Unless stated otherwise, a Platoon can see across 8 squares, until it is blocked by hills, houses or woods. In special cases (Fog, Heavy Rain), the line of sight is reduced.
Cover, Entrenchments, Fortifications
- Cover is „natural“ protection provided by wood-, small building- and large building-squares. Units in these squares will automatically seek cover. Any unit in cover can not be detected from more than two squares away, unless it fires or moves.
- Entrenchments can be build in plain- and hill-squares by any Infantry unit. Since digging in takes time, two turns without movement / combat are necessary to finish them.
- Fortifications are more stable defence installations that can only be build by Engineer units
- Armoured Personnel Carrier (APC) move at a speed of up to 12 squares per turn. They may not enter wood- and field-squares. They may transport troops (1 Infantry Platoon per APC platoon). They may support an Infantry attack on an enemy unit (making it more efficient) or start an own attack on an enemy unit. In the latter case, they attack with Heavy Machine Guns and have an efficient range of 5 squares.
6th platoon also move towards V9, but send ten men to scout the nearest rice field. Stay together.
4th Platoon Charge Forward recklessly to U11 making as much noise as possible to try and draw the Viet Cong out of there Hiding places.