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If I may suggest, one good idea here is to just put your files into a dropbox (or google drive, or whatever other alternative suits your fancy) so that you can update this wherever you happen to be at the time :)

I have to carry my USB stick around with me anyway, so that's ok.

I'll have the turn order done shortly.
 
I have to carry my USB stick around with me anyway, so that's ok.

I'll have the turn order done shortly.

And with it my agenda pile?
 
And with it my agenda pile?

Yes, that will come shortly, as well.

1. Lord Dalek - Kara "Starbuck" Thrace
2. Eternaly_Lost - Cavil
3. jacob-Lundgren - Saul Tigh
4. Glasszon - Sharon "Boomer" Valerii
5. Jopi - Callandra "Cally" Tyrol
6. TNT - Gaius Baltar

Everyone got their first choice except TNT, as you needed a pol character. Should be a pretty decent spread of card types.

Action Queue:
=> GM Send out loyalty cards and agenda cards
=> Lord Dalek choose split draw
=> Other players Preload first turn draw
 
2 TAC, 1 ENG

Just to make this clear before I receive my loyalty card (King haven't sent them out yet):
No matter what loyalty card I get, I will go camp out Press Office for a few turns to draw some much needed POL (so I have something to do after I got brigged at sleeper phase). Since Starbuck is the CAG there really isn't many reasons for me to get into space for a while.
 
2 lea 1 tac
 
Here the draw totals across all players in the format of certain / split options

Total of each color.

LEA : 4 / 1
TAC : 10
POL : 3
PIL : 4
ENG : 4 / 2
TRE : 0 / 1

We are light on LEA but we should have more TAC then we will know what to do with. More interesting is that we have 1 person that can't draw ENG to repair stuff namely the repair of vipers, J-L.
 
This is the Agenda deck I'm using. Since there are 6 players, I tried to make the Cylon leader "Neutral", I used 4 cards from sympathetic and 2 from hostile, so it should be pretty even.

Grant Mercy: The humans have won and Population, Morale, or Food is at 2 or lower.
Genocide: The Cylons have won and both Food and Population are at 2 or lower.
Convert the Infidels: The humans have won and all resources are at 3 or lower.
Guide Them to Destiny: The humans have won and Population and Morale are within 2 of each other.
The Illusion of Hope: The Cylons have won and 6 or more units of distance have been traveled.
Prove Their Worth: The humans have won and at least 5 raptors/vipers are destroyed or damaged.
 
One interesting things to note.

Brigging Starbuck is a DC1 test in this game. It possible to then DE it to -1 and still lose morale if there was an iron will in the test...

One of the very few times in the game you can get a Negative value needed to pass...
 
This is the Agenda deck I'm using. Since there are 6 players, I tried to make the Cylon leader "Neutral", I used 4 cards from sympathetic and 2 from hostile, so it should be pretty even.

Grant Mercy: The humans have won and Population, Morale, or Food is at 2 or lower.
Genocide: The Cylons have won and both Food and Population are at 2 or lower.
Convert the Infidels: The humans have won and all resources are at 3 or lower.
Guide Them to Destiny: The humans have won and Population and Morale are within 2 of each other.
The Illusion of Hope: The Cylons have won and 6 or more units of distance have been traveled.
Prove Their Worth: The humans have won and at least 5 raptors/vipers are destroyed or damaged.

You know that A B and C are some of the harder ones to do right? Plus Genocide and Convert are basically the same thing?

EDIT) Put down the correctly 2 here...

EDIT 2) Who am I kidding? Bring on the PAIN! I take this list!
 
You know that A B and C are some of the harder ones to do right? Plus Grant Mercy and Convert are basically the same thing?

In NC, the humans usually lose a lot of pop, so I'm not too concerned about Grant Mercy or Genocide.

Convert the Infidels is kind of sadistic, though, but I kept it over mutual annihilation due to it initially being in the sympathizer deck. And Mutual Annihilation seems to be too helpful to the humans, as once you play a super crisis, it's basically 4 on 2.
 
In NC, the humans usually lose a lot of pop, so I'm not too concerned about Grant Mercy or Genocide.

Convert the Infidels is kind of sadistic, though, but I kept it over mutual annihilation due to it initially being in the sympathizer deck.

Convert is Sadistic in that you have to be extremely balancing in how you hit things. Still give me my agenda, I need to make plans here.
 
In NC, the humans usually lose a lot of pop, so I'm not too concerned about Grant Mercy or Genocide.

Convert the Infidels is kind of sadistic, though, but I kept it over mutual annihilation due to it initially being in the sympathizer deck. And Mutual Annihilation seems to be too helpful to the humans, as once you play a super crisis, it's basically 4 on 2.

A note on that, 4 on 2 is fine is fairly close to what the game is more balanced to... Recall that without a Leader, 4-2 is what you get if you do a little planning as humans. If you don't you get 3-3.
 
A note on that, 4 on 2 is fine is fairly close to what the game is more balanced to... Recall that without a Leader, 4-2 is what you get if you do a little planning as humans. If you don't you get 3-3.

Yeah, but in that case it's the humans that are trying to hurt themselves. With a Cylon Leader that doesn't do anything but help, it's a bit more biased.
 
I am not a Canadian
 
Confirm agenda. Turn preloaded.

Yes, I know I go second, but it not like anything Starbuck does is going to change what I am going to do on my first turn.