• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Not that I will probably need it for the first turn, but for future reference (whether this was already explained I'm not sure, as I could not find anything on it), could I move two HQs into a single province and order them combined? I know you can split HQs and requisition brigades and divisions, but I'm curious if HQs can be combined completely.

Also, I am curious about railroad capacity. I know it may assist in reinforcing HQs and helps with movement, but what is the difference between, say, 10 and 15 rail capacity?
 
Not that I will probably need it for the first turn, but for future reference (whether this was already explained I'm not sure, as I could not find anything on it), could I move two HQs into a single province and order them combined? I know you can split HQs and requisition brigades and divisions, but I'm curious if HQs can be combined completely.

Also, I am curious about railroad capacity. I know it may assist in reinforcing HQs and helps with movement, but what is the difference between, say, 10 and 15 rail capacity?

Thanks for the questions.
On the subject of ‘combining’ HQ’s. The short answer is ‘it depends’.

The actual process is attachment/detachment of HQ’s in the same province.
The HQ’s remain as separate entities. HQ’s can only attach/detach to a superior level HQ.
Thus, a Division level HQ can attach to a Corps or Army HQ, but not to another Division level HQ.
There is a reference to this in the first thread post, in the topic entitled ‘Groups’.
The link portion of that topic also has some more information on the relationships between different level HQ’s.
So the real answer is that HQ’s can attach/detach from each other only if they are of different types, and the superior HQ is not already full up with attachments.

Railroad capacity.
Interesting question.
Rail capacity is the measure of the number of provinces that a brigade may move by rail.
Thus with a capacity of 30, a single brigade can move 30 provinces, two brigades can move 15 each, and so forth, down to moving 30 brigades a single province.
So a capacity of ten could move ten brigades a single province, while a capacity of fifteen could move one brigade fifteen provinces as examples.

Please let me know if these answers were adequate, or if I failed to sufficiently clarify the issues. :happy:
 
Thanks for the questions.
On the subject of ‘combining’ HQ’s. The short answer is ‘it depends’.

The actual process is attachment/detachment of HQ’s in the same province.
The HQ’s remain as separate entities. HQ’s can only attach/detach to a superior level HQ.
Thus, a Division level HQ can attach to a Corps or Army HQ, but not to another Division level HQ.
There is a reference to this in the first thread post, in the topic entitled ‘Groups’.
The link portion of that topic also has some more information on the relationships between different level HQ’s.
So the real answer is that HQ’s can attach/detach from each other only if they are of different types, and the superior HQ is not already full up with attachments.

Railroad capacity.
Interesting question.
Rail capacity is the measure of the number of provinces that a brigade may move by rail.
Thus with a capacity of 30, a single brigade can move 30 provinces, two brigades can move 15 each, and so forth, down to moving 30 brigades a single province.
So a capacity of ten could move ten brigades a single province, while a capacity of fifteen could move one brigade fifteen provinces as examples.

Please let me know if these answers were adequate, or if I failed to sufficiently clarify the issues. :happy:

Naw, the answers were just what I was looking for. Thanks.

Orders will be sent in in several moments.
 
Alright, sent.

Can't wait for the next turn :D
 
OK.
My fault.

I keep going on about the advantages of rail, and it's capacity, but as near as I can tell, I never mentioned that there is a TIME limit on capacity bids.
Bids are good only for the turn they are made in. So if you bid for all thirty rail capacity, even if you won it, you would only have it for the current turn.
The following turn is a whole new game.

Sorry about me NOT making that clear.:eek:

Also, FYI, the capacity for the next turn, and for quite a while thereafter will only be ten per turn. I have to build up the rail net. :(
 
Alright, corrections sent.
 
Seeing the Players Big Pictures

Something I am finding out as the players send in their orders, is that I would feel better able to support their plans if I have an understanding of their overall goals.
Sort of a “Commanders Intent” sort of thing.

As an example, when I gave the example of player orders earlier, I should have prefaced them with a blurb to the effect of “The commander’s intent is to drive the Yankees out of Georgetown and gather additional forces for future operations”.
Such a statement might not make any difference in what I do as the GM, but it points me in the direction of thinking about what I can do to help complete the mission, or at least not screw it up.

By the way, three of the players have already sent in their initial orders, and one of those is hashed out and set to go.
The other two are back to the originators for clarifications, and I hope to see their responses soon.
One player hasn’t sent in anything yet, but since he is the one who requested the 24-hour deadline extension for illness, that is expected.

So 'allus ist gut.' :D
 
GM Intent

As part of processing the turn, I have certain goals I strive for. After reviewing
player orders, I have the following actions I wish to take:

A. Use up rail either reinforcing HQ’s, or positioning reinforcements for future use.
B. Create and attach four Medical units to divisions without them.
C. Move smugglers out to obtain supplies.
D. Muster additional troops in every state where the governor supports that.
E. HQ’s with full supplies get NO resupply (helps national funds).
F. Replacements go to weakest Divisions.
 
Turn One Confederate Player Orders

This is what I am basing my actions as a GM on.

Hawkeye1489 said:
Okay. Just a couple of things. First, can you move all the troops in the 7th Division to Department No. Two and disband the 7th Division HQ? Or am I missing something there? Also, rename Department No. Two to "Army of Tennessee".
Also, where is the 4th Division located at?
MastahCheef117 said:
Orders

1. Army of Pensacola encircle siege Fort Pickens in Pensacola
2. Army of the Shenandoah move to Franklin from Shenandoah
3. Rename the Army of the Northwest to the Army of the Ohio, and move to Kenawha from Franklin

NikoHoI3 said:
Detach 2K troops from Department Number One and move by river (influence 25) and railroad (influence 25) to Jackson, Mississippi.

This from GM to Niko:
I believe your 'Commanders Intent' is to assemble a force of troops at Jackson, MS.
This is what I understand your three instructions to be:

1. No actions by the Department of Norfolk.
2. You ask (no Influence used) the GM to move (GM discretion on method) a brigade from a location near Jackson, MS. to that town.
3. You ask (no Influence used) the GM to march one brigade from Ft. Pike in Ponchatoula province to Jackson, MS.

Shock3r said:
Move Army of West and the Missouri State Guard(Rename it to Army of the Midwest) to Black River to engage the 3rd division
 
Bulletin - Three battles, CSA wins two of them.

1. Fredericksburg stays in the South.
In Fredericksburg, the Union drove out the Confederate army. Then for some reason, the bulk of their forces left (not my fault), leaving only a small garrison. An ad hoc group of Southern troops, intended as reinforcements for the now retreated army there, engaged the Northern garrison troops and won.​


2. Kenawha falls to the Union.
Despite the best efforts of the newly named Army of Ohio, advancing Federal forces (named as the Department of Ohio) drove out the boys in gray and has control of the region.​


3. Memphis beats off Yankee invasion.
A U.S. army group lost to the Army of Tennessee outside of Memphis.​


4. Osage province falls unopposed to the blue bellies.
The U.S. 3rd Division bypassed the advancing Army of the Midwest and occupied Osage, while the two Confederate divisions sent to engage that unit met up in Black River province.​


DETAILS TO FOLLOW.
 
First Battle of Fredericksburg, Late July 1861

I watched the battle and it was a close fight, the South lost fewer troops than the North did, but the Union still managed to drive the Confederates from the field.
Of course sending 13 regiments against 6 probably helped. ;)


The detailed casualty report was:
Three things of note in this display-
1. The numbers between armies don’t always add up. The union says it caused 2,171 rebel casualties, but the Confederates say they only lost 1,822.
I don’t have an answer, I wrote the company, but they haven’t responded on the issue.

2. Artillery hurts a LOT of enemy. Notice Jeff Davis Battery. Caused 856 casualties, while only taking 228. Much better ratio than the other brigades.

3. Quality gains for the Union are much larger than for the Confederate.

This reflects the game mechanic where starting low quality troops go up in quality much faster than higher-level troops.



The summary report is:
Notice that Generals that rally troops are mentioned.
If those three brigades had not been rallied, I think the South would have won this battle. Oh well. :(

I await comments and questions on this battle and the report itself.