Divide and conquer... make a backup of your file, then split the original in two and run the validator. Whichever half fails, split in half again. Eventually you'll get to a single landed title, or a small enough section you can eyeball the problem.
c_sijilmasa = {
color={ 72 214 60 }
color2={ 255 255 255 }
b_sijilmasa = {}
b_merzouga = {}
b_tanamouste= {}
b_ertoud = {}
b_merzane = {}
b_hannabou = {}
b_tadaout = {}
b_tisserdmine = {}
}
Hi !
I've been using your software and it's great.
But one day when I tried using the Validator after modifying some files I get this message as soon as I press "Validate".
It won't work even if I keep re-trying or ignoring.View attachment 63603
Please help.
Here's the screenshot of the error.
Which version are you using?
The Validator expects that in map\default.map, there is
max_provinces = <int>
sea_starts = <int>
If you changed map\default.map recently, could this be the issue?
Wondering if this incredibly powerful validator tool could be tweaked to use as a creation tool?
since it can find and open files when error checking, could it be altered to open and add text to files at the click of a button?
E.g. i want to add a mercenary group, or create a title: i type in the values required to the Validator PLUS tool. the tool works out what needs to be tweaked, opens the relevant files, makes the required changes and save? probably with a pre save back up feature?
Wondering if this incredibly powerful validator tool could be tweaked to use as a creation tool?
since it can find and open files when error checking, could it be altered to open and add text to files at the click of a button?
E.g. i want to add a mercenary group, or create a title: i type in the values required to the Validator PLUS tool. the tool works out what needs to be tweaked, opens the relevant files, makes the required changes and save? probably with a pre save back up feature?
Your readme says "See "User Guide.pdf" for detailed usage instructions" but it does not exist in file nor in your post.
Anyway when I input direction System.IO.DirectoryNotFoundException: Polun D:\Ohjelmat\Steam\steamapps\common\crusader kings ii\mod\Decline and Fall of the Roman Empire\mod\ it adds extra mod\ where do I fail?
Does RC4 support putting mods in the Documents directory tree? If not, are you planning on adding that support?