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The latest patch seems to have made allies really unwilling to answer a call to arms. Is there anyway to change how the AI responds to diplomatic requests?

Similarly related, can you make the AI more willing to take a diplomatic action? Make them more willing to Ask to Ransom Prisoner, for example?
 
Are there any special things I should think of when making an entirely new map from scratch?

I have made the outline, and I guess I need a version with all the provinces. Is it so simple that I can just have Province 1, assign to it color code R19, G42, B104 (Or whatever) and then use that color on the map in order to make a province? Or are there any more complicated parts that I need to worry about?

How important is topography and those kind of things? Can I skip them and have a flat map?
 
Anyone added Romani/Gypsies into a mod yet? Early 1400s seems the earliest that they should be in western Europe, but maybe they should be migrating through Asia Minor and into Greece by the mid or late XIVth.
 
Do you know how could I remove numbering of rulers? The Mongol rulers don't have numbers after their names, but I don't figure out why it is possible. There is no clue in the religions/landed_titles/cultures.txt files.
 
I need some help...

I've created special titular empire-tier title, which I intended to be named as "king". Everything seemed quite easy - added name and foa. But I don't know how to change a ruler consort name. I only want it for this title, not for a culture.

Any suggestions? :)
 
Actually I have the same question. I wanted Kalmar emperors to be known as kings, but empresses were also called kings instead of queens. :laugh:
 
Code:
emperor_title_ruler_consort_female_north_germanic;Queen;Queen;Königin;;Queen;;;;;;;;;x

might work, oh wait sorry i didn't see for title only.

Code:
KALMAR_title_ruler_consort_female;Queen;Queen;Königin;;Queen;;;;;;;;;x

You'll need a custom KALMAR and KALMAR_FOA i think
 
Is there anyway I can force a titular kingdom to require 2 counties to make?

Code:
k_algarve = {
	color = { 54 167 156 }
		capital = 162 # Silves
		culture = portuguese
		allow = {
			culture = portuguese
			religion = catholic
			has_landed_title = c_silves
			has_landed_title = c_faro
		}
}

This didn't seem to want to work for me, and it is well after the counties of silves and faros in the landed_titles.txt file

Secondly, how do I define a custom CoA for titular kingdoms for muslims?

Code:
k_oman = {
 	color = { 100 203 9 }
		capital = 868 # Muscat
		culture = bedouin
		allow = {
				OR = {
					culture = bedouin
					culture = levantine
				}
				religion_group = muslim			
		}
}

I've got this and a properly formatted tga, but it still randomly generates one for Oman
 
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wait, sorry, my reply was wrong (it would've applied to middlesex only). You have to go to k_england's history file and put

1067.1.1 = {
capital = c_middlesex
}

(might be wrong though, haven't tried it myself)

It seems that this not work... Badly. This were something for the next patch!
 
Is there anyway I can force a titular kingdom to require 2 counties to make?

Code:
k_algarve = {
	color = { 54 167 156 }
		capital = 162 # Silves
		culture = portuguese
		allow = {
			culture = portuguese
			religion = catholic
			has_landed_title = c_silves
			has_landed_title = c_faro
		}
}

This didn't seem to want to work for me, and it is well after the counties of silves and faros in the landed_titles.txt file

Secondly, how do I define a custom CoA for titular kingdoms for muslims?

Code:
k_oman = {
 	color = { 100 203 9 }
		capital = 868 # Muscat
		culture = bedouin
		allow = {
				OR = {
					culture = bedouin
					culture = levantine
				}
				religion_group = muslim			
		}
}

I've got this and a properly formatted tga, but it still randomly generates one for Oman

num_of_count_titles = 2
but that will mean any 2 counties I believe.
Code:
AND = {
			has_landed_title = c_silves
			has_landed_title = c_faro
}

maybe an AND
 
I've never been able to get any of these requirements working either, which is a shame. If you manage to find a way of getting the game to read specific titles as being necessary then I'd really appreciate it and I could update my titular kingdoms accordingly.
 
Code:
emperor_title_ruler_consort_female_north_germanic;Queen;Queen;Königin;;Queen;;;;;;;;;x

might work, oh wait sorry i didn't see for title only.

Code:
KALMAR_title_ruler_consort_female;Queen;Queen;Königin;;Queen;;;;;;;;;x

You'll need a custom KALMAR and KALMAR_FOA i think
I've done something wrong. :(

KALMAR;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_title_ruler_consort;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_title_ruler_consort_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_FOA;Your Majesty;Votre Majesté;Eure Majestät;;Su Majestad;;;;;;;;;x

I formed the Kalmar Union and my wife was still called Empress.
 
Code:
allow = {
FROM = { has_landed_title = "title" }
}
replace "title" with the required title, see if that works?

That worked, thanks a lot.

Code:
k_algarve = {
		color = { 54 167 156 }
		capital = 162 # Silves
		culture = portuguese
		allow = {
			culture = portuguese
			religion = catholic
				FROM = { 
					has_landed_title = c_silves 
					has_landed_title = c_faro 
				}
		}
}
 
Last edited: