I really don't mind having to use the training dummies as long as they would last longer and charge more for them. It's just plain annoying having to replace them so quickly.
I really don't mind having to use the training dummies as long as they would last longer and charge more for them. It's just plain annoying having to replace them so quickly.
Automatic repairs done by the crafter?Agreed! We are looking on both the investment of Training Dummy's
Another posible solution would be to place a counter above each training dummy - like you see above the Guard post or Fertile Stones. This counter would be how many times this training dummy is to be remade by the crafter. once the dummy is used up by the Military - if there is at least one left on the counter, the Crafter makes it again. If there isn't enough resorce at the time, the Crafter just waits until ther is or you could make it that the resources are spent at the time the counter is increased.Automatic repairs done by the crafter?
That lazy bum really needs a little regular business anyway.
The dummies seem okay they way they are.
What's annoying is the micromanagement of checking on and rebuilding the damn things all the time.
The drawback would be this this is a constant money sink without player interaction and that the player might go broke over it.
Possible solution:
When considering such a repair job, the crafter notes the current money/resource levels.
He only repairs when the resource levels rise above the numbers he "wrote down".
Your income may stagnate for a bit while automatic repairs take place but you will never ever "go into the red" through a repairing dwarf.
There are no perfect solutions, though. =)
The question here is if / when this "memory" resets. "Repairing" would look broken if the crafter dwarf expects a very high resource level and the player went on a spending spree.
If you put food, bed, and training dummy near the defend flag they will use all of the nearby items.
Once a Military Dwarf starts his guard duty by a Guard Post, he will only stop his duties to eat or sleep. He will not go back to the Training Dummies. This is apparently by design – although I do consider it a bug. I suppose the thought being they are not being sidetracked from their post by any thing?????Weird. In my last game the warrior used the dummy while on guard. Then it stopped and never touched it again. I am guessing it was because it reached level five?
Training dummies kinda need some sort of adjustment or something. If training dummies get used up compared to the free xp on dwarflings then why would you build them? Not only that the xp gain rate on dwarflings is higher than training dummies.
When you put in those terms - yeah. But I'm sure it's not what most would expect though. As in Bored Peon case.Wouldn't go as far as calling it a bug, Xerkis.
Your warriors have been told to guard the post - until the end of days only to stop for food and sleep. If you have 6 warriors and assigned 5 to a post, they'd logically switch places automatically over a period of time - allowing for training.
Yeah, it's not quite that hight tech . . . . yet. but maybe some day.Can't comment on the 6th dwarf bit - that is simply expectation and logical assumption on my part. Obviously the guard post should prefer high level dwarfs over the low level ones so as to perform better and to allow for the rookies to train. :happy:
Still, would be nice if the guard post dwarves used training dummies that was within a certain range of the guard post.
I keep arguing with myself on this one and see both sides of the issue. One minute I would agree with you and then the next – I’m not so sure now.Still, would be nice if the guard post dwarves used training dummies that was within a certain range of the guard post.