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Err, By Your Command is actually a card that you have to put into a check that is made reckless. And it activatees raiders, not vipers.

So you really can't use that :p

Also, since you're CAG, you can also activate an unmanned viper. I'd suggest launching one into Foxtrot.

Finally, Best of the Best isn't really effective right now as it only targets raiders. And there's only a single raider in Alpha, if I read the update right.
 
Err, By Your Command is actually a card that you have to put into a check that is made reckless. And it activatees raiders, not vipers.

So you really can't use that :p

Also, since you're CAG, you can also activate an unmanned viper. I'd suggest launching one into Foxtrot.

Finally, Best of the Best isn't really effective right now as it only targets raiders. And there's only a single raider in Alpha, if I read the update right.

I know it activates Raiders, I wanted a slaughter...

Move Viper to Hangar

Activate Viper to Move to Foxtrot

Play Repair Skill Card-Repair Two Viper Mk. VII's

Active Viper Mk. VII; Launch to Echo

Activate Launch Scout Skill Card
 
I know it activates Raiders, I wanted a slaughter...

Move Viper to Hangar

Activate Viper to Move to Foxtrot

Play Repair Skill Card-Repair Two Viper Mk. VII's

Active Viper Mk. VII; Launch to Echo

Activate Launch Scout Skill Card

Order needs to be adjusted, and you need to discard a card to return to Galactica , but that works just fine.

You need to move the CAG action down to after you Launch yourself in a VII viper.
 
I know it activates Raiders, I wanted a slaughter...

Move Viper to Hangar

Activate Viper to Move to Foxtrot

Play Repair Skill Card-Repair Two Viper Mk. VII's

Active Viper Mk. VII; Launch to Echo

Activate Launch Scout Skill Card

Choose a discard for landing on galactica

Do you want to wait for SP or not?

And which deck do you want to scout - crisis or destination?
 
Crisis:

Code:
CRISIS: Hera Rescued 

Current Player Chooses: 
Skill check: POL/LEA = 10 
PASS: No Effect 
FAIL: -2 Morale and destroy 1 raptor.

OR 

-1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep
 
Crisis:

Code:
CRISIS: Hera Rescued 

Current Player Chooses: 
Skill check: POL/LEA = 10 
PASS: No Effect 
FAIL: -2 Morale and destroy 1 raptor.

OR 

-1 Morale

POST CRISIS: Activate Raiders, +1 Jump Prep

The fail effect of that crisis is bad enough that I would suggest that we strongly consider the OR, as I don't think we have enough cards to pass with the two Cylons out there. This is one of those crisis you don't want to fail, so the Or might be a good idea.

EDIT:
Naturally as I have 0 cards in hand.
0 Cards

Any chance of seeing my hand early so I can preload my turn mr GM?
 
The fail effect of that crisis is bad enough that I would suggest that we strongly consider the OR, as I don't think we have enough cards to pass with the two Cylons out there. This is one of those crisis you don't want to fail, so the Or might be a good idea.

EDIT:
Naturally as I have 0 cards in hand.
0 Cards

Any chance of seeing my hand early so I can preload my turn mr GM?

You have 1 card, and yeah, considering the humans jump. 2 tac 1 eng right?
 
-1 morale
Raiders activate:
Roll is a 2 - miss
+1 jump prep - Galactica jumps!

Remote Planet

Distance 2
Lose 1 Fuel and destroy one raptor.

Eternaly_Lost draws 2 tac 1 eng


Turn 8

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Lord Dalek - CAG Kara "Starbuck" Thrace [6]
[b]2. Eternaly_Lost - Cavil [1+3][/b]
3. jacob-Lundgren - Admiral Saul Tigh [6+2N]
[color="red"]4. Glasszon - Sharon "Boomer" Valerii [1] OPG USED[/color]
5. Jopi - President Callandra "Cally" Tyrol [7+1Q] OPG USED
[color="red"]6. Trinitrotoluen - Gaius Baltar [5+1S][/color]

Destiny Deck [12]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       2/7

[b]Food[/b]       [COLOR="lime"]05/08[/COLOR]      [b]Vipers[/b]         0 Active, 5 in Reserve, 1 Damaged
[b]Fuel[/b]       [COLOR="lime"]07/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 2 in Reserve, 2 Damaged
[b]Morale[/b]     [COLOR="lime"]07/10[/COLOR]      [b]Raptors[/b]        3 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][X] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [X] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ]

[/COLOR]


Reserve   Civs  10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Basestars x 1
-- Raiders x 15
-- Heavy x 3
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (0/6 Damage)
[COLOR="lime"]*[/COLOR] [i]FTL Control[/i] 
[COLOR="lime"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="lime"]*[/COLOR] [i]Command[/i]  [color="cyan"]jacob-Lundgren: Admiral Saul Tigh[/color], [color="orange"]Eternaly_Lost: Cavil[/color]
[i]Communications[/i]  
[COLOR="lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[COLOR="lime"]*[/COLOR] [i]Hangar Deck[/i] [color="cyan"]Lord Dalek: CAG Starbuck[/color]
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i] [color="cyan"]Jopi: President Cally[/color]
[i]Brig[/i]  

[b]Pegasus[/b] (1/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="lime"]*[/COLOR] [i]Airlock[/i] 
[COLOR="lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="lime"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[COLOR="lime"][i]Press Room[/i][/color] 
[COLOR="lime"][i]President’s Office[/i][/color] 
[COLOR="lime"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i] [color="red"]TNT: Baltar[/color] 
[i]BaseStar Bridge[/i] [color="red"]Glasszon: Boomer[/color]

[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /  Civ       E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /   Civ       |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
\      5-6     |      3       /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /             
| Basestar    \|/               1
8             /|\   
  Heavy      / | \  Raider x 3 
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /  Raiderx2  |            \
 /             |             \
/       4      |      2       \


Action queue:
=>jacob-Lundgren choose destination
=>Eternaly_Lost turn
 
Last edited:
Play Tactics-3 (Critical Situation), to activate Command Twice, launching 4 bad vipers into Foxtrot.

If we have a SP and Cal we can use( I don't have either...), I would be very happy if a Nuke were to go into Foxtrot about now. Otherwise, I might need to add some raiders to the board to make sure that the vipers don't stay in the fixed state for too long.
 
Since the Crisis shouldn't change the decision on the destinations chosen:

Code:
CRISIS: The Circle 

President Chooses: 
You must choose another player to recieve the President title or the current player is executed.
OR 
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.

POST CRISIS: Activate Raiders, +1 Jump Prep