is not the case. The Sorceror protection against lynch is sent in the night before. So the order to protect a person has to be sent the day before. I would agree that if the order could be sent 1 minute before deadline, it would be overpowered like hell! Here the Sorc have to do it 24 hours before at the latest.
if only the hunter hadn't knocked out the clever wolf earlier....I wish there was a hunter left among the goodies, this would then be over.
But in a case where there are two wolves remaining, I can see it being very overpowered, as it becomes a game of chance about which wolf is protected, and thus, gives the wolves an unfair chance at parity.
it still takes away the one weapon that the village has - the lynch.
WWAAYAYYAYAYAYAYAYAY overpowered
BUT the GA/Doc has a much larger sample of potential targets to try to protect.
This breed of sorcerer has a much smaller population to defend.
oh, i know.
i'm thinking of making protectors much more hit/miss in my next BIG Game or tossing them completely, & eliminating leaders/vote manipulators altogether. just a couple of thoughts going around the old noggin.
the 1/3 sounds good. personally, i was thinking they could protect a player only once per game. gotta pick your shots...I agree, too many protection roles can throw the game off in a weird way. That being said, I don't mind, say, 1 GA. GA is a lot less scary to hit than a Doc for a wolf. And having only 1 protection role in a game is good because you can't make someone near invulnerable to hunts.
If 100% protection is too much, maybe making it so they can only protect the same person 1/3 nights would weaken the GA sufficiently to make it more of a thoughtful protection, rather than just spam it on the one who needs protecting.
the 1/3 sounds good. personally, i was thinking they could protect a player only once per game. gotta pick your shots...
oh, i know.
i'm thinking of making protectors much more hit/miss in my next BIG Game or tossing them completely, & eliminating leaders/vote manipulators altogether. just a couple of thoughts going around the old noggin.
the 1/3 sounds good. personally, i was thinking they could protect a player only once per game. gotta pick your shots...