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i think for Hungary is a bit more difficult; like nearly all parts in the very East there should be a native to help us out.
There should not be any issues with Hungary, the map I uploaded is very detailed
 
Princedom? Wouldn't principality be better as a general (generic) term?
Yeah, I'm sorry it was indeed principality. But the point is still valid - it should be "knyazhestvo" instead.

Thanks!
In that case you might end up getting more than a few questions;).
I know my current edit of the Rus is more than a bit incomplete, its mostly from the very first edition of this mod where I was remakeing a bit of everything all over the continent. I will do an update exclusively dedicated to the Rus at some point.
I'm not afraid even of more than a few questions :) In fact, I'm quite eager to help; please send me a PM when you'll get to updating Rus.
 
Yeah, I'm sorry it was indeed principality. But the point is still valid - it should be "knyazhestvo" instead.


I'm not afraid even of more than a few questions :) In fact, I'm quite eager to help; please send me a PM when you'll get to updating Rus.

I will certainly do, I would be really gratefull for the help.
 
Thanks for making this fantastic mod, making this already awesome game even more awesome. I love what you've done with "our" Scandinavia.

If you don't mind, I've a suggestion, don't know if it has been asked before, but have you considered making the Lappland and kanthalathi provinces "unreachable terrain", like the Siberia part of the map?

Making northern sweden de jure Finland was a very good solutution to the Swedish de jure kingdom dow rampage in vanilla, and I played for some time. Then, with a new P&T version, I started a new 1077 game as Sweden, and right out of the box Norway declared holy war for Lappland and conquered it. I come from the "Kvänland" province on the map, and to me it wold make sense to make those provinces of the map unreachable. I've been there, and still in the 21th century it's so remote that it hurts.

I think it would tidy up the map a little, and it would make sense to close Norway off from conquering northern russia, or Sweden going attacking norway in the far north. IRL in those times, I dont think you could cross over to norway that way with even a ten men, as there would be practically heavily forrested no man's land for months. No roads, and no settlements. I think the first documented permanent settlement in the Lappland province was in the 15-16th century. This all applies to the Lappland province, I actually don't know anything about Kantalathi, but I would assume it's more or less the same.

Sorry for the long geekout, Hope I make sense. Just my to cents of course, you're the modder ;D
 
Thanks for making this fantastic mod, making this already awesome game even more awesome. I love what you've done with "our" Scandinavia.

If you don't mind, I've a suggestion, don't know if it has been asked before, but have you considered making the Lappland and kanthalathi provinces "unreachable terrain", like the Siberia part of the map?

Making northern sweden de jure Finland was a very good solutution to the Swedish de jure kingdom dow rampage in vanilla, and I played for some time. Then, with a new P&T version, I started a new 1077 game as Sweden, and right out of the box Norway declared holy war for Lappland and conquered it. I come from the "Kvänland" province on the map, and to me it wold make sense to make those provinces of the map unreachable. I've been there, and still in the 21th century it's so remote that it hurts.

I think it would tidy up the map a little, and it would make sense to close Norway off from conquering northern russia, or Sweden going attacking norway in the far north. IRL in those times, I dont think you could cross over to norway that way with even a ten men, as there would be practically heavily forrested no man's land for months. No roads, and no settlements. I think the first documented permanent settlement in the Lappland province was in the 15-16th century. This all applies to the Lappland province, I actually don't know anything about Kantalathi, but I would assume it's more or less the same.

Sorry for the long geekout, Hope I make sense. Just my to cents of course, you're the modder ;D

Im glad you like the new scandiavian setup:D.
I have thought about making that northern area unreachable, but I made the changes in that area just before the map got incorperated into P&T and I didn't know what Idibs stance on makeing a playable area unplayable, so the sampi duchy was meant more as a halfway fix until it could be decided what to do. In the meantime I have come to agree with you that the area is a bit to funky having(no settlements pre 16th century) and Idib has no prefferences about the area so Im planning to give almost all of the area to the lappland province and then make it wasteland.
 
Since I really like this mod, Aasmul did a great job, yet I have a some what different opinion on empires and certain added kingdoms (mostly in the HRE). ;)
Which made me decide to edit the landed_titles file a bit.

So I ended up removing most empires except the ERE, HRE, Arabia and Persia, though I made the last two not formable for Christians.
In the HRE I merged most stem duchies and left two de jure kingdoms Germany and Lotharingia and Frisia and Bavaria as titular kingdoms.
I also turned Liege in an ecclesiastical duchy and transfered the other counties to other duchies.
In France I merged France and Aquitania and turned the last one in a titular kingdom.

Other than that with the help of tab and shift tab I realigned the set up in the file (well most of it, I may have missed a bit:)).

I also have an idea for Lower Lorraine, create a titular duchy of Lower Lorraine (or Lothier) which after 1190 should stay with the duke of Brabant (only titular without vassals attached to it) and a separate 'duchy' of the Rhine (Pfalz/Palatinate).

The county palatine of the Rhine became hereditary in 1156, so maybe from that point onwards its holder should both have the comital and ducal rank.
 

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Well I might have done some things a bit different; instead of removing the extra empires I could have kept these as titular empires and just have added allow = { always = no } instead.

I also found out something else in the vanilla game there are quite a few baronies, which you have given their rightful county, however in number of cases (I checked for the HRE, but there might be more) you didn't use that information for the county ownership.
In the HRE that are at least the following baronies and counties: Arlon, Bentheim, Berg (file named westerberg), Henneberg, Katzenelnbogen (Katz), Mark, Schwerin, Sponheim and Tecklenburg.

Finally I also changed the ownership of the county of Lauenburg, which now mirrors the history of Wagrien, since otherwise Lauenburg wouldn't end up in Saxe-Lauenburg;).
 
Well I might have done some things a bit different; instead of removing the extra empires I could have kept these as titular empires and just have added allow = { always = no } instead.

I also found out something else in the vanilla game there are quite a few baronies, which you have given their rightful county, however in number of cases (I checked for the HRE, but there might be more) you didn't use that information for the county ownership.
In the HRE that are at least the following baronies and counties: Arlon, Bentheim, Berg (file named westerberg), Henneberg, Katzenelnbogen (Katz), Mark, Schwerin, Sponheim and Tecklenburg.

Finally I also changed the ownership of the county of Lauenburg, which now mirrors the history of Wagrien, since otherwise Lauenburg wouldn't end up in Saxe-Lauenburg;).

I spend most of the time on the map itself, ownership is important too, but I hold no illusions that most people are most interested in a propper map. I plan to take more time to finetuning the ownership and make the needed characters and dynasties once a big enough part of the map has been redone(I don't know if Rayzox plans to work in the same way on the MENA region, but I have found that it adds a considerable amount of extra time to the development of the map if I have to make the title files from scratch). If you would fancy writing some more history files for the HRE, there is an extra vacant seat as modder on the team;)

Speaking about the map, I have made two colossal geographic errors with Katzenelbogen(only Katzenelbogen is misplaced the barronies is fine) and Leningen(both Leningen and the whole batch of barronies is wrong, should be 50 kilometers to the west on the other side of the rhine:ninja:) that will be fixed in the next version. Its really annoying to make mistakes like that since I try to draw everything correct down to the last pixel.

The main feature of the next version will be a completly redrawn Italy with 30 or so new provinces(but no plans of a new empire, that will need removing:p).
 
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In the HRE I already edited (most of) the county files for the counties, which are baronies in the vanilla game. Although I must make some changes, because I gave the Pfalzgrafschaft bei Rhein (county palatine of the Rhine) an own tag (d_pfalz), and I turned Lower Lorraine into a titular duchy (which stays with Brabant after 1190). Actually I renamed the original Lower Lorraine tag and created a new one, furthermore I did not give the ducal level county palatine of the Rhine title a holder in the period between the last Ezzonen and the first hereditary Hohenstaufen ruler (the office became a lot less important in that period, it is also the point were the county palatine of Lotharingia turned into the county palatine of the Rhine).
However writing history files from scratch can be tougher especially in a situation were also new characters need to added, so (last night) I only used the information given in the vanilla barony files and if information was unknown I kept your original work (except for Lauenburg;)).
Anyway really writing from scratch seems a lot of work and right now I don't know whether I can do that on a regular basis.

I'll probably post an edited version of my edit (with the removed empires as (default not allowed) titular empires).
 
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Wessex was pretty much invented by Thomas Hardy in the 19th century. Wasn't a real region of england since 927.

Bedford was a duchy, though only after 1427. Essex was never more than an earldom. The Duke of Bedford owned a lot of land in london, the earl of essex not so much.

Saxon Earldoms ARE duchies. After the conquest the normans make them down to counties.

In a Saxon England the Duchy of Wessex make a lot of sense.
 
First of all I uploaded (in previous post)a more personal version of the landed titles file, which I now changed into a more standard (still some changes, but without different or renamed tags).
BTW I encountered a double province in Poland: c_sieradzko-leczyckie.

In this post I post the edited history files for some baronies and counties (mostly the counties though): Arlon, Bentheim, Berg, Henneberg, Katzenelnbogen, Lauenburg, Mark, Schwerin, Sponheim and Tecklenburg.
I also included my suggestion for the (duchy level) county palatine of the Rhine (d_pfalz) and Lower Lorraine or Lothier (d_lower_lorraine, which I made titular).
 

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Now, this might anger some from a historical stand-point, but what I am going to write down regarding the Duchy of Moldau is based on Romanian documented history.

Province of Torki = would suggest name change to Cernauți or Suceava, both names for at least part of that historical area, first is curently a castle while the later is a city in CK2 in Torki. But as far as I my limited knowledge goes, first time I heard of Torki in that area has been in this game, and google only showed it to be a village in Poland, a bit more to the north. Other then that, the province doesn't need any other change. Vanilla 4 slots.

Province of Birlad = very badly name given its geographical position. Suggest name change due to the fact that in Vanilla map might be ok, but in SWMH its really in Belgorod. Name suggested is Bacău or Putna, the names of the regions in that area. The reason is that you moved the river Prut, which in Vanilla was placed ok, but here it was moved to the right in the middle of Belgorod. Birlad is now limited by Siret, a river that passes actually divides the regions of Birlad and Bacău. Vanilla 4 slots

- Temple: Putna
- City: Bacău
- Castle: Roman
- Castle: Neamț
- Castle: Focșani
- Castle: Adjud
- Castle: Bistrița
- Castle: Galați

Province of Galaz: = Name actually is Galați. No change needed apart from the name, but not important. And the original name of the region, the historical name is actually Basarabia. Vanilla 4 slots.

Province of Belgorod: = As far as I know Belgorod is Ukraine, Russian border or in Russia, Ukraine border. This is a mistake of name since Paradox confused with the name Bolgrad. Which is easily mistaken with Belgrad and Belgorod. Bolgrad is in Galaz province, right on the Danube. So I suggest name change to Tighina, Orhei or Lăpușna. Vanilla 5 slots.

- Temple: Oblucita
- City: Chișinău
- Castle: Tigheci
- Castle: Scheia
- Castle: Slobozia
- Castle: Ungheni
- Castle: Tighina
- Castle: Călărași

Province of Peresechen: = Right, this province has been the one do give me the most displeasure. The way it was created doesn't allow me to separate it into another duchy with Olvia without taking basically 1/4 of the real medieval Moldavia. This province would be god-send if it were separated into two distinct provinces by the river Nistru, which crosses through it and then separates Olvia from Belgorod. The East side part of the river should be named Peresechen with these baronies: (Or any other russian/ukrainian barony names. So if anyone wants to modify these names for the Eastern part of Peresechen, please do.) Suggest 4 slots.

- Temple: Nova
- City: Kotovsk
- Castle: Khorna
- Castle: Velika
- Castle: Kodyma
- Castle: Balta
- Castle: Ribnita
- Castle: Serbka

The western part of the river, which contains the river Prut as it limited to the west by the river Siret, should be named Iași, and contain these baronies. Vanilla 5 slots.

- Temple: Vărzărești
- City: Orhei
- Castle: Iași
- Castle: Hârlău
- Castle: Bârlad
- Castle: Bălți
- Castle: Botoșani
- Castle: Vaslui

Province of Olvia: = as I remember it, Olvia was never part of medieval Moldavia, as such my intention is at least in my game to make it a separate duchy with the Eastern part of Peresechen, hence why I desire Peresechen to be split in two. Vanilla 4 slots.

If I might also suggest something for the Duchies that were made in SWMH, Moldau and Belgorod. Duchy of Moldau should contain: Torki, Birlad, Belgorod, Galaz and Western part of Peresechen, as it did in Medieval times. Olvia and Eastern part of Peresechen could form the Duchy of Olvia, which can be placed as a de jure duchy of the Kingdom of Krimea. There is no problem if it stay part of de jure Wallachia, as Moldavian lords held some small plot of lands there, but never for a long time.

Moldavia itself was a pretty strong country for those in that league of small countries, during its time, given its size and resources. Wallachia was equally strong, but the game limits its potential by giving it only 3 provinces instead of either 5 or 4 (4 being closer to the historical documentation). But not going to bother with this because I am already in Aasmul debt for Moldavia.

So this is what I ask of Aasmul, with much gratitude for his offering, and my deepest thanks for wanting to help. Again I repeat these, with the exception of Eastern Peresechen, everything I wrote is correct from a historical stand point from the 15 century, and also geographical. Even though the rivers in the east of Moldau have been a bit modified strangely by the mod, but that is not my pot of tea.

Thank you again Aasmul for your interest in this!! :D

sources:
Moldavian Principality 1483: http://upload.wikimedia.org/wikipedia/commons/5/5d/Moldova1483.svg (takes a bit to load in browser)
Historical Areas on Romanian soil from a Dacian/Romanian point of view, in the West those are in conflict a bit at least in names with the Hungarian versions: http://upload.wikimedia.org/wikipedia/commons/a/a1/Greater_Romania.svg (takes a bit to load in browser)
 
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Now, this might anger some from a historical stand-point, but what I am going to write down regarding the Duchy of Moldau is based on Romanian documented history.

Province of Torki = would suggest name change to Cernauți or Suceava, both names for at least part of that historical area, first is curently a castle while the later is a city in CK2 in Torki. But as far as I my limited knowledge goes, first time I heard of Torki in that area has been in this game, and google only showed it to be a village in Poland, a bit more to the north. Other then that, the province doesn't need any other change. Vanilla 4 slots.

Province of Birlad = very badly name given its geographical position. Suggest name change due to the fact that in Vanilla map might be ok, but in SWMH its really in Belgorod. Name suggested is Bacău or Putna, the names of the regions in that area. The reason is that you moved the river Prut, which in Vanilla was placed ok, but here it was moved to the right in the middle of Belgorod. Birlad is now limited by Siret, a river that passes actually divides the regions of Birlad and Bacău. Vanilla 4 slots

- Temple: Putna
- City: Bacău
- Castle: Roman
- Castle: Neamț
- Castle: Focșani
- Castle: Adjud
- Castle: Bistrița
- Castle: Galați

Province of Galaz: = Name actually is Galați. No change needed apart from the name, but not important. And the original name of the region, the historical name is actually Basarabia. Vanilla 4 slots.

Province of Belgorod: = As far as I know Belgorod is Ukraine, Russian border or in Russia, Ukraine border. This is a mistake of name since Paradox confused with the name Bolgrad. Which is easily mistaken with Belgrad and Belgorod. Bolgrad is in Galaz province, right on the Danube. So I suggest name change to Tighina, Orhei or Lăpușna. Vanilla 5 slots.

- Temple: Oblucita
- City: Chișinău
- Castle: Tigheci
- Castle: Scheia
- Castle: Slobozia
- Castle: Ungheni
- Castle: Tighina
- Castle: Călărași

Province of Peresechen: = Right, this province has been the one do give me the most displeasure. The way it was created doesn't allow me to separate it into another duchy with Olvia without taking basically 1/4 of the real medieval Moldavia. This province would be god-send if it were separated into two distinct provinces by the river Nistru, which crosses through it and then separates Olvia from Belgorod. The East side part of the river should be named Peresechen with these baronies: (Or any other russian/ukrainian barony names. So if anyone wants to modify these names for the Eastern part of Peresechen, please do.) Suggest 4 slots.

- Temple: Nova
- City: Kotovsk
- Castle: Khorna
- Castle: Velika
- Castle: Kodyma
- Castle: Balta
- Castle: Ribnita
- Castle: Serbka

The western part of the river, which contains the river Prut as it limited to the west by the river Siret, should be named Iași, and contain these baronies. Vanilla 5 slots.

- Temple: Vărzărești
- City: Orhei
- Castle: Iași
- Castle: Hârlău
- Castle: Bârlad
- Castle: Bălți
- Castle: Botoșani
- Castle: Vaslui

Province of Olvia: = as I remember it, Olvia was never part of medieval Moldavia, as such my intention is at least in my game to make it a separate duchy with the Eastern part of Peresechen, hence why I desire Peresechen to be split in two. Vanilla 4 slots.

If I might also suggest something for the Duchies that were made in SWMH, Moldau and Belgorod. Duchy of Moldau should contain: Torki, Birlad, Belgorod, Galaz and Western part of Peresechen, as it did in Medieval times. Olvia and Eastern part of Peresechen could form the Duchy of Olvia, which can be placed as a de jure duchy of the Kingdom of Krimea. There is no problem if it stay part of de jure Wallachia, as Moldavian lords held some small plot of lands there, but never for a long time.

Moldavia itself was a pretty strong country for those in that league of small countries, during its time, given its size and resources. Wallachia was equally strong, but the game limits its potential by giving it only 3 provinces instead of either 5 or 4 (4 being closer to the historical documentation). But not going to bother with this because I am already in Aasmul debt for Moldavia.

So this is what I ask of Aasmul, with much gratitude for his offering, and my deepest thanks for wanting to help. Again I repeat these, with the exception of Eastern Peresechen, everything I wrote is correct from a historical stand point from the 15 century, and also geographical. Even though the rivers in the east of Moldau have been a bit modified strangely by the mod, but that is not my pot of tea.

Thank you again Aasmul for your interest in this!! :D

sources:
Moldavian Principality 1483: http://upload.wikimedia.org/wikipedia/commons/5/5d/Moldova1483.svg (takes a bit to load in browser)
Historical Areas on Romanian soil from a Dacian/Romanian point of view, in the West those are in conflict a bit at least in names with the Hungarian versions: http://upload.wikimedia.org/wikipedia/commons/a/a1/Greater_Romania.svg (takes a bit to load in browser)

You are not in any debt at all(if anybody is in debt its me), im gratefull for the chance to make the area propperly:)
 
I hope my minor contribution was of any use. Looking at the map, I know that you currently are very busy with Italy, but I guess that in the future areas like France and England will eventually get some (new) attention. For instance for England you can take a look at maps depicting the counties of England as documented in the Doomsday Book of 1086 (not useful for the north like Cumberland, Westmorland, Durham and Northumberland), potential counties IMHO are Huntingdon, Cambridge, Hertford(shire) and Shropshire (aka Salop).
Anyway good luck with your (hard) job and keep up the good work. :)
 
I hope my minor contribution was of any use. Looking at the map, I know that you currently are very busy with Italy, but I guess that in the future areas like France and England will eventually get some (new) attention. For instance for England you can take a look at maps depicting the counties of England as documented in the Doomsday Book of 1086 (not useful for the north like Cumberland, Westmorland, Durham and Northumberland), potential counties IMHO are Huntingdon, Cambridge, Hertford(shire) and Shropshire (aka Salop).
Anyway good luck with your (hard) job and keep up the good work. :)

Im very gratefull for the historyfiles, and im sorry I didn't reply earlier, but I have been to busy to try them out yet(but I gather that quite a few of them will turn up in the next edition:)). Im roughly halfway through Italy at this point, so I need to do a little week of work on that to finish it and then a day or two to patch up Moldovia. The next planned bigger edition was France, but I plan to dedicate some more time to Pactrum terra before looking at it, so I don't know when France will be ready.
 
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