I just like that in the video you can see traffic lights working, especially for pedestrians. Hallelujah!
I can only agree.Especially if depots won't have to be visited for every round.
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This. I already said it in another thread, but I think this is one of the most important features. In the video it looked just like in CiM1 with only automatic routing.1. Custom Waypoints for all Routes. Right now the game uses the "shortest" route possible between stops to connect them. I would like to be able to manually direct the line route, even if it is not the shortest. Or at least give us an option between Manual and Automatic route making. This should apply to all types of routes and vehicles.
In the video i noticed that the route display wasnt fixed to a single lane. Would be great if this is already implemented, Unity shouldnt have problems with that.7. Buses should be able to take-over other vehicles and broken buses. If buses can not go around an obstacle, that only makes them a cheaper streetcar. But they are still on-rails, so to speak. Buses have a few key advantages, and one of them is flexibility. They can go anywhere. They can switch lanes to avoid problems. Without this advantage, they have no real reason to be used.
8. Adaptive pathfinding/Detour system. In the real world, in case of an emergency, buses do not stand there and wait for fire/police/parade vehicles to clear out. They use detours, and find the shortest alternative route to their destination/stop. In CiM1, detours couldn't work because time was measured in months... but now that we have realistic day simulation, Emergency Detours for buses should be possible. Same with streetcars, but only if the rail network allows for it.
1. Custom Waypoints for all Routes. Right now the game uses the "shortest" route possible between stops to connect them. I would like to be able to manually direct the line route, even if it is not the shortest. Or at least give us an option between Manual and Automatic route making. This should apply to all types of routes and vehicles.
8. Adaptive pathfinding/Detour system. In the real world, in case of an emergency, buses do not stand there and wait for fire/police/parade vehicles to clear out. They use detours, and find the shortest alternative route to their destination/stop. In CiM1, detours couldn't work because time was measured in months... but now that we have realistic day simulation, Emergency Detours for buses should be possible. Same with streetcars, but only if the rail network allows for it.
Actually at 2:27 where they bring up the road menu, you can see several icons at the bottom, one looks like a one way road symbol, the other looks like streetlights or perhaps trolley buses and the latter one could be bus roads.
Looks like single-lane rails may have already been implemented!
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Yes! We need roundabouts!In real life many cities go away from heavy use of traffic lights because they only cause more traffic jams. Instead they use more and more round points. Maybe this concept you could use also in CiM2 to avoid too much trouble with traffic jams ?
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I don't know if this have been posted. Great video.[/video]
I think this is positive. A good challengefull fictional city is much better than just a copy of a real city.- Sounds as if the campaign is going to be based on fictional cities rather than real ones this time around.
Yeah, I agree with it, too. This is not realistic at all. In Cologne for example we have over 40 buslines, but only one depot. It's also not realistic to build a big depot for one line connecting a metro station with a small village. There should be the option to build buslines without depots, or instead a big depot an additional stop/depot with just one or two stops, a turn loop and a kiosk for example.I agree that as they are now, depots won't work well: in my opinion, buses should go out of depots when it's the scheduled time, make as many route as they can, then go to the depot for manteinance when it comes the night, or when the schedule say so. This way we can make circular lines, if needed.
Or another way to solve this issue can be making the depot itself as a stop, even if this is pretty unrealistic.
@Bel_Alex: I don't see any one-way roads, I think you're wrong...