Dear Werewolf players -- let's have a talk, shall we. 
Some time ago I was an excessive Werewolf player and even run a small Werewolf club in my city. But becoming older, I did not have the time to continue playing Werewolf regularly with friends, hence I resorted at some point to the Internet; playing and GMing a good deal of Werewolf games online as well, although not on English-speaking forums. I knew for a long time that this sub-forum existed and hosted Werwolf games. However, until now, I didn't have the inclination to study your specific Werewolf "culture" in detail. That's because you play an unusual and unique type of Werewolf (the "big" games, not the "light" games, mind you) -- at least for someone who played more games in RL than online. It was somewhat deterring and didn't create a wish to participate, but as Werwolf has long been one of my passions, I finally decided to study the games and the rules in this forum more extensively. While I'm certainly not radically opposed to try out something new, I also can't help but wonder what has happened to something I call Classical Werewolf.
In case you don't know what "classical" in this context means: It's all the role cards from the original real-life game, Les loups-garous de Thiercelieux ("Die Werwölfe von Düsterwald", in German), a role-play card game you can buy in any good department store. It's also without the two expansions, although you could occasionally mix some expansion cards with the classical cards. That means we have villagers and werevoles (in RL games, they usually constituted 1/3 of the total number of players, as it's extremely difficult for newbies to survive as a werewolf), as well as a seeress, a witch, a hunter, an amor, a girl, a thief and a captain (aka the mayor). Played as defined by the original rules, and with no traits or other "mumbo jumbo". Obviously, the girl can't work in an online game like in real life, so here was often the space for the GM to live out his creativity by creating a completely new and unique role for every game, in the same way as you apparently do all the time in your "big" games.
Also, it looks like most games in the forum here are conducted in what I call "open" mode, meaning that communication between players outside the game thread is allowed. You may call me a conservative, but as in RL Werewolf games you aren't allowed to whisper something in somebody's ear (or, if not forbidden, usually killed by your fellow players out of suspicion when they witness you doing so), it shouldn't also be allowed online. I've played enough open online games to believe that while they're certainly interesting and exciting, they 1. quickly tend to get out of hand, with one side reaching early dominance and crushing the other side, 2. are unfair to players who are not open to all channels of communication, 3. don't make as much fun for the GM (from my own experience), as s/he doesn't know what happens behind the scenes, 4. hamper discussion in the game thread and make it to some point irrelevant, as indicated by the last of your "big" Werewolf games with 26 players, which only managed to produce 37 pages -- while I very often played "closed" online Werewolf games with just 16 players reaching the same number of pages quite easily (and without GM AAR and other post-game discussions that inflates the number). From time to time we also played, as a compromise, "semi-open" games, where communication was restricted to a limited number of PMs per day and always with CC to the GM, who would then notify the village of any communication happening in the first post of the thread. That would also work quite well when the game was primarily aimed at experienced players. It also starts quite entertaining discussions as soon as the seeress dies and people begin to suspiciously debate the communications log.
I must admit that I always viewed online Werwolf as a substitute for RL-werwolfing, hence I think that an online game should come as close as possible to a real game. I mean, the classical rules are well-constructed and contributed to the popularity of this game for a reason. By no means I wish to contest the current rules and traditions you established here; I acknowledge that they have obviously evolved through the ages of an internet community; but I wish to inquire if there is any possibility to host a classical Werewolf game, as I have outlined, sometime in the near future? Seeing as the number of games is restricted by the moderators, I don't wish to block you and your entertainment, as you definitely have precedence by virtue of being and belonging longer to this forum than a nonentity like me. However, I hope that at least some people are curious and open-minded about what I've written and willing to risk a little experiment. If it fails, I will just be quiet forever and never bother you again.
Such a classical game would probably fall exactly in between "lite" and "big" versions of the Werewolf games you play and should therefore be coordinated with all other "authorities" in respect to werwolfing in this forum. If there is some interest in "Classical Werewolf" I will gladly write down all the classical rules in detail and we can proceed to make preparations for such a game by talking to the moderators, game masters in the waiting list -- who obviously shouldn't be challenged for a game slot without their consent -- and any other people that could be affected by such an endeavour.
All of this is an invitation, not a demand. After all, I'm not a werewolf, please believe me!

Some time ago I was an excessive Werewolf player and even run a small Werewolf club in my city. But becoming older, I did not have the time to continue playing Werewolf regularly with friends, hence I resorted at some point to the Internet; playing and GMing a good deal of Werewolf games online as well, although not on English-speaking forums. I knew for a long time that this sub-forum existed and hosted Werwolf games. However, until now, I didn't have the inclination to study your specific Werewolf "culture" in detail. That's because you play an unusual and unique type of Werewolf (the "big" games, not the "light" games, mind you) -- at least for someone who played more games in RL than online. It was somewhat deterring and didn't create a wish to participate, but as Werwolf has long been one of my passions, I finally decided to study the games and the rules in this forum more extensively. While I'm certainly not radically opposed to try out something new, I also can't help but wonder what has happened to something I call Classical Werewolf.
In case you don't know what "classical" in this context means: It's all the role cards from the original real-life game, Les loups-garous de Thiercelieux ("Die Werwölfe von Düsterwald", in German), a role-play card game you can buy in any good department store. It's also without the two expansions, although you could occasionally mix some expansion cards with the classical cards. That means we have villagers and werevoles (in RL games, they usually constituted 1/3 of the total number of players, as it's extremely difficult for newbies to survive as a werewolf), as well as a seeress, a witch, a hunter, an amor, a girl, a thief and a captain (aka the mayor). Played as defined by the original rules, and with no traits or other "mumbo jumbo". Obviously, the girl can't work in an online game like in real life, so here was often the space for the GM to live out his creativity by creating a completely new and unique role for every game, in the same way as you apparently do all the time in your "big" games.
Also, it looks like most games in the forum here are conducted in what I call "open" mode, meaning that communication between players outside the game thread is allowed. You may call me a conservative, but as in RL Werewolf games you aren't allowed to whisper something in somebody's ear (or, if not forbidden, usually killed by your fellow players out of suspicion when they witness you doing so), it shouldn't also be allowed online. I've played enough open online games to believe that while they're certainly interesting and exciting, they 1. quickly tend to get out of hand, with one side reaching early dominance and crushing the other side, 2. are unfair to players who are not open to all channels of communication, 3. don't make as much fun for the GM (from my own experience), as s/he doesn't know what happens behind the scenes, 4. hamper discussion in the game thread and make it to some point irrelevant, as indicated by the last of your "big" Werewolf games with 26 players, which only managed to produce 37 pages -- while I very often played "closed" online Werewolf games with just 16 players reaching the same number of pages quite easily (and without GM AAR and other post-game discussions that inflates the number). From time to time we also played, as a compromise, "semi-open" games, where communication was restricted to a limited number of PMs per day and always with CC to the GM, who would then notify the village of any communication happening in the first post of the thread. That would also work quite well when the game was primarily aimed at experienced players. It also starts quite entertaining discussions as soon as the seeress dies and people begin to suspiciously debate the communications log.
I must admit that I always viewed online Werwolf as a substitute for RL-werwolfing, hence I think that an online game should come as close as possible to a real game. I mean, the classical rules are well-constructed and contributed to the popularity of this game for a reason. By no means I wish to contest the current rules and traditions you established here; I acknowledge that they have obviously evolved through the ages of an internet community; but I wish to inquire if there is any possibility to host a classical Werewolf game, as I have outlined, sometime in the near future? Seeing as the number of games is restricted by the moderators, I don't wish to block you and your entertainment, as you definitely have precedence by virtue of being and belonging longer to this forum than a nonentity like me. However, I hope that at least some people are curious and open-minded about what I've written and willing to risk a little experiment. If it fails, I will just be quiet forever and never bother you again.
Such a classical game would probably fall exactly in between "lite" and "big" versions of the Werewolf games you play and should therefore be coordinated with all other "authorities" in respect to werwolfing in this forum. If there is some interest in "Classical Werewolf" I will gladly write down all the classical rules in detail and we can proceed to make preparations for such a game by talking to the moderators, game masters in the waiting list -- who obviously shouldn't be challenged for a game slot without their consent -- and any other people that could be affected by such an endeavour.
All of this is an invitation, not a demand. After all, I'm not a werewolf, please believe me!