sorry, I didn't find what causes the mess.
Yh that's ok. I have a suspicion that my provinces file may be the offender somehow. Thanks for taking a look though!
sorry, I didn't find what causes the mess.
How would you go about making a topology map?
I already have the basics (sea level universally 95, land level universally 98), but nothing I try beyond that turns out even remotely pretty.
Yh that's ok. I have a suspicion that my provinces file may be the offender somehow. Thanks for taking a look though!
How would you go about making a topology map?
I already have the basics (sea level universally 95, land level universally 98), but nothing I try beyond that turns out even remotely pretty.
Use the paint tool with a bright grey (The brush with a solid colour in the middle which fades out towards the edges). Focus on individual mountain ranges/hills to start off with (I find it easier with a colormap/terrain map in the background to guide me .
Go over mountain ranges multiple times if they are supposed to be tall. What you can do to add even more definition is decrease the size of your brush and have squiggly bits coming off the bulk of the mountain.
To check your progress without needing to go ingame, use a bump map filter with maximum depth to give you a good idea of how things are looking.
Generally, don't worry about making hills at the start. Flat land can be given definition through colormap.dds. Focus on mountains and important highlands at the start and then go back and add more hills if you feel the need tto.
Ah; reading comprehension's apparently just beyond my grasp.
Then how does one bind the terrains to the terrain textures?
Yes, I know that.
But there are two (three?) unused textures which I'd like to repurpose and use. I don't know how to bind it anew.
Ok, my issue has now become very strange. I've been investigating the problem and it seems that (my max provinces no. is 864 btw) when I set sea starts to 861, the game runs, but at 860, the game crashes. It therefore seems to me that a single province is preventing me from setting sea starts at 860 (My goal is 586, but i'm trying to work down to find the offending provinces.).
Does anyone have any idea why the offending province might be doing so? It's RGB colour code is unique, and like one of the sea provinces which does work, it has no islands within it, or even bordering it (although two of the ones which work actually do).
This one really has me at a loss and any help would be more than appreciated.
don't mind if there is a gap of free slots between and sea provinces.
f.e. you can have 1500 total provinces, 800 land provinces affected and the game sea provinces are starting at N°1000.
I'll recommand adapting from vanilla definitions if this file is what causing the troubles.