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I've done something wrong. :(

KALMAR;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_title_ruler_consort;King;Roi;König;;Rey;;;;;;;;;x
KALMAR_title_ruler_consort_female;Queen;Reine;Königin;;Reina;;;;;;;;;x
KALMAR_FOA;Your Majesty;Votre Majesté;Eure Majestät;;Su Majestad;;;;;;;;;x

I formed the Kalmar Union and my wife was still called Empress.
I'd just like to note that calling in the Kalmar Union makes little sense. Historically the Kalmar Union would be like holding three king titles in Crusader Kings II.
Second, the name itself is not historically plausible. It was only so named because the treaty formalizing the union happened to happen in the Swedish city of Kalmar. It could easily have happened in any other city, giving it a different name.
As such I would suggest calling it Scandinavia instead. Keeping the Union's flag should be fine, though.
 
Quick question, does the aforementioned Nudge not actually save the information or something?
I position everything, click save, and then when I reload to actually play through, it's not made a difference.

Ok I just figured it out, Nudge edits the positions.txt in your main map directory NOT the one you have loaded with your mod (even though it reads the positions from the mod's positions file). So, becareful when using it.
 
I'd just like to note that calling in the Kalmar Union makes little sense. Historically the Kalmar Union would be like holding three king titles in Crusader Kings II.
Second, the name itself is not historically plausible. It was only so named because the treaty formalizing the union happened to happen in the Swedish city of Kalmar. It could easily have happened in any other city, giving it a different name.
As such I would suggest calling it Scandinavia instead. Keeping the Union's flag should be fine, though.
I have long been aware of all of this information. It's personal choice. :)
 
Tried a Google search of it but couldn't find it so will ask here.

Can I change the percentage where you can create/usurp a title? I looked in the defines file (both of them) and did not notice it.

Can you set a matrilineal marriage in the history files and if so how?
 
Well there are two triggers which combined should do it.

The first is "any_independent_ruler", and the 2nd is "any_realm_character". Between those two you should be able to look at any character in any realm. However I expect it would be huge drain on the system resources to evaluate that.

Well, this doesn´t work properly if the ruler is an attacker in wars with some specific CB.
any_playable_ruler doesn't work either.
 
Tried a Google search of it but couldn't find it so will ask here.

Can I change the percentage where you can create/usurp a title? I looked in the defines file (both of them) and did not notice it.

Can you set a matrilineal marriage in the history files and if so how?
I'm fairly certain both answers are no.
 
Tried a Google search of it but couldn't find it so will ask here.

Can I change the percentage where you can create/usurp a title? I looked in the defines file (both of them) and did not notice it.

Can you set a matrilineal marriage in the history files and if so how?

I remember someone saying that it depended in editing the save files which spouse came first (male is first by default). Try "add_spouse = x" on the bride instead of the husband. That might work. :)
 
I remember someone saying that it depended in editing the save files which spouse came first (male is first by default). Try "add_spouse = x" on the bride instead of the husband. That might work. :)

This is in the history files not the save game, tried it anyway and it didn't work though I will have a play about with it when I have a bit more time.

Thanks anyway to both of you who answered.
 
Okay, here is my issue. I am trying to polish up an event that gives every province in your demesne a certain modifier. I can use random_demesne_province to give one province the modifier, but that causes the event to fire for each individual province, giving in the case of Harold Godwinson nine times to click "Ok": I'd rather one big event where it says for example:

Dorset gets modifier Royal Domain until ... 1453
Cornwall gets modifier Royal Domain until ... 1453
etc.

I tried any_demesne_province but to no avail; this event should just fire for independent feudal rulers and apply to every demesne province.

The think somehow <limit> might be the key, as I can create a long event with the province numbers and that works fine.

I am only a modding demi-god so far, so please help. :)
 
AND = {
prov1
prov2
prov3
etc
}

maybe? :unsure:

I could put in every province id, but I was wondering if there was a lazier way to do it. ;)

random_realm_province = {
limit = { province_id = 199 }
add_province_modifier = { name = royal_domain duration = -1 }
}

works just fine, but I thought there might be a less labor-intensive way to do it. Maybe I'll just have to put the effort and do it one at a time. :p

Thanks, Korbah.
 
I have looked around for an answer and didn't find it, and this is too noobish to merit its own thread, so here it goes.

I've made a few small tweaks to the game, namely halving the de jure drift time (down to 50 years), increasing the number of courtiers (up to 40) and allowing 3 children per courtier couple. I don't want to lose those changes when a new patch comes up (and having to edit the files all over again). So how can I make a minimod that keeps my tweaks and that I can enable/disable at will from the launcher? This is my first Paradox game so I have exactly zero experience at modding their games.

Thanks a bunch!
 
I have looked around for an answer and didn't find it, and this is too noobish to merit its own thread, so here it goes.

I've made a few small tweaks to the game, namely halving the de jure drift time (down to 50 years), increasing the number of courtiers (up to 40) and allowing 3 children per courtier couple. I don't want to lose those changes when a new patch comes up (and having to edit the files all over again). So how can I make a minimod that keeps my tweaks and that I can enable/disable at will from the launcher? This is my first Paradox game so I have exactly zero experience at modding their games.

Thanks a bunch!

Inside the mod folder you create a folder. Inside it you put the files you changed, in the same organisation as the vanilla folder (so, say, you have your defines.lua inside a common folder). Then, next to your mod folder, you create a .mod file made in notepad, with the following lines

name = "Your Mod"
path = "mod/Your Mod"
user_dir = "Your Mod"

The path indicates the folder name you gave. The last line is optional, if you use it it will create a folder for the mod "products" (like saves, screenshots, caches, etc) in the My Documents/paradox/crusader kings folder.
 
Inside the mod folder you create a folder. Inside it you put the files you changed, in the same organisation as the vanilla folder (so, say, you have your defines.lua inside a common folder). Then, next to your mod folder, you create a .mod file made in notepad, with the following lines

The path indicates the folder name you gave. The last line is optional, if you use it it will create a folder for the mod "products" (like saves, screenshots, caches, etc) in the My Documents/paradox/crusader kings folder.

Clear as water. Thank you!
 
What is the actual difference between ROOT and FROM?

In character_events, FROM is who triggers the event; ROOT is who gets the event. In province_events, it works rather similar except we're talking provinces instead of characters. So, if you have an event where the pope receives 50 gold from the Duke of Spoleto (who triggered the event with one of his own), the pope is ROOT, and the Duke is FROM.