Mr. Santiago: It's fine being in Sudwald,I can work it in to my stuff.
***
Overview of Sudwald and Yaurkeshire:
There is Primus Maalem IV, who rules the Primal lands (is that correct? Think Papal States) in Valtheon. In Neumark, there are three Proxies; two hold land. Proxie Proxy Alonsius of Sasenmouth is Proxie of the southern lands, and as his title dictates he is based from Sasenmouth. He is unique from the three in that he holds no land, and also in that he is of royal blood- in fact, he is the brother of the king. Proxie Elbert III is Proxie of the central lands, and is Prince-Proxie of Sudwald, retaining power over its vassal Yaurkeshire. Proxie Mikhael I is Proxie of the northern lands, and is Prince-Proxie of Nordland, retaining power over its vassal the Dale.
Pretty much all the stuff Doom said applies for these three, minus the Primus being in Neumark. The Arch-Abbotships are pretty much the north/central/southern divisions of church power between the Proxies, although the Dale should be under Northern influence. I’m not going to describe the other areas as much as Yaurkeshire and Sudwald, as these are the areas I look to play as for the game. It seems on his most recent map that Mr. Santiago has not incorporated Doom’s ideas for settlements in the region, so I am going to stray a bit there.
First off is Sudwald. Proxie Elbert III manages his demesne from Shireton Abbey, a small, unfortified settlement in the southern hills. The Abbey has a seat of prominence on the highest point of the hill, and the village spreads around it. This village is supported by a modest monthly farmer’s market and small businesses, especially blacksmithing. Shire Forge is the largest operation in the town, with three practicing blacksmiths of fair skill. It is well-known for its religious paraphernalia of iron and silver. Nottering Castle stands on the westernmost point of the province, and is but a stone keep home to Sir Roderick Notterdam, a wizen and rather mad knight. He is, however, caretaker of the renowned Cathedral of St. Marcus, located on the other side of the town- the largest in Sudwald. The site of some sort of temple since the Great Empire of antiquity, several buildings have risen and fallen on this spot. The current cathedral is a beautiful work of modern design, with flying buttresses supporting the colossus on its perch overlooking the bay. It is named after St. Marcus, who is said to have first spread the Word to Neumark. The final settlement of consequence in the province is Millton, known for its mill. It is located at end of a tributary of Glauborne River, which drives its mill. Millton acts as an informal meeting ground for hedge knights, especially in high winter. It was made a Prince-Proxioric to appease the church, and was allocated its previously northern half Yaurkeshire as vassal.
Yaurkeshire has even less of consequence then its underwhelming lord, although there are a few notable locations. Yaurketon is the largest settlement in the province, and is a burgeoning village. Its castle is the only true castle in both provinces, complete with a wall around the old quarter of the village; new buildings are raised outside its protection with growing frequency. It sits on the side of one of the few northern hills, and the outer buildings tend to flow down towards the level plains. Cearlin is the only other large settlement, in the northern mountains bordering Taaland. Originally a mining outpost, its now dry mines are washed away with the massive quantities of moonshine and cheap liquor which is its main export. Bandits form rather large gangs in the surrounding hills, and can be hired if the coin is good enough. They are rather religious, and form the backbone of the meager forces of the Count, Count Edmund de Vard, when called upon in the name of the Proxie.
Religion overview:
The official religion of Neumark is known simply as The Church. It is a very structured and orderly religion, centered on a monotheistic belief in a divine, omnipotent, masculine God known by various names and titles, most notably Lord and Wordbearer. Their faith is outlined in The Word, an ancient text said to have been dictated by the Lord himself. This work contains many prayers, poems, and stories of ancient holy men as well as a creation story and a set of God-given mandates. These mandates formed the foundation for many current sets of ethics throughout the lands where the Word has been spread. The creation story goes as follows:
In the beginning there was only Heaven most high, home of the Lord and all his Angels. The Lord ruled justly in eternal bliss. Then the Lord created Daemon, a companion to the Lord above all his Angels, a companion who shared the ability to create. Daemon forged the Earth from a drop of his blood, and the seas and sky from a great exhale. The Lord looked upon Daemon’s creation with delight, and gave The Word to the virgin realm, planting life on its barren beauty. Soon Man rose from the ashes, and for man The Word created Woman, and for Man The Word created the creatures of the land and sea and sky. The Word created the stars to light the land, and gave the essence of The Word to Man to guide his path. Man was bountiful, and multiplied; soon, all of Earth was in his kingly care of creation. The Lord was pleased with Man, and Man was content with the Lord. Daemon looked at his creation, and at the Lord, and from his soul of creation came a seed named Jealousy.
Jealousy twisted Daemon, and formed the first Evil named Envy. Envy led to Hatred, who led to Gluttony and all the rest. Daemon grew angry at the Lord, and challenged him for control of the Earth. The Lord was saddened by this outburst and shed a tear, forming the Sun, which replaced the stars. Daemon attacked the Earth, and wrestled control of half the world with the help of his Evils, hiding the Sun and bringing back the stars. The Lord drew up his might, and fought for the world; yet, his creation’s creation, Evil, proved his match. The Lord knew he could not destroy Evil and Daemon, so he created Hell, and bound the Evils and Daemon there with Silver and Iron. Each day, an Evil escapes from Hell and brings the night, pulling it across the sky by becoming the moon; the Lord and his Angels send the Evil back, and once again the day is restored.
Silver and Iron are major symbols of The Church, and many people wear small sticks of silver and iron on necklaces as a ward against evil. Dual upright poles, one of silver and one of iron, are together known as the Triumph, and is the symbol most synonymous with The Church. Triumphs are often large and elegantly carved, and are used as gateways of sorts into cathedrals and more major churches symbols of the escape from the Evil-ridden world into the bliss of Heaven inside. The oldest Triumph gate is located at the Cathedral of St. Marcus, estimated to be over one hundred years old; most Triumphs are scrapped for coin and fine iron by needy aristocrats long before gaining age.
Typical adherents to the faith have weekly gatherings at a church or cathedral, where they recite prayers and poems from The Word. This is presided over by a Priest, who report to local Proctors. These county Proctors are led by regional Proxies, who answer directly to the Primus, God’s messenger on Earth, appointed by a divinely inspired council of Proxies at the time of each previous Primus’ death. Many adherents to the faith become monks and to a lesser extent nuns, who live in groups in locations such as abbeys and convents and monasteries, often specializing in earthly knowledge of a specific topic, even in some cases war. These monks and nuns often form centers of knowledge on a subject at their home abbey or convent or monastery. All non-lay persons of the faith ascribe to a different set of daily ethics then the lay folk, the most notable difference being an adherence to celibacy. However, many Men of The Word often break their vows and have children. Warfare is accommodated by The Church, seen as a necessary response to the eternal battle between Heaven and Hellish forces. Many Men of The Word have taken up arms, or have military or political background; St. Marcus himself was a soldier before becoming a priest and missionary. In contemporary society The Church has gained prominence both politically and culturally, becoming a fundamental aspect of society in all the lands it took root, forming a bond between them all which triumphs over petty squabbles when faced with conflicting belief systems- notably those of the East.
EDIT: HERESIES
The only other religion with any strength in the region is that of the Mannaughts. Although originally members of the Church, this sect split off from the church several decades ago and has been a blight of heresy on the Church ever since. Their fundamental difference from the central Church is that they take a radically different side in the War of Heaven and Hell- they believe that Daemon is right in his actions, and as such Mannaughts work towards destroying Heaven's outposts on earth- in other words, the destruction of Church property. Originally destroying several churches in ((your choice; I think The Dale is a good choice)), the sect rapidly gained adherents from the superstitiously inclined townsfolk who believed the Mannaughts to be saviors from the trappings of Aristocratic corruption and gluttonous wealth. An armed response was immediately sent to squash this group, who was believed to be just another rebellious heresy; unlike other groups, the Mannaughts managed to dissolve into the night. To this day, the Cult of Daemon, as they are also known, is believed to continue operating in the darker regions of ((again, your choice. I think Dale)), awaiting their day. ((do you find this too dark and antithetical to the Church? Any changes I should make? I was considering making this a group determined to bring Wilderling "freedom" back to the north, but decided on the Mannaughts (man-nothings, or rather men are worthless) since it sounded like Huguenots. I could always make a second heresy, too.))
***
This was basically how I spent the past hour or two. It was something to do. If any of you major contributors have any objection to any of this, just give the word; it was done to pass time and I have little investment at all in it. With that in mind, I look forward to this game and hope I shall have my thoughts for my desired Sudwald and Yaurkeshire be considered.