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did you take a look to pdxmap.lua ? it may be there if you can decrypt the file.

Thanks mate, looking through it now. I can see several lines that could potentially be responsible for the effect. I won't know unless it's tinkered and tested with though and unfortunately I'm not such a whizz with coding.

Garnrag - It's in the FX folder (If ever you want to find something just use Windows search function in the task bar...right click on a file/result and 'open file location'.)
 
Garnrag - It's in the FX folder (If ever you want to find something just use Windows search function in the task bar...right click on a file/result and 'open file location'.)

Got it, thanks. Vista's search function and I aren't on speaking terms anymore. Something about me threatening it with an electromagnet years ago... dunno.
 
Can anyone give me an idea of how scaled_wealth works? I know it makes a cost scale too a value but I don't understand the entire jist of the mechanic behind it itself.
 
Got it, thanks. Vista's search function and I aren't on speaking terms anymore. Something about me threatening it with an electromagnet years ago... dunno.

the search function is awesome. it also looks into txt files. really useful for cK2 to serach in history file f.e.

Let's share if you find something interesting in pdxmap. It looks to abstracted to me.
 
Okay, these are two events that are intended to force vassals from my own dynasty and within my own empire to follow agnatic gavelkind.

Any one spot any glaring, nooberific issues in the syntax?

Code:
character_event = {
	id = 1235813
	desc = "EVTDESC1235813"
	picture = "GFX_evt_emissary"
		
	trigger = {
		ai = no	
		has_landed_title = yes
		is_feudal = yes
		dynasty = 1235813
		top_liege = e_nova_roma
		NOT = { has_law = succ_gavelkind }
	}
	
	mean_time_to_happen = {
		days = 1				
	}
	
	option = {
		name = "EVTOPTA1235813" #Fall in line
		ai_chance = 
		{
			factor = 1000
		}
		
		any_demesne_title = { 
			limit = {
				NOT = { has_law = succ_gavelkind }
				} 
						
			add_law_w_cooldown = succ_gavelkind 
}
	}
	
}	
character_event = {
	id = 1235814
	desc = "EVTDESC1235814"
	picture = "GFX_evt_emissary"
		
	trigger = {
		ai = no	
		has_landed_title = yes
		is_feudal = yes
		dynasty = 1235813
		top_liege = e_nova_roma
		NOT = { has_law = agnatic_succession }
	}
	
	mean_time_to_happen = {
		days = 1				
	}
	
	option = {
		name = "EVTOPTA1235814" #Fall in line
		ai_chance = 
		{
			factor = 1000
		}
		
		any_demesne_title = { 
			limit = {
				NOT = { has_law = agnatic_succession }
				} 
			
			add_law_w_cooldown = agnatic_succession 
}
	}
	
}

I think that dynasty = xxxxx doesn't work.
And if it works, well, shame on me, because I spent some time to make a series of events to track certain dynasties in the ASOIAF mod :)
 
Lets try here... I resized the vanilla provinces, rivers, terrain, topology, world_normal_height, colormap and colormap_water to 3072x3072. Resized vanilla trees to 384x440.

CTD upon Loading Graphics... Error log shows:
[gfx_dx9.cpp:1287]: Error create vertices -2005530516 8 0 28

Am I missing something? All I did is resize each gfx and save. Simple I thought, but nope.
 
Lets try here... I resized the vanilla provinces, rivers, terrain, topology, world_normal_height, colormap and colormap_water to 3072x3072. Resized vanilla trees to 384x440.

CTD upon Loading Graphics... Error log shows:
[gfx_dx9.cpp:1287]: Error create vertices -2005530516 8 0 28

Am I missing something? All I did is resize each gfx and save. Simple I thought, but nope.

I can't read this error.
What you can do is loading the game for each file separetly to see which one(s) crashes.

be carefull with reszing, especialy for files with specifics color palettes (rivers and terrains). the resize can blur the colors and so adding unwanted color.
 
I think that dynasty = xxxxx doesn't work.
And if it works, well, shame on me, because I spent some time to make a series of events to track certain dynasties in the ASOIAF mod :)

I can live without it being dynasty specific. I'm kind of roleplaying this as a constitutional dictatorship lead by my family - but if someone else does inherit land in my empire then they'll just have to tow the line.

To that end, I'm more concerned that the add_law_w_cooldown effect is legit for changing succession?
 
where can i find a good map creation/ map editing program/tool?
Photoshop.

Edit: Problem solved! I simply needed to clear positions.txt!!
Don't forget that nudge only works with the base positions, so make a backup and swap them out once you're done.

On that note, how the hell do I exit nudge short of exiting CK2 through Task Manager?
 
Maintenance costs for troops are neither per month nor per year.

*edit*
The actual ingame unit maintenance costs are 3/250ths of what I set in maintenance, assuming that they were per unit per year. My levy size is set to 1, though, so it might change based on that, too.
 
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Does anybody have any idea why the diplomacy panel in my mod may have broken..?
I can't marry people off,educate children,send gift etc all the panels appear blanked out essentially. Any idea what may have caused this or how to fix it?
 
Is it possible to specify for create_character to create a lowborn character instead of one with a dynasty?

Is it possible to design an event so that when a province is captured instead of automatically escaping to another court some of the courtiers are imprisoned?