• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Divide and conquer... make a backup of your file, then split the original in two and run the validator. Whichever half fails, split in half again. Eventually you'll get to a single landed title, or a small enough section you can eyeball the problem.
 
Could this be the culprit?

Code:
c_sijilmasa = {
				color={ 72 214 60 }
				color2={ 255 255 255 }
			
				b_sijilmasa = {}
				b_merzouga = {}
				b_tanamouste= {}
				b_ertoud = {}
				b_merzane = {}
				b_hannabou = {}
				b_tadaout = {}
				b_tisserdmine = {}
			}

I think this was a new holding in 1.06, but I wasn't aware there was a new province in North Africa. Does it replace an existing county?
 
No extra closing braces there, keep looking.
 
Hi !
I've been using your software and it's great.
But one day when I tried using the Validator after modifying some files I get this message as soon as I press "Validate".
It won't work even if I keep re-trying or ignoring. Error.jpg
Please help.
Here's the screenshot of the error.
 
Hi !
I've been using your software and it's great.
But one day when I tried using the Validator after modifying some files I get this message as soon as I press "Validate".
It won't work even if I keep re-trying or ignoring.View attachment 63603
Please help.
Here's the screenshot of the error.

Which version are you using?

The Validator expects that in map\default.map, there is
max_provinces = <int>
sea_starts = <int>

If you changed map\default.map recently, could this be the issue?
 
Wondering if this incredibly powerful validator tool could be tweaked to use as a creation tool?

since it can find and open files when error checking, could it be altered to open and add text to files at the click of a button?

E.g. i want to add a mercenary group, or create a title: i type in the values required to the Validator PLUS tool. the tool works out what needs to be tweaked, opens the relevant files, makes the required changes and save? probably with a pre save back up feature?
 
Wondering if this incredibly powerful validator tool could be tweaked to use as a creation tool?

since it can find and open files when error checking, could it be altered to open and add text to files at the click of a button?

E.g. i want to add a mercenary group, or create a title: i type in the values required to the Validator PLUS tool. the tool works out what needs to be tweaked, opens the relevant files, makes the required changes and save? probably with a pre save back up feature?

That would be a nice thing to have, but unfortunately I think it'll be too much work to be able to deal with everything.
 
Wondering if this incredibly powerful validator tool could be tweaked to use as a creation tool?

since it can find and open files when error checking, could it be altered to open and add text to files at the click of a button?

E.g. i want to add a mercenary group, or create a title: i type in the values required to the Validator PLUS tool. the tool works out what needs to be tweaked, opens the relevant files, makes the required changes and save? probably with a pre save back up feature?

some kind of character creator/editor would be nice and maybe easier to do. some kind of form to fill with essential/more common info on the character and then a magic button exporting/adding it into a new file. is it something possible or is it too crazy ? probably a separate tool though.

amazing tool so far^^
 
Its been quite a few years since i used to mod regularly for anything. but i do remember writing some program scripts in DOS for win 2000 (showing my age!!!) that would create text within pre created excel or notepad docs. I just dont have the memory to do itmyself anymore. I might try and do some research on it and try and relearn. that is unless someone here has "the knowledge"....
 
Your readme says "See "User Guide.pdf" for detailed usage instructions" but it does not exist in file nor in your post.

Anyway when I input direction System.IO.DirectoryNotFoundException: Polun D:\Ohjelmat\Steam\steamapps\common\crusader kings ii\mod\Decline and Fall of the Roman Empire\mod\ it adds extra mod\ where do I fail?
 
Your readme says "See "User Guide.pdf" for detailed usage instructions" but it does not exist in file nor in your post.

Anyway when I input direction System.IO.DirectoryNotFoundException: Polun D:\Ohjelmat\Steam\steamapps\common\crusader kings ii\mod\Decline and Fall of the Roman Empire\mod\ it adds extra mod\ where do I fail?

Good point, I'll remove it.

could you post exactly what you put into the fields? I believe your GamePath should be "D:\Ohjelmat\Steam\steamapps\common\crusader kings ii" and the Mod should be "Decline"
 
v1.2 RC4 has been released: http://www.mediafire.com/?8265jks34344ncl

Now it should work with 1.07, but there may be lingering issues.

Also now you can change ValidatorSettings.txt, to allow a "character_event = { ... }" call to refer to letter_event, and similar (i.e. character_event, letter_event, and narrative_event calls can all be interchangeable).

If there are any errors reported in vanilla that aren't style issues and aren't false positives, please report them in the bug reports forum so I can stop seeing them once the next patch arrives.