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towerbooks3192

Master of the Loo
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Apr 23, 2010
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Master of Magic is great but intolerable because my computer would only run it on windows and I got spoiled with modern conveniences. HoMM 3 is great, Age of wonders satisfies my hunger for a newer Master of Magic as of the moment. As for civ I love civ.

So of all the greats, which type of game is this game? I can't seem to point a finger on which one it is similar to but with all the vids I would say heck it looks like civ v

Oh yeah one more thing I usually ask before buying tbs: Random map generators,huge maps, customisable races?

One more thing: Not a tech guy but could this run on my MBP 13' 2010 core 2 duo nvidia 320m? (when it doesnt require much firepower I play it on my MBP) Would download the demo and would love to try but not at home at the moment
 
Interface and (to some degree) city development is similar to Civ5.
Combat is similar to Civ5, and to Fantasy Wars/Elven Legacy.
The lore (types of units etc.) is from the Majesty series.
There are some ideas from MoM, like units needing food, gold and mana to upkeep, spell research and other worlds.

Maps are random. There are several map sizes available, but I don't know how big they are. The races aren't customizable, but the wizards are.

Master of Magic is great but intolerable because my computer would only run it on windows and I got spoiled with modern conveniences.

You can run MoM using DosBox. But I agree about the inconveniences, playing in 320x200 resolution is quite awful ;)
 
Interface and (to some degree) city development is similar to Civ5.
Combat is similar to Civ5, and to Fantasy Wars/Elven Legacy.
The lore (types of units etc.) is from the Majesty series.
There are some ideas from MoM, like units needing food, gold and mana to upkeep, spell research and other worlds.

Maps are random. There are several map sizes available, but I don't know how big they are. The races aren't customizable, but the wizards are.







You can run MoM using DosBox. But I agree about the inconveniences, playing in 320x200 resolution is quite awful ;)

So it has elements from MoM. Civ, and Age of wonders (with the customisable wizards)

Not much of a tech guy but does this game require heavy firepower or it doesnt require much? If my MBP could play it then I would play it there or else I have to move around my huge laptop if ever I require a lot of firepower

Lastly, does it have resources like civ or similar to age of wonders (gold and mana nodes and a couple of unique buildings like tower to extend the view and Inns to recruit monsters?)
 
It's like a Master of Magic mod for Civ5, basically.
Disagree. The only thing that's really similar to Civ 5 is the interface, and that you have to make resource buildings in cities. But there's no tech tree, no wonders, resources work as local building enablers rather than global bonuses, buildings are spread around the map rather than being concentrated in atomic cities. I don't count hexes and the combat as a similarity since that's something Civ borrowed from Fantasy Wars-like strategy games, not the other way around.

So basically they made the smart move of having it look like Civ 5 to draw the Civ crowd in, but under the hood it's a rather different beast.
 
Disagree. The only thing that's really similar to Civ 5 is the interface, and that you have to make resource buildings in cities. But there's no tech tree, no wonders, resources work as local building enablers rather than global bonuses, buildings are spread around the map rather than being concentrated in atomic cities. I don't count hexes and the combat as a similarity since that's something Civ borrowed from Fantasy Wars-like strategy games, not the other way around.

So basically they made the smart move of having it look like Civ 5 to draw the Civ crowd in, but under the hood it's a rather different beast.

Hence why it's like a Master of Magic mod for Civ5. :p

I didn't say it was a negative thing.
 
true ... there are differences between Civ5 (which is leaning rather heavily on Panzer General) and Warlock (which in turn are leaning rather heavily on Fantasy General)

They're not similar down to the smallest detail, but IMO there's so many things thats the same between them, that the only reason i 'know' its not a Civ5 Mod is that thats what i'm told ... theres Mods for Civ4 thats more different from the core game (Fall from Heaven springs to mind, as do Colonization which was built on the Civ4 chassis), than Warlock is from Civ5

The part about buildings being on hexes instead of in cities ... if memory serves, that was the plan for Civ5 back in Alpha, but was phased out before/doing early beta, and while the details might be different, on the greater view they're very semilar, says my demo tryout.
 
It has some similarities to all of those games, but it has distinct differences from all of them as well.
For starters, its setting is the land of Ardania, so it has its own distinct lore.

Several similarities to Mom in terms of gameplay, additional worlds. Its been a long time since I player Mom, but it was one of my all time favorite games.

HoMM and AoW are much more hero/army based then Warlock is. Warlock doesn't really have heroes or armies (all units fight individually), so combat is much different and more similar to Civ 5. The map presentation and exploration does remind me of HoMM and AoW to a degree. Resource piles and wandering monsters are definitely similar, though Warlock has wandering monster generating structures that keep spawning additional enemy (neutral) units if you don't deal with them.

The combat has some similarities to Civ 5, with the individual units. The city attacks definitely reminded me of Civ5. The user interface and map have a definite similar vibe to them, but then again how many ways are there to present a map in a TBS game? :happy:

I found the gameplay in the demo to be quite distinct from Civ 5. My normal experience in Civ 5 is to go a couple hundred turns researching and expanding before I really get into combat. In Civ 5 building structures and units is fairly time consuming and your cities will always be building something. In Warlock structures and units build quickly, and everything you build takes a set time, regardless of how developed the city you build them in is. There is no "production" resource like in Civ. So a unit of warriors takes 3 turns to build no matter if its built by your capitol or a brand new city. Building options are entirely dependent on what structures are in the city, and there are limits to how many buildings you can build and how quickly you can build them. My cities in Warlock spend a lot of time not constructing anything because they haven't expanded enough to warrant another building.
This really effects the pacing of the game. In the demo, I'm normally assaulting neutral cities in the first 3 turns of the game and I get into wars with other AI players within the first 10-15 turns frequently. The combat portion of the game is much more fast paced then Civ, at least the way I play.
Warlock, to me at least, really makes you think about the buildings you add to cities. Its not like Civ where you can generally build almost every structure given enough time. You have to think about what you need (short term and long term) because you can only build so many structures and you only get to add new buildings when the city grows. You also have to make frequent decisions about economy vs. military. I find it tougher to build "generalist" cities in Warlock than I do in Civ. I find myself really specializing my cities (this city builds 1 type of troop, this city builds another, this city is a mana city, this one is a gold city) and the types of cities you build are really influenced by the resources and what you choose to do with them. Most resources in the game have multiple building options, mostly along the lines of military vs. economy (building one unlocks/upgrades troops vs. building B gives you bonus food/gold/mana, you can't build both).

Overall I'd say Warlock shares traits with any number of previous games. There aren't any features I could point out as being absolutely unique/not found elsewhere. But I find the way the game is put together to be very different from any game I've played in a loooooong time (I'm an original MoM and Civ1 player and I love TBS games!). I'm looking forward to wasting a lot of time on this game! Especially with my summer break coming up (its good being a teacher :))