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Interesting videos :)

I have a couple of questions:

First, do jets have to be quite so loud when the user selects them? First time the player selected one in those videos i thought i was hearing static through my headphones. I don't know about everyone else, but i like being able to hear myself think! :p

Second, is there some visual cue that i'm missing to identify the location that triggers each notification (new detection, missile, etc)? I see they keep popping up in the corner of the screen along with an audio warning, but i don't see anything to tell me where it is.

And finally (for the moment), i am confused by the fuel indicator in the unit stats. Does it go from 100% fuel (full tank) to 0% (empty) or does it show the % used? And is there some way to translate that figure into a travel range/fight time (e.g. at current speed or something)?
 
Second, is there some visual cue that i'm missing to identify the location that triggers each notification (new detection, missile, etc)? I see they keep popping up in the corner of the screen along with an audio warning, but i don't see anything to tell me where it is.

And finally (for the moment), i am confused by the fuel indicator in the unit stats. Does it go from 100% fuel (full tank) to 0% (empty) or does it show the % used? And is there some way to translate that figure into a travel range/fight time (e.g. at current speed or something)?

2nd: you can click on the warning and it will pan the map to where it is
Finally: it shows % used. 100% means they have just enough fuel to return to base (bingo fuel)
 
I was wondering about the music, will there be more tracks added to the final game? This sort of tranquil music worked well in DEFCON but for some reason id like some more fast paced music here(once the gun starts firing).

Ole Martin
 
Thanks for 1080p!

Shouldn't it be "motherland" rather than "homeland", in case of Russia? :)

Engine sounds need some clean-up, all the "tssssshhh" is annoying even when watching briefly.