I guess my overall thinking is that because centralization is supposed to abstract away a lot of the vassal/liege mechanics, we should have fewer rather than more vassals actually appear. And I'm hoping that we can find a ruleset that won't often force us use every available tag most of the time. My experiences with the DV converter show that can lead to a funny game. Shoot, we saw how weird V2 games can look when that kind of thing happens.
However, I do plan to design things in a way that we can actually try out some different ideas. So if we have few different approaches we refine in the meanwhile, it's not a big deal.
In any case, with my rules there, the cutoffs would have to be determined experimentally, but I'd place them kind of low, myself.
However, I do plan to design things in a way that we can actually try out some different ideas. So if we have few different approaches we refine in the meanwhile, it's not a big deal.
In any case, with my rules there, the cutoffs would have to be determined experimentally, but I'd place them kind of low, myself.