• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nats

Major
25 Badges
Oct 8, 2007
785
287
  • Hearts of Iron Anthology
  • Heir to the Throne
  • Naval War: Arctic Circle
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Arsenal of Democracy
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Crusader Kings II
Tried the Baltic Encounter from the Russian perspective. I thought I would be beaten easily after having played the USA before and won easily. The enemy launched loads of missiles at me quite quickly - no doubt using the radar of their helicopter that I couldn't get rid of. Sure enough my small boat was destroyed pretty easily due to its lack of long range air defences, and I thought the same would happen to both of the others as each had about ten missiles targeted at them. But then I took control of their defences and targeted the missile groups myself repeatedly. After a few minutes all the enemy missiles had been destroyed, not one getting through.

I then proceeded to launch my own at their ships, once I had them detected using my helicopter. I decided, as I was tracking the enemy ships using my helicopter's active radar, to switch off the missile's active radars to try to avoid detection. But for some reason the increased game speed messed up my control over the game (each missile seemed to really speed up near the end of their path for some reason before I could slow back down to normal speed), and before I had a chance to turn their active radars back on just before they hit the ships, all the missiles had hit and destroyed their ships without a problem, and without any active radar.

So I won easily in the end.

It begs the question if you manage the ships defences yourself why do you do a much better job of shooting down missiles.

Also I wonder how my missiles still managed to hit their ships without any active radar at all - surely this is wrong? I am not even sure you can shut off missile radar mid-route in real life and passively guide them using the radar of another aircraft can you?

And if they can get through the defences so easily this way why don't the AI do it every time rather than using active radar constantly?

Either way I don't think it bodes well for the game AI, actually, if enemy ships are so easy to kill and missiles are so easy to defend against. I will have to try the same mission on hard difficultly now and test again (it was on normal).
 
Last edited:
This is created as a multiplayer mission with reasonably balanced sides, so it's not hard to beat the AI from either side, especially since the scenario doesn't specify any clever starting orders for it.

And your question: yes, your missiles use guidance data from your helicopter.In this game, we assume universal datalink.
 
This is created as a multiplayer mission with reasonably balanced sides, so it's not hard to beat the AI from either side, especially since the scenario doesn't specify any clever starting orders for it.

And your question: yes, your missiles use guidance data from your helicopter.In this game, we assume universal datalink.
A bit unrealistic, isn'`t it? ;)

I mean, universal datalink in 2030 might be possible, but it could provide only decent midcourse correction. Terminal homing should be performed with own radar working actively.
I think this could be modelled by heavily reducing hit probability for weapons with radar turned off during terminal phase. Or, to forcibly turn on radar for terminal homing.
A kind of suggestion, you know :)
 
That may be a good idea. LR missiles tend to have active radars anyway.
And, BTW, launching swarm of missiles with their sensors in passive mode might be perfectly legal or even standard way of attacking enemy in 2030.

Even now heavy Russian ASMs (for example P-700 Granit) employ highly intelligent mode of group operation: being fired in a salvo they establish datalink connection in their group and assign roles and responsibilities among them. For example, while most of missiles keep low and passive, designated missile flies higher with radar on to keep track of targets. Alternatively different missles execute "popups" from time to time to make it harder for defenders to intercept. The group may even form special deception or EW subgroups to complicate matters for defenders even more. Targets are assigned dynamicly according to priority list.

This could be a real prototype of SkyNet ;)