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Your mod is very very important for me, I love this map with more counties. Thank you !

Thank you for the kind words

Are you going continue with sword of islam ?

Depends one what you are thinking off.
The mod won't be compatible when 1.06 comes out(because of the added provinces, that I guess will use the same colour ids as the ones I have used), but I aim to prepare it beforehand so that I the colour ids is free for the first 40 provinces, so hopefully the mod will be up and running again after a day or two(depending on how much paradox changes the files in the commonfolder).

If you are thinking more general, Im planning to keep on working on the mod til most of the map has been done propperly, the reason the big updates is coming relativly fast at the moment is that I got a lot of time on my hands(an extremly long summer vacation is one of the upsides to lawschool... and the weather has been awfull lately so not much else to do) but when the next semester starts, the updates will come in a bit slower.
 
muslim world will be a tricky part IMHO.

for sure, but then the tartar plains will too. Maybe we can get some help from that Tunesian guy who was planning on makeing an Arabic mod:unsure:.
 
for sure, but then the tartar plains will too. Maybe we can get some help from that Tunesian guy who was planning on makeing an Arabic mod:unsure:.

not seen him again since
 
Heya, Aasmul. I was looking over your map to get ideas for new provinces for regions that need splitting (Keanon recommended your setup for the Holstein region) and noticed that "b_tuaida", the capital Castle of Riga, isn't localized. Thought I'd mention it. :)
 
Heya, Aasmul. I was looking over your map to get ideas for new provinces for regions that need splitting (Keanon recommended your setup for the Holstein region) and noticed that "b_tuaida", the capital Castle of Riga, isn't localized. Thought I'd mention it. :)

Thanks, I hadn't noticed it. The side effect of modding is that one doesn't seem to have any time to actually play the game:rolleyes:, so details like that can easily slip under the radar when its outside the area Im updateing.
You are free to use the provinces I have drawn if you find some you want
The territory shifted a lot back and forwards but the end result was pretty much status quo(The HRE always held Esefleth(Itzehoe) as a forward base, and every time there was powerchange in DK the Saxon pushed the borders towards Hedeby, but the counts where never able to hold on to their gains once things had settled down at the DK court), so even though your mod is set at an earlier date, the borders where pretty much identic even if looking back 100-200 years, but in case you also use the barronies you might want to go through the holdings of the Hamburg/Stormarnn county(I think its the only province in the area where I haven't cheked/reworked all of the barronies yet, will be done in the next version)

Btw Looking forward to your mod:p, and please make sure that there is a lovely Anglosaxon England to pillage;)
 
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When i play this mod my game keeps crashing what might be the problem, It crash to desktop under a match and even when i play Single Player.

Whats on the errorlog? its in the mydocuments/paradox/swmh folder
 
Whats on the errorlog? its in the mydocuments/paradox/swmh folder


[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[sound.cpp:232]: Sound connecting not found.
[sound.cpp:232]: Sound connecting not found.
 
[
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.

these two is in the Norwegian and and Irish txt files in the history/characters folder inside the mod, try and delete thoes files(nothing important changed there) and see if that removes the problem for now(I will put a new version out later today)

[texturehandler.cpp:169]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.

I don't understand why this one is happning:unsure: I haven't put a new dynasties file in the common folder so it weird that it should need a new file in the gfx folder
 
masternr;13993684 [texturehandler.cpp:169 said:
: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.

This is not listed in my errorlog.

Just to provide you some information Aasmul :rolleyes:
 
This is not listed in my errorlog.

Just to provide you some information Aasmul :rolleyes:

Thanks!! I was really confuesed about it, one of the older version had a dynasties file included but I ditched that 4-5 versions ago so that there wouldn' t be any conflict with Arkos COA mod.

Masternr: Its probably a silly question, but have you tried makeing a fresh install of the mod?
 
[id.cpp:83]
[texturehandler.cpp:169]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.

this file is the one of the very first dynasties CoA DLC. Maybe try to reinstall this one.
 
this file is the one of the very first dynasties CoA DLC. Maybe try to reinstall this one.
Won't that mean he will have to reinstall the game?(if he is using steam that is)


edit- since the Beta tester in chief has pointed out some irregularities, the new version won't be up until tomorrow afternoon.
 
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Won't that mean he will have to reinstall the game?(if he is using steam that is)

If one game element is missing Steam will download it again.
 
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[sound.cpp:232]: Sound connecting not found.
[sound.cpp:232]: Sound connecting not found.

Having the same CTD problem with essentially the same error log
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .

edit: should mention it only crashes when i click on the hundred years war campaign.
edit of edit: also all of the new provinces are greyed out and say no character
 
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Having the same CTD problem with essentially the same error log
[id.cpp:83]: Failed to create id 450654 45. Already exists in game.
[id.cpp:83]: Failed to create id 202995 45. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: .
[texturehandler.cpp:169]: Couldn't find texture file: .

edit: should mention it only crashes when i click on the hundred years war campaign.
edit of edit: also all of the new provinces are greyed out and say no character

Im not sure why it does that, but I will make sure its fixed in the update later today(been sick so I haven't been able to wrap up the loose ends yet). Thanks for pointing out that the problem shows in the hundrerd years campaign, it should make it easier to locate the problem. About the new provinces being grayed is that only in the late scenario or is it the same for the others?(I haven't got the issue so I can see it..)
 
[texturehandler.cpp:169]: Couldn't find texture file: .

I have this line on vanilla error log too. so it might does nothing
 
I have this line on vanilla error log too. so it might does nothing

What really baffles me is the ctd that comes when selecting the last bookmark date.
I found a new county that lacked a localisation(had put an "s" to little in the commonfile), that could explain the random ctd, but I have no idea why the hundred years war scenario causes ctd's when selected:unsure: